EvilAdmin

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

h1(#about). About

UPDATE - Jul 15 2012 - I have marked this project as abandoned. The original concept behind the two plugins EvilAdmin and NiceAdmin will be scrapped. Instead I will be combining the two plugins as one, and it will basically be a utility plugin, all admins will be able to use the same commands, provided they have the permission to do so. However, I am having some slight trouble coming up with a name, so you are welcome to PM me with a suggestion

EvilAdmin allows Admins to (basically) punish or have fun with players on the server, _or they can be just plain mean_. It has a counter-part as well, NiceAdmin, **which is not in development yet**. I hope these two plugins will work well together, creating two different sides of the server: the EvilAdmins and the NiceAdmins.

I thought oh this idea when an admin (will not give out his username) on a server "I play on":http://www.imdeity.com... Hmmm... How will I put it, 'had fun' on the server.

**Status:** _Release_

h1(#requirements). Requirements

Permissions

h1(#commands). Commands

In order to use any command, you must first be an EvilAdmin. To do this, use the command "/evil me" Or, if you're the server owner, you can add a name in _plugins/EvilAdmin/EvilAdmin.txt_

|*Command*|*Parameters*|*Aliases*|*Description*|
|explode|[player]| |Explodes [player] if given. If not, an explosion will be set off where you're looking|
|harm|player amount| |Harms target player with  desired amount of damage. 2 = 1 heart. 20 will kill the target player|
|ignite|player| |Ignites target player. The amount of "ticks":http://www.minecraftwiki.net/wiki/Tick is configurable in _config.yml_|
|me| | |Makes yourself an EvilAdmin|
|mobspawn|mob [amount]|mspawn|Spawns [amount] of desired mob where you are looking. If [amount] isn't given, it will be assigned the value of 1. EvilAdmins can only spawn *harmful* (not *neutral*) mobs, like a creeper|
|shock|[player]| |Strikes [player] with lightning. If [player] isn't given, lightning will strike where you are looking|
|take|player item [amount]| |Takes desired items from the target player, putting them in your inventory|

h1(#permissions). Permissions

|*Permission*|*Command*|
|EvilAdmin.command.*|All commands|
|EvilAdmin.command.me|/evil me|
|EvilAdmin.command.explode|/evil explode|
|EvilAdmin.command.harm|/evil harm|
|EvilAdmin.command.ignite|/evil ignite|
|EvilAdmin.command.mobspawn|/evil mobspawn|
|EvilAdmin.command.shock|/evil shock|
|EvilAdmin.command.take|/evil take|

h1(#bugs). Bugs

it seems you must be an op (name in ops.txt) to use any command...

For any other bugs... Please **submit a ticket** (top right)

h1(#planned). Planned

* _add command binding_
* _functionality for items with damage values (ie. wool, saplings, wood)_
* _in-depth help menu_


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