FC_Rpg
FC_Rpg is a plugin that completely converts bukkit servers into RPG servers. FC_Rpg aims to be the number one RPG plugin that can be easily installed to any world of a server, or all if you prefer, and setup quickly by not requiring spout or client mods. By using FC_Rpg, you can bring an RPG experience to your server like no other! Do not let this short description fool you, FC_Rpg is backed by nearly a year of development time with easily 1,000+ work hours invested. FC_Rpg is jam packed with more features than you might believe. With 125+ commands, unique features you can find nowhere else like instanced dungeons, old-school stats, custom enchanted items, and spells, FC_Rpg is the clear plugin of choice to bring the medieval age to your server.
I will have a dungeon creation video and Final Showcase video upcoming soon.
FC_Rpg 1.24 Showcase Video:
To get started using the plugin, visit this link: FC_Suite_Shared
For information on making tickets or contact information, please visit: Click Me
every time I try to change the treasure config to lower loot details I reset the server but it just overwrites it again....
I'm snagged up on really really major code rewrites right now. I genuinely feel that there is no point making the documentation right now just because there is a lot of stuff that I am working extremely hard on right now. Like right now I'm recoding EVERY single command. So, yeah, 0.3 is going to be a lot better, but will probably be buggier. I am going to do a lot of testing on it. Sorry that 0.2 is probably pretty confusing, but ultimately the build was just so people could kind of see what I was doing with the class/spells to get feedback and also be notified if stuff is broken.
If there are any particular questions about the plugin you have or issues you need answered because you don't have documentation feel free to respond here because atm there is no point making the documentation.
Oh yeah that was actually from me debugging.
In the Treasure Config change the "Item Drops" setting. Basically the numbers are 100% with two decimals, so 100.00%. Just fill in the numbers with what you want, so if you want 50.0% for 1 item, then the first number should be 50.00%, if you want 5% for the 2nd, then 5.00%. Of course don't add the decimal or % sign though.
@Destro168
On that day, where you update this plugins documentations, please go over on how to edit the Treasure feature, i smack a mob and i get 90000+ loot
Ok I did the art and updates for all my other plugins and got FC_Rpg to be "minorly" updated, just art-wise really atm.
Going to work on better documentation tomorrow.
This is a common issue AssRealm and I'm away that the documentation needs to be more clear, please give me some time to update the documentation. The command you need is /rpg modify [name] rankfreeze. Currently only the person using the command will be effected, you can't use on other people. This is fixed in the next version. I'm also going to add an easier way to establish rank freezing without requiring the command in the next version.
I was doing documentation today (updated FC_Announcer's documentation entirely as well as art) but got caught up with homework and wayyyy too much other stuff. Anyway, there is another bug right now I've noticed. When you reset and attempt to select a class, your character will be automatically placed back into swordsman. Please use the /rpg modify [name] class or distribute class change tickets with /rpg giveticket [name] [amount] to players. This will also be fixed in the next version.
Sorry about them!
@Destro168
For some reason, i customize the group settings, but then i keep getting reset to the lowest ranks, how do i make a person stay the rank that i have given.
Could you please elaborate a bit on the commands you used? The mob levels are based entirely on the rpg spawn, so I'm not sure which spawn you set.
If you would like me to stop by on your server I'm available atm. If not, please make a ticket for this.
is it possible to change the starting level spawn for mobs now? I've set my spawn using the commands but still get lvl 50 mobs .. and at xyz 0 the mobs are lvl 20 ... so I dno whats happening
Alright 0.2 is out. There is still a good bit of changes that I want to put into 0.3 but this next version will allow everybody to get a good feel for how things will be in the future.
I'm working VERY hard to make sure that I don't have to do major wipes like the one from 0.1. Hopefully this won't happen, sorry that it has to happen, but it's for the better-ness of the plugin, promise.
