Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
I seem to have an issue with dynmap's login/registration.
I have a web server where I have dynmap hosted, and a MC server running on the same box. Everything works fine, even /dynmap webregister hands out codes, but the login page won't login or register users. Sometimes when trying to register it has no response from clicking "register/submit" other times it says something went wrong (bad passcode?). Trying to login has no effect what so ever.
If I turn off login-support, everything runs dandy, but I'd rather include it if possible.
how to add the custom blocks from tekkit?
okay i got it working the only problem i have is when the players in game chat on the map it doesnt show the chat bubble how do i fix that
I moved my spawn so now dynmap shows the map from the new spawn location, how do I make it show it from the centre of the map?
I did center: x: 0 y: 64 z: 0
But it still goes to spawn...
@BaneSilvermoon
thanks just portforward n i got it :D
@TheMimey
look for “chatTagRelationColored”: true in your faction config and set it to false and everything should work fine
@TehTheve
You may need to forward the port dynmap is using in your router/firewall.
@mikeprimm I created a dynmap addon for my plugin PlotMe http://dev.bukkit.org/server-mods/dynmapplotme/
i have dynmap on my server but only i can see it no one else can please help
@NiggerBob
just change the port in the dynmap config file then use that port at the end off your url
Hello, im running Factions. Im also running Dynmap, my Live map chat goes to the server so players can see it, but the server chat does not appear in the live map, like in bubbles,...please help!
can someon explain how i can get the login feature working? i added webchat-requires-login: true, login-enabled: true and webchat-permissions: true to the configuration.txt. it updates the website but when entering /dynmap webregister into the minecraft chat it says "Login support is not enabled"
I set up a the Internal Web server,When is it not more MAP information!
This is before the MAP:
[removed]
This is now the MAP(web):
[removed]
11:06:45 [INFO] [dynmap] Disabled
11:06:45 [INFO] [dynmap] Unloaded 0 components.
11:06:45 [SCHWERWIEGEND] [dynmap] ERROR creatomg default for plugins/dynmap/configuration.txt
11:06:45 [INFO] [dynmap] plugins/dynmap/configuration.txt not found - creating default
11:06:45 [INFO] [dynmap] Using PermissionsEx 1.19.2 for access control
11:06:45 [INFO] [dynmap] Enabling dynmap v0.39-1163
why???
How would i set it up where only players that have logged in can see the map?
@Fanged15
In your plugins/dynmap/templates folder, there are files for each world and each resolution level. For the world you want disabled, open the file for the resolution you currently use and erase everything below "Maps". This will prevent dynmap from displaying any maps for that world. If there's only one map you want to remove, simply delete it's paragraph from under the "maps" section.
For example, I use Vlowres and want the cave map for my normal world removed. So I open "normal-vlowres.txt" and erase the paragraph:
"-class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_vlowres
shader: cave
lighting: default
mapzoomin: 2"
Then restart your server, and the "Cave" map is gone from my dynmap web page!
Is there a such thing to download a map from a dynmap to something like world painter so if I download a map from Dynmap it would open up in an mapping tool which then can be exported into a minecraft world? If so tag me please so I can see this post.
Its not updated. Its at CB 1.2.5-R2.0 when we are at CB 1.2.5-R4.0 Thats why it wont work.
hi, i am having some seriously funky problems with my Dynmap hires map.
can' t really tell what is wrong in my settings but i am sure that i have messed something up.
heres the IP: hj446.servegame.com
just zoom in then slowly go out and you will see the problem.
any ideas?
why is it showing some wierd world that i dont know about