Dwarves vs Zombies
Ever wanted to play DvZ, but you couldn't either because Rob hosts it at the wrong time for you or you never get chosen? Now you can host your own Games using this plugin! Or you can change to configs to have your very own DvZ.
Your just a player searching for a server?:
Checkout these public servers hosted by the community:
Forum for Servers
What is Dwarves vs Zombies:
Idea by "Rob" http://twitter.com/#!/urealms (Tutorial):
Explanation Image -
Video by Rob
Features:
- Automated Games with World resets
- Completly customizable Dwarf und Monster classes
- Special Spell Items with Manasystem
- Changable Block drops/Break Blacklists and Blockchanges
The two default versions: You can change most of these things in the config.
"Old DvZ" | "New DvZ" | |
---|---|---|
Dwarf classes | Builder, Alchemist, Blacksmith and Tailor | Builder, Lumberjack and Blacksmith |
Monster classes | Zombie, Skeleton, Creeper, Wolf, Spider, IronGolem, SnowGolem, Broodmother, Cat and Enderman | Zombie, Skeleton and Creeper |
"Special features" | ... | Quarry, Infinite Cake, ... |
"Tutorial" | Explanation Image | Video |
WARNING: Version 1.4 changed the way the Plugin needs to be Setup, please read the instructions carefully!
The Sourcecode is available on github: https://github.com/andre111/Dwarves-vs-Zombies
Current Version:
v.1.7.1 - For Changelog see the download page.
NYI:
- Dragon AI - I'm not sure if I will ever be able to do it :(
Incompatible plugins:
- LWC(only when used in the gameworld) - causes huge memory leaks, currently trying to get in contact with the author to see what I/he can do.
Support Dwarves vs Zombies:
You can support DvZ by donating(The button on the topright corner of this site).
Disclaimer
show_andre111_tag:
This Plugin displays my name as "andre111 the Plugin Author" in chat by default.
If you don't want this you can simply disable it with the "show_andre111_tag" config option.
Metrics:
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/
@And_S
There are commands commands_onStart, commands_onEnd, commands_onJoin. Can you make commands on win?
@And_S - Thank you for your response and offering to add a config option for 1.7.1.
I wanted to let you know about a couple minor issues.
1. When players join before the game has started, and then leave before the game starts, the player count will not refresh and the plugin acts as though the player is still in game. Would it be possible when players leave the server (before the game starts) that they are removed from the queue?
2. In multi-world configurations I've noticed that you use the same generic DvZ_Main0 as the naming convention regardless of the world you are loading in. We added World Guard protections to our worlds to stop unnecessary griefing of structures while not interfering with the overall intention of the game. We had to create a DVZ_Main0 directory under WorldGuard and include the intended region protections so that they would be respected when your plugin loads the world file as DVZ_Main0. However, when multiple worlds are used, we would like to keep our protections specific to each unique world. That would require that you change your approach to using DVZ_Main0, DVZ_Main1, DVZ_Main2, etc. rather than generically using DVZ_Main0 for all worlds. Is this something you might consider adopting?
Best, JAG100
And dwavern glue is not working.
On monster release no player get turned to monster. How to fix this?
@JAG100
Hm, that might be an issue. I will inlcude a config option for that in 1.7.1
I'm trying to figure out how to allow players in lobby to be able to use a dispenser with an instruction book. By default, I think the DvZ plugin prevents players from picking up items in the lobby. If I type /dvz_leave then I can pickup items. How can I configure to allow standard players to receive the book when they can't seem to pickup items?
Best, JAG100
@erisawesome
That is allready possible.
But I know the features aren't documented really well on this page.
But when look into the config.yml and scroll down to "# Lobby/Autostarting the Game" it should hopefully be self explanatory.
Hey @And_S! Is there any possible way we will see automated games in the future? (i.e. If the game gets to a certain amount of players then the game will automatically start)
I'm back to coding.
Currently working on 1.7.1 which will mostly include Bug fixes and some small new features. I hope to release it in about 2 weeks.
I allready uploaded a new Version of SpellItems which fixes Spells working on the wrong Player, so please use Version 1.3.1(right now it is waiting for approval by the Bukkit staff)
Donated again, thanks for your hard work! :)
Glad you are feeling better.
Update the plugin and add new things. I command it!
I have been(and still am) ill and can't code right now.
I hope to be back to coding next week and then I will try and fix your problems/bugs.
It is spamming my server with messages (5 per second) saying something about block on piston... Please fix this, whatever it is :( I can't do anything in server files now! Please fix this!!!
Please update, I have spent a week trying to get this to work. I use the latest dev build of bukkit 1.7.2 and I mined 7 stacks of gravel , got 12 torches, no infinite cake. The monetser release but none come out. When I build lumberjack house, 2 of the 3 pistons cut the wood, the third stays the same, and the dwarven glue does not work. I use bethemob b/c it says u can with latest build but I get an error. Please update, I would love to have this plugin as a wonderful addition to my server. Thanks
Can we now use BeTheMob for disguises?
Now I just have 2 other problems, the blacksmith can't put armor on other dwarves and the fact that when I join the game the monument(enchantment tables) spawns over the building that I want to be the monument. If someone finds a fix for this please tell me thank you :)
@KillerAnt9000
Thank you! it worked :)
Huge memory leak my server was using 10 G.... WHAT
@DBZfan2000
I think the problem your having with the monsters not attacking dwarves is because of this:
And im having the same problem with the armor.
@And_S
I have a problem to report: When players join the server in the middle of a game, they get the disk but they can't join the game. They have to do /dvz_joini to get in.
I think u missed out my past comment xd, here it is again!
I just want to report a bug which can be fixed quite easy. Basically monsters are able to pick items out of chests, thus they can get pickaxes and improve the mining speed. A good fix would be that monsters can not open chests anymore.
Thanks and a happy new year ;)
Darthmineboy