Escape The Mob
Mob Escape
Some of you might know this minigame (if they watch SkyTheKid), but the goal here is to jump through a map which is being destroyed by a following mob behind the players. If you fall, you lose. This is a continuation of DragonEscape with more mobs.
Setup
- Set the main lobby at the beginning: /etm setmainlobby [name]
For each new arena:
- Create a new arena with /etm createarena [name]
- Build a waiting lobby and do /etm setlobby [name]
- Set the spawn: /etm setspawn [name] (you can set multiple spawns too, for more players)
- Set the Mob spawn: /etm setmobspawn [name]
- Set the finish: /etm setfinish [name]
- Set two or more flypoints: /etm setflypoint [name] Attention: You need more than one flypoint!
- Setup the boundaries /etm setbounds [name] [low/high] Attention: You need to set both low and high boundaries.
- Save the arena with /etm savearena [name]
- Create a join sign: 1st line: mobescape; 3rd line: [arenaname]
Commands/Permissions
Command | Description | Permission |
---|---|---|
/etm createarena [name] | creates a new arena | mobescape.setup |
/etm setlobby [name] | sets the waiting lobby for a new arena | mobescape.setup |
/etm setspawn [name] | sets the spawn (dragon/players) | mobescape.setup |
/etm setfinish [name] | sets the finishline | mobescape.setup |
/etm setbounds [name] [low/high] | sets boundaries for the arena | mobescape.setup |
/etm setmainlobby | sets the main lobby | mobescape.setup |
/etm setflypoint | sets a new flypoint | mobescape.setup |
/etm removeflypoint | removes a flypoint | mobescape.setup |
/etm savearena [arena] | saves the arena after you set the boundaries | mobescape.setup |
/etm removearena [name] | removes an arena | mobescape.setup |
/etm setmobspawn [name] | sets the spawn for the mob (this is optional, if not set, will spawn at player spawn) | mobescape.setup |
/etm setmobtype [type] | sets the mob type | mobescape.setmobtype |
/etm setarenavip [arena] [true/false] | sets an arena to vip-only | mobescape.setup |
/etm setreward [arena] [type] [value] | sets an arena specific reward | mobescape.setup |
/etm join [name] | joins a game per command | |
/etm kit [kitname] | changes your kit | |
/etm kitgui | shows kit GUI | |
/etm leave | leaves the game | |
/etm start [name] | forces an arena to start | mobescape.start |
/etm reload | reloads the config | mobescape.reload |
/etm list | lists all arenas | mobescape.list |
/etm endall | ends all running mobescape tasks, if something bad happens | mobescape.end |
/etm setmaxplayers [arena] [count] | sets max players of an arena | mobescape.setup |
/etm setminplayers [arena] [count] | sets min players of an arena | mobescape.setup |
Creating join signs requires mobescape.sign.
Mob Types
As of now only Wither and Enderdragons are supported, but I'll add more mobs soon. Change them globally with /etm setmobtype [type]. [type] can be wither or dragon.
Kits
You can check out the kits in the config below, there are three kits right now. You can set them to vip kits by turning requires_permission to true, also you can make players pay for using a kit.
You can change your kit with /etm kit [kitname].
Arena Permissions (VIP Arenas)
You can set an arena vip by executing /etm setarenavip [arena] [true/false]. Players need the permission node "mobescape.joinarena.arenaname" to join the arena then.
Config
Check this page to see the full default config (as of v1.2) with some explanations: http://dev.bukkit.org/bukkit-plugins/escape-mob/pages/config/
Youtube
Be aware that these videos are outdated DragonEscape videos, but the setup is still the same. I'll be doing a new tutorial video soon.
[PORTUGUESE] Thanks to AbsintoJ: link.
[GERMAN] Plugin tutorial: link.
[ENGLISH] Another plugin tutorial: link
[SPANISH] Very detailed spanish tutorial: link
Upcoming Versions
v1.2.2 (Uploaded 27.03)
- adds option to remove scoreboard
- adds optional item for kit selection at join
- fixes an inventory loss bug
- fixes small typo for finishline
- enables lava damage
- fixes mob looking into wrong direction sometimes
v1.3 (Uploaded 29.03)
- adds 1.7.5 support
- adds optional item for kit selection on join
- destroy radius has effect on y axis too now
- a bit better destroyer animation
- code cleanup
Todo:
- find a way to not let players camp. As of now there's an experimental option for that in the config, but you could also just set the destroyer radius higher.
