FC_Rpg
FC_Rpg is a plugin that completely converts bukkit servers into RPG servers. FC_Rpg aims to be the number one RPG plugin that can be easily installed to any world of a server, or all if you prefer, and setup quickly by not requiring spout or client mods. By using FC_Rpg, you can bring an RPG experience to your server like no other! Do not let this short description fool you, FC_Rpg is backed by nearly a year of development time with easily 1,000+ work hours invested. FC_Rpg is jam packed with more features than you might believe. With 125+ commands, unique features you can find nowhere else like instanced dungeons, old-school stats, custom enchanted items, and spells, FC_Rpg is the clear plugin of choice to bring the medieval age to your server.
I will have a dungeon creation video and Final Showcase video upcoming soon.
FC_Rpg 1.24 Showcase Video:
To get started using the plugin, visit this link: FC_Suite_Shared
For information on making tickets or contact information, please visit: Click Me
"do I have to make the dungeon or does it generate for me."
When you say this, it really makes me think "this guy didn't read the setup information". The reason why is because literally the first thing that the dungeons help says is
"Dungeons require you to create a lobby as well as a physical dungeon before going forward. Please make sure you construct those. Dungeons may be disjointed in design."
I'm not trying to come off offensive, but please, seriously, read the help for the dungeons carefully or you will have lots more questions down the line.
In regards to your 2 problems:
1st) You can delete the default dungeons. They are there simply so you can have examples of what dungeons look like after you setup all values.
2nd) If you define it I don't know what will happen in all honesty I haven't tested it. In theory it should add the base for a new dungeon into the config but I haven't tested, just like I haven't tested the dungeon wand atm.
I plan to make a video with the final documentation for the release. I'm sorry but if you can't figure it out right now please wait for release when I have everything finished and situated with final documentation.
ok cool wooden sword... Yeah ill have my community test it for you and let you know what I find! and thats as soon as i figure out the rest of how to make a dungeon lol... here is what im confused on:
do I have to make the dungeon or does it generate for me.
if I have to make it here is my problems:
there is a dungeon config file that has 2 premade.
- does that mean to make a dungeon i have to add one into this file first then "define it" in the game?
- if you define it in game does that add it to the config file?
- after you "/dungeon define 0" nothing happens, whats next
can you make vid or just type the commands in order on how to make a dungeon nothing fancy ill play with it... then I could polish it up for you to post for everyone
The dungeon definition commands got interrupted so you have to understand it's kind of incomplete right now. I pushed the update out with 1.4.2. I also didn't get a chance to test it but you're more than welcome to! :D
By default the wand is 268 -> wooden sword. Feel free to change it to whatever you want though in the general config. Left-Right click two blocks and then use /dungeon define [number]. You always need a number for every dungeon command except list. I know the documentation is behind a bit, the update was unexpected.
Basically I'm working on finishing up /dungeon and /warp and then I'll do the final phases of customization and then do a code cleanup and finish documentation. Then release, yay!
ok so in-game when you do /dungeon define and it says select two points how do you do that? I cant seem to use Worldedit (which would be amazing if you could) so I have to figure out the xyz cords and put them in the config file to define? or is there a command in game? I should note I am testing your 1.4.2 version 0.50...
also as owner and I do /rpg wall the wall spawns but a bunch of signs fall off around the upper right corner... it drop's a bit over 30 signs? bug?
I think that 0.5 will be a very nice version that will be enjoyed a lot. I'm really polishing a lot of stuff pretty nicely so far. It's coming along really well and I'm finishing up the new command scheme pretty nicely. There are a lot of bug fixes and significant upgrades.
I have made a ticket from your post, please chat with me there.
Groups.yml? inside the FTP?(Sorry if I sound retarded I am new to all this stuff) and besides that I really enjoy your plugins. I have them all besides announcer. Top Notch my friend.
You have to configure your groups folder. I am going to include the default config files in future releases for all my plugins, it's something that I was going to do a long time ago and forgot about but I know that it's really important for FC_RPG.
Simply configure all the files and you will be fine. See the Groups.yml help section in particular to see what's going on. It shouldn't take away OP. I have never coded anything that changes if a player has op or not ever before. If you can guarantee that it is my plugin please give me more info on what you were doing when it happened.
I installed the plugin and when I did It changed my Owner rank. to Member... and kept doing it. It also took my OP away..:/
Wow! Thank you for the $100 in donations RapperLegend man! THANKS!
!!!!!
MUST... CODE... HARDER! D:<
edit: $140! :O
edit 2: $200!
I'll test right now, give me a moment. Ahh, I hate negatives, :P. Spawning for negatives is broke'd but positives should be fine.
I fixed it for 0.5.
Also I didn't get negative level mobs, so that's weird, just know I'll be looking at all the code for it in greater detail again to make sure it's good.
im playing around with the xyz for mob spawn .. but i am unsure if it broke or i am doin something wrong. when i fly from spawn all mobs north and west stay lvl 1 whilst all mobs east and south do go up lvl. any ideas?
thanks for looking
Ive also just put like 5 in for xy and Im getting negative lvl mobs ... should this even be possible??
ok np, look forward to testing it again at 0.5!
Pushed out 0.4, fixes a lot of stupid errors on my part. FC_Rpg should be pretty much bug free at this point. I have a nice list of suggestions to put into 0.5.
Documentation on 0.4 tonight.
WOW! I have just recieved $65 more in donations for FC_RPG!
Thank you SO MUCH RapperLegend aka RKM
WOW! Now, I'm like... OBLIGATED to code jFEAIJFWOEAIJFO for this JFEIOAWJOFEWJAFOIWEJAFOJWAEF!
FC_RPG WILL BE THE BEST RPG PLUGIN EVER!
I know there are a few issues in 0.3, I will be consistently updating as hard as I can for 0.4 to fix bugs and make things even more customizable. I am highly motivated to make this plugin AWESOME.
Great Plugin i love it, will be looking into this plugin A LOT more.
Please tell me how it messes up World Guard.
If you want to disable the damage system set "isRpg" to false for the requested world. This disables a lot of rpg stuff so beware.
As well, please understand that if you disable the damage system, then classes, loot, spells, and generally a lot of features will not work.
If I am in some way misinterpreting what you mean I would recommend you make a ticket because that way I will be able to quickly find your suggestion always in the future. Thanks!
@Destro168
Please put a boolean on the config to disable the damage system :<. It messes up WorldGuard
Doing documentation now, expect it to be finished soon.
Documentation is good to go now :D
http://dev.bukkit.org/server-mods/fc_rpg/pages/setup-information/
I put a new version out. It fixes a l lot of issues from 0.2. I expect issues with 0.31, but they shouldn't be too bad.
I'm working on 0.4 right now as fast as possible. I'd say expect possibly a changelog as big as the one from just now tomorrow, possibly longer, unless something comes up.
edit 2: Fixed list removed edit about broken list. Updated post to reflect 0.31 is next version
edit 3: Actually list is still broken. I need to create a list of players and ensure that players already listed aren't put again because if you are in multiple groups it will actually display you in all the groups you're in. This can be seen as a bug... or a feature. I am undecided atm on how I will approach this but I will have a solution soon.
It's fixed in next version Munkhey.