Dungeons
Dungeons
Dungeons is a plugin that allows Servers to create their own custom MMO-Styled Dungeon based instances. Dungeons allows full customization of almost every aspect of the plugin from what mobs to spawn where, their hp, their damage, their drops. their drop rates, their attackspeeds, their movement speeds, their agro system, and almost anything else you can think of. Dungeons can be as simple or complex as you would like them, ITS UP TO YOU!
How It Works
Dungeons uses extensions of CraftBukkits' source files to directly manipulate Monster Classes to allow almost full control of monster behaviors. Dungeons sorts monsters into MobPacks, which you set up in the MobPacks.ymls. You set up your Dungeon in-game using a variation of tools to set the borders and commands to set spawn points for lobbies, dungeons, and mob/boss packs, and pretty much whatever else you want to change.
Version 0.1 ALPHA is out now!
(Download may be delayed due to approval time)
~~ DISCLAIMER ~~~
This is the first Alpha version, and it does not contain all its features, but more so just its shell of functionality. There may be loose end code that may break your Server, wipe your inventory, kill you or other players, or do other very random things to other aspects of your Server. Now most to all of these are HIGHLY unlikely occur, but in the case that one may occur, I am not responsible for the events as this Alpha is more for wide scale system functionality.
Right Now Dungeons Only Supports Zombies and Skeleton Models and Mobs For Mob Packs and Bosses. This Is Only For Alpha Testing, More Mob Support Will Be Added!!!
- Initial Release.
- Many Features are not implemented yet, this includes but not limited to: Item Drop System, Custom Class/Roles System(Must use own player gear for now), Many Failsafes, and a few other Main Features.
Features
- Full customizing of every monsters health, damage, move speeds, attack speeds, and more.
- Dungeon area controlled mob manipulation.
- Automated queuing systems using half-slabs.
- Use either your own gear, or set up usable Classes.
- Plenty More.
Planned Features
- Permissions.
- More Boss Abilities.
- Minor abilities for "trash" mobs.
- Even More Mob Customization.
- More Available Mobs (Sheep and Cows?).
Documentation
Change Log
Version 0.1: - Pending -
- Initial Release.
Permissions!
- Coming -
Installation and Help
- Installation and Initial Setup
- Commands, Values/Variables, and Permissions
- How To Create A Dungeon
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
Do Not Message Me With Errors, If You Do This, I Will Not Respond And Your Error Will Be Ignored.
- Your Craftbukkit Version.
- Current version of Dungeons.
- Describe the exact situation in which the issue occured (listing all applicable info).
- Copy/Paste the FULL error from the Console Log.
- PLEASE SUBMIT ALL BUGS/ERRORS AS A TICKET!
More to come here, publishing while editing, Most base code completed, should publish first Beta in a few days.
Could you possibly add "loot chests" to it, as to where each player gets their own chest from completing the dungeon? I didn't see this in the default plugin, please correct me if I'm wrong! :D
Will this work with Heroes?
@BrandonAest
No homo, I hope! =P
omg i love you
@aphilosopher
no jenkins or dev build links, I will probably be posting micro updates once I have some free time to code for things that aren't for school, as classes have consumed my life for the last week.
Just watch this project thread for upcoming updates.
@silentnight18
do you have a link for your dev builds so we can keep up to date with your latest releases? like a jenkins page or something?
I'm waiting so long for this plugin, thank you so much. Release???
And can u maybe add one new piont, let me explaine if u kill a special mob for example a boss mob, some redstone will be powered is this possible?
Version 0.1 ALPHA is out now!
(Download may be delayed due to approval time)
~~ DISCLAIMER ~~~
This is the first Alpha version, and it does not contain all its features, but more so just its shell of functionality. There may be loose end code that may break your Server, wipe your inventory, kill you or other players, or do other very random things to other aspects of your Server. Now most to all of these are HIGHLY unlikely occur, but in the case that one may occur, I am not responsible for the events as this Alpha is more for wide scale system functionality.
Right Now Dungeons Only Supports Zombies and Skeleton Models and Mobs For Mob Packs and Bosses. This Is Only For Alpha Testing, More Mob Support Will Be Added!!!
PLEASE SUBMIT ALL BUGS/ERRORS AS A TICKET!
Here is a direct URL to the download for those who do not want to wait.
http://dev.bukkit.org/server-mods/dungeons/files/1-dungeons-v0-1-alpha/
@seiterseiter
Finishing first wave of Documentation atm so Players will at least have some reference for how this works. Finishing up a few loose ends/features. First Alpha should be out within a few hours, provided I don't hit any roadblocks.
how long until the release
Todays the day for the plugin release!
I'm planning on adding this when it is complete.
Release ETA: Sunday Sept. 16th. Pending final Beta features go off without a hitch.
I will give this a go on my server which is under construction now. I am testing many mods and trying to decide on a final mod group for the grand opening. I had a dungeon plugin before that let you create persistent dungeons that reset themselves after players went through them. That was a great plugin and I wish it were still being made. I can't even remember what it was called but I THINK it was also called Dungeons. Anyways, this one sounds very similiar to that one so I am anxious to see it released.
this does sound pretty cool lets see the walk meet the talk im looking forward to giving this plugin a go,
wondering will this plugin have any conflictions with Heroes? i know heroes also modifies mobs damage levels among other things so im hoping they will run together nicely
id like to use this as the main means for our servers players to earn experience for leveling
can't wait -2 =D
I can't wait until this exists :)
Great Idea! Custom dungeon layouts right? I assume the layout will have to be marked as a cuboid like other plugins do for protecting areas? Works for me!
runs off to build evil labyrinths of doom...
Can I ask about placing/compatibility of other plugins being used inside the dungeon protected area ie: refilling chests in the dungeon plugin (Loot), signs that will for a price heal (EssentialsSign) and finally hidden doors that are activated by anything set to open it (BlockDoor)?
Bouncing ideas your way:
Planning on posting a sign out front with a Dungeon Crawler Kit made in essentials so if players die it's not so bad if they only spent $X amount on the failed run :)