- add more sign options
- add option to kick all players after game (for bungee)
- add different destroyer modes
Additional Information
If there are random (mostly teleportation) errors coming up, update Multiverse and Vault.
This plugin uses hidendra's Metrics system to send server related information like player count, java/bukkit/plugin version etc. to the official MCStats servers. You can disable this in the config.yml in plugins/PluginMetrics/.
The plugin also uses an autoupdater which can be turned off in the config (see above in the config section).
The source code can be found here.
Have fun :)
The plugin fully works for me but sometimes just crashes my server! Here is the log: http://pastebin.com/x7U0Lf6u
I was wondering if it is possible for me to add kits or is that something you have to do?
When i finish a game the fallen blocks dont reset
does this plugin support multiverse?
@ACCoker
You are using Multiverse? Because It can make some incompatibilities :)
@XxNaelxX
Look If your server is in peaceful mode ;)
THIS ROCKS BUT PLZ HELP it worked before when the game starts there is no Dragon PLZ HELP
The Plugin is good, but there are many bugs, one of them is such that the map does not fully reset, and sometimes also, the dragon stands aside! Could you please fix this? Thank you.
this plugin is great and everyone on my server is super excited for it, but everytime we play it, the map doesnt reset at the end. the dragon just destroys everything and the map is un-playable unless i rebuild it, which would be pretty stupid if i had to do that every time someone wanted to play it. please update and fix this, or someone tell me what i can do to fix this. thanks :)
my plugin works just fine and am setting up several arenas for people to play in but the only problem Im having is it isnt killing us or teleporting us back to the main lobby it keeps us on the ground til the dragon has destroyed everything and pays out to everyone in the game.lol. Should be a easy fix but need guidence as to how to deal with this. Ive only got it set to pay out 50 each win but still.
spigot 1.6.4 r2.0
21:45:27 [SEVERE] Exception in thread "Thread-22" 21:45:27 [SEVERE] net.minecraft.server.v1_6_R3.ReportedException: Exception while updating neighbours 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.g(World.java:567) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.applyPhysics(World.java:498) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.update(World.java:470) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.setTypeIdAndData(World.java:362) 21:45:27 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.block.CraftBlock.setTypeId(CraftBlock.java:108) 21:45:27 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.block.CraftBlock.setType(CraftBlock.java:104) 21:45:27 [SEVERE] at com.comze_instancelabs.mobescape.Main.loadArenaFromFileSYNC(Main.java:2094) 21:45:27 [SEVERE] at com.comze_instancelabs.mobescape.Main$15.run(Main.java:1798) 21:45:27 [SEVERE] at java.lang.Thread.run(Thread.java:745) 21:45:27 [SEVERE] Caused by: java.lang.IllegalStateException: Asynchronous block remove! 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.Block.remove(Block.java:350) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.Chunk.a(Chunk.java:390) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.setTypeIdAndData(World.java:351) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.BlockStationary.k(BlockStationary.java:31) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.BlockStationary.doPhysics(BlockStationary.java:24) 21:45:27 [SEVERE] at net.minecraft.server.v1_6_R3.World.g(World.java:552) 21:45:27 [SEVERE] ... 8 more
This plugin displays incompatibilities? The map when it is restarted, the server is down! The map is in a different world from the lobby! Sorry for my english, I'm Brazilian!
also server is crashing sometimes after I played a round :(
I am currently having a glitch were i cannot save the arena. Please help!
Does any1 have a solution for not being killed after the match is finished?
I always die by "fell from a high place"
Seems to work fine on 1.7.9 besides a few things:
1. People randomly get booted from the arena because they "Fall" even though they're running fine on the ground or swimming in water.
2. When being teleported back to the main lobby (after falling) players take fall damage and, in a lot of cases, die.
3. Dragon is a bit glitchy in the way it looks/turns. This is nothing major though, just looks a little stupid.
Otherwise, works nicely for me. :)
RE: 1&2 - There're no errors in the console, so not sure what the go is there.
Ok.. Now it Doesnt Work and The Dragon is looking the wrong way... :/
Hi Again
I dunno what appened but in a second... people now fly xD
Thanks but the second problem still exists
2 Bugs:
Thanks
Btw Love This Pluign.. So Popular on my server! :P
Hi. If you are in a MobEscape round and the server crashes or the player disconnects all items are lost. I was wondering if there were any workarounds beside not having any items?