GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
What is the permission to allow people to bypass the blacklist and so on? The above permissions do not unblock these.
Found a bug that , one player wear a player head hat (with eggplantPower's skin) in creative mode, and when he switched to survival and switched back, his hat became default skin, and found that it become eggplantpower's head. Hope there's a way to fix this :)
Looks like it's not the blacklist, 7TPS: http://timings.aikar.co/?url=9999647
track_creative_place: enabled: true break_no_drop: true no_piston_move: true attached_block: false
@eccentricnz
Good, hopefully you do find something as right now it's almost unusable bringing TPS down to 8 frequently. How does worldguard implement a comprehensive blacklist system with no TPS affect?
The blacklist does appear to be the issue as TPS sits at 19+ with it off.
@cuddyier
Yep, INK_SACK is the one to use
There's probably not much I can do with the block place event, the problem is it has to check each block to see whether it is on the blacklist, as well as if a player has permission to bypass the blacklist... I have some ideas that may help, look for a new file (on the Jenkins server) over the next few days...
Also, how can I add bonemeal to the blacklist? It shows as ' INK_SACK' in the material list.
@eccentricnz
Is there no way to optimise the blockplace event at all? http://timings.aikar.co/?url=9987684
My server is running on an E3 - 1270v3 dedicated server so you cannot really get much better hardware wise and none of my other plugins affect TPS/the server.
The TPS only drops to around 15 when creative players are placing blocks one after another of course.
@cuddyier
Yep attached block is a killer, it's not something I personally would ever enable
I updated to the latest version and it appears the physics listener is destroying the server completely: http://timings.aikar.co/?url=9986469
track_creative_place: enabled: true break_no_drop: true no_piston_move: true attached_block: true
After disabling 'attached_block' it changed to this: http://timings.aikar.co/?url=9986526
@eccentricnz
I only use creative control because I need the ability to add a permission group to a player when they go into creative mode to disable them using some plugins.then remove the group whenever they go back to survival mode or switch worlds which forces them into survival
@cuddyier
I would say yes it will improve them, by how much I don't really know... depending on what you enable you could be adding more load (in other new areas) but there have been minor improvements overall.
I see you are using Creative Control as well, surely there is an overlap in features and most if not all of GMI's restriction features could be disabled...
Will updating resolve these timings results? http://timings.aikar.co/?url=9967663
@ThisUsernameIsMine
Just delete messages.yml and let it regenerate
@eccentricnz
MD5 hashes match =/
http://i.imgur.com/2wht3Bu.png
edit: I Found the culpit of the problem (probably happened after updating GMI):
messages.yml was missing all entries, except:
INVALID_MATERIAL_TRACK: Invalid material in dont_track list
NO_SPECTATOR: You are not allowed to be a SPECTATOR!
Was i supposed to add these myself?
@ThisUsernameIsMine
Still can't reproduce, a corrupt JAR perhaps?
RIP GameModeInventories:
Removed all plugins except GroupManager and with a newly generated GMI config (old config = same error/problem)
- http://dev.bukkit.org/paste/11455/
Tested from console but it also happens from in-game.
@eccentricnz
Very cool Thanks again!
@mgd9000
v2.7.3
track_creative_place.attached_block: true
Something wrong with this plugin :( http://timings.aikar.co/?url=9897807
@eccentricnz
Yup attached_block was the problem.. All good now Thanks man.