Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
@Kartikitrak
change the port number i the dynmap config to 8183 or something like that then use 8183 at the end off your address
@Kartikitrak You have to ask your server provider to open another port for you, as its obvious another server is using port 8123.
Hello. I'm having a problem with my dynmap setup. I'm using a minecraft web hoster called fluctis and I installed the plugin by simply dragging the folder and the .jar in the plugins folder. I typed /dynmap fullrender World but whenever I go to my ip, it shows the map of another server.
Any help. I'm sorry if someone has mentioned this before but it's some what hard to go through 382 pages.
Is there any way to remove the 3d rendering data? If not a DynMap Lite would be awesome, since this one takes up so much space.
The way I put my map on a website is, this code, thou I'm sure there is a better way... <iframe src="mapip/" height="700" width="700"></iframe><br>
just change the map ip to the 121.268.165.25:8123 thing
hello, is there any possibility to change the way of rendering, i'm talking about the HUGE amount of files being created (images and some data files), may be the access from internet will be faster if they will be merged into single image? by the way moving server's folder take long time because of thousands image files
@gabriel11798
do u have factions on if yes then you need to look for “chatTagRelationColored”: true in your faction config and set it to false
I have a problem. I cannot see my Players, they are all invisible. They must type every Time they log in /dynmap show, so i can see them on the map.
How can i automatically activate that ?
im making a website how can i get the map to show up on my website so others can see it :)
@mima19
The way Dynmap uses allows users to create accounts to then be able to login. After they use a command online. The way I will like for it to work if they allow php support for the login.html and make it search for login.php too as then I could script together a script to hock into my whitelist system.
How do you make it so when someone types something in-game is appears on the live map? (I've heard of "speech bubbles" but never seen them)
@ewized
I'm confused with what the login ment to do, could you explain?
Hey I love the login feature but Ill like to intergrate it with my website so the users just need to enter one login info and was wondering if there was a way to allow login.php as I can code that login script my self but would like an simple way with php. Hope that you could add this.
Is there a way to increase the amount of time the messages from the chat are shown in the browser? At the moment they disappear very quickly and I can't seem to find a way to increase the duration of the chat.
Hello, eats a lot of resources, plug-in can tell that this affects. Here is an excerpt from nolagg :
@rythar
I did it once, in 1.1 but now i lost it, and i can't see anywhere on the main post about how to embed it. -_-
Web files are not matched with plugin version: All files need to be same version
Having an issue with Dynmap 0.40..
During server restart (/restart), the server hangs on disabling dynmap (task) when users are connected to the web client seeming at random -- haven't figured out exactly what's causing it to happen. I have to manually kill the server (the process it self) for it to stop the server.
Not sure what to do as it happens frequently.
@mima19
Take it you didn't bother reading ANY of the configuration files or even the main post at all?
@huntershenep
Seriously? Its really easy to unzip lol.