I hope you guys enjoy the many hours I put into this update. It took 2 weeks and probably 150+ hours to do :). The github commitlogs are HUUUUGE, check them out to see how much has changed!:
0.1 -> 0.15 -> https://github.com/Destro168/FC_Rpg/commit/9b598ca7102a407127a73a5d17ee9d9be4435f85
0.15 -> 0.2 -> https://github.com/Destro168/FC_Rpg/commit/840554748db951d1aebe4d8236af383a2f66c25a
That's a LOT O' WORK! And expect even MORE. Things will get only better
@Destro168
No problem you have been a great help, as well as a great developer! Great plugins, can't wait for the new Fc_Bans :)
Thank you AlexanderMorrison for your generous donation to my project man!
Means a lot! My first donation ever to my plugins, ahaha. :D
One last update just to put everything out in the open and just to make sure there is no shock or anything with the update.
So, as I said, I've been making phenomenal progress. In fact, the update has been going along quite a bit faster than expect. I'm really hopeful I can release a version Sunday, but next weekend at the latest.
You will have to delete all of your FC_Rpg files for this update, I'm sorry that's just how it will have to be. I've changed the structure of pretty much everything. I'm using a lot of new compression techniques to make the storing of lists a lot smaller and easier to manage. Also configuration files are switched, and players files are moving. It would be take so very long to update that just starting from scratch will be ideal for everybody.
There will be a lot more customization, as said before, to pay that cost of having to start from scratch. A lot of the code rewriting has gone really smoothly and there weren't many bugs. I'm overall very happy with the new system, and it opens up a lot of possibilities. For example you can now add "donator only skills". That's right, beyond just donator classes, you can actually give donators special spells now. That's how powerful and how far the classes and spells have gone. Well, that's not coded but it wouldn't be hard to add in all actuality, haha. It will be added probably another time.
Anyway, I still have to open up more customization and my efforts are nowhere near complete. 0.2 will be another good beta to get feedback. I hate having such long delays between updates but this will be very much worth it. I promise. Right now I'm just testing, everything is looking really really good but I don't want to release until I get a chance to manually scan every single line of code and make sure it's perfect. ^^
Just a small update, did a lot of coding still. The file size has increased about 7.5% based on how much I've changed added, wow! There is still much to do but that is quite a lot of stuff changed as one might imagine.
I've gotten a lot of class/spell stuff coded, now I just have to do a toooooon of testing and potentially debugging. But things look good! Then I'm going to do a complete code sweep and optimize everything as much as I can and make things look awesome and we'll be at BETA 2.0. I wanna say maybe next week, or even this weekend (If everything works our really nicely!).
thanks, that fixed it for me :)
@RapperLegend
Actually this made me realize a really good point. I forgot there is another thing you have to do after setting everything up.
There is a command that you will need to use. Technically you can set it up in player configurations but the command is probably easier. I'm going based on the code I have in the github on this one, but I think it's /rpg modify [name] rankfreeze. After you use that your rank won't mess up anymore.
Sorry to anybody having issues with that, I forgot about that. I'll make sure it's in the final release documentation, thank you!
I need help :( Everytime i login, after like, 30-60 seconds, it says my name is moved to the Guest rank.
I have group manager and i put my self as admin, i configured everything but how do i fix it? please help
can't wait to see the new additions! :)
Okidoke so FC_Announcer is updated and as such all 3 of my other plugins should be really really stable for quite a while. This means I can really start digging and grinding on working on FC_Rpg. Sorry to keep you guys hanging on a beta so long, hope you have enjoyed it!
Going to start working on some new features, customization, and of course, the new class/spell system. I can't give dates but I just want to really get to work on these things now and so they will be done when they are done. Just know I'm really antsy and want to get this stuff done!
Alright I've updated both FC_Bounties and FC_Bans. Going to do a small bit of updating to FC_Announcer, two features were requested and I think I'll just add them in since they are so small. As well, it would be good to get a version out with the updated FC_Suite_Shared.jar as well as being built on a higher version.
After FC_Announcer I get to work on FC_RPG, which it's the weekend so I can probably get a fair share done. Lookin' good so far.