DungeonBuilder
Expand the capability of your world with player created dungeons. Design your dungeon, customize the behavior and publish it for other players to experience. Tap into advanced scripting functionality and trigger mechanisms to surprise users with unique features.
Features included:
- Creation of the basic dungeon shell or create a dungeon from existing landscape.
- Saving/Loading dungeon contents to provide a consistent experience to each adventurer.
- Spawn monsters as the player progresses through the dungeon.
- Create dungeon teleporters in convenient locations for players.
- Store your dungeons in one world and teleport to them from another with multiworld support.
- Rewarding players for finishing the dungeon with money, experience or loot.
- Control how the player interacts with the dungeon with flexible permissions.
- Go beyond basic functionality with advanced scripting support.
- Share your creations with other servers using exportable dungeon templates.
How-to Create and Manage Dungeons
Videos
Command Listing
Configuration
Permissions
Dungeon Queues and Parties
Scripting
GitHub
I've disabled comments on the main page because they were far too inefficient. I would like to encourage everyone to please use the forum feature to post their questions and comments. Thanks.
Hi, I have question, is there any way to add player level? No exp, but level, I want to make dungeon, where when player complete it, he got 50 levels. I used /setExpReward - I set to 350, when player have 0 level, he got 50 level, but when he have for example level 11, he got only 14 levels...
Is there any way to got 50 lvl always? No depend on actual level?
Thanks very much.
@fr099y
Try using "PIG_ZOMBIE" for the monster type when creating a pig-zombie monster spawn.
You should technically be able to spawn any creature type on this page
I've just posted an updated version for approval. This is mostly a bug-fix release to try and address the loading issues people have been experiencing with the new staggered loading.
I have also worked more on Heroes party support and updated the event system for Bukkit v1.1
I apologize for taking so long to fix the loading issue. It took some time to narrow down the circumstances that cause it and I also wanted to spend some extra time updating for the new release of Bukkit and fix party support. I recommend that those experiencing issues with redstone/water disappearing to try out the new version.
An alternate download link can be found Here
Working with 1.1 release bukkit on my server.
Does this work for 1.1 or is it just for me that it doesn't work? also can you add the mob "giant" to the list of mobs that can spawn (I'd like this to be the boss mob)
EDIT: oops found out it was just crashing my server becuase i was making my dungeons too large... also the giant mob is added (working) however i cant get the pigzombies to work... (also in the "guide" it doesnt say giants work but it says pigzombies do.. =S any tips on how i can get them to spawn?
@gabroche got the same issue here, created an empty dungeon, was adding stuff to it, and it randomly removed everything..
I also had the "red stone disapearing pb". I post on the relative ticket.
It's really wierd.
It just happened twice on two different dungeons. It's not hapenning constantly.
Can we apply the reload process only to redstone systems, chests and doors?
@gabroche
There is currently a bug in v.0.9.0 where dungeons will fail to finish loading when the world is inactive due to no one being in it. Though that doesn't seem to explain why you would permanently lose parts of your dungeon.
I have a strange pb:
I have a dungeon on a second map. After few tests, a part of the dungeon disapear randomly! Does it have something to do with the "reload" function of Dungeon Builder. It's annoying because the part that vanished never come back, even when i do a reload...
@Master_Zangetsu
What do you mean by immune to damage? There shouldnt be any functionality in the plugin that would prevent a player from taking damage.
i appear to be immune to damage in a dungeon i have built ... many players with to then play the dungeon after they have created it with friends ...
is there any way to configure this?
@Zimp_Minecraft
That's pretty neat although scary :P This is a 200x120x200..
Thanks I'll look into it
@Mal0ne
There are commands for creating a template from an existing dungeon. This basically generates a portable version of the dungeon file in a templates folder that can then be moved between servers. Once a template is installed players can use another command to create a dungeon from it.
@Mal0ne
Yeah sounds cool. i don't know for the template, we need to try.
Maybe this bukkitdev page can host the dungeons?
@gabroche
Hey maybe we can make a site where we post all our dungeons
Is there a way to transform a dungeon into a template so that another user can just dump the file in their dungeons dir?
This plugin is completly great!!!! Thanks for your great work!
I own a server with many dungeon. I was on templecraft before but i encountered some pb so i jumped on your plugin and it's perfect.
I have some ideas for further updates. I post some tickets
THX AGAIN!!!
Hello!
Developers often underestimate the true power of their creations.
This is just one of the many creative dungeons we were able to produce thanks to your altruism. Nothing really forces plugin developpers to publish their work or to constantly answer questions for people like myself. So thanks again Zimp. This is a great piece of work.
This is our Super Mario Bros 1 walkthrough. Please forgive the horrible lighting due to FRAPS/Windows Movie Maker
http://www.youtube.com/watch?v=_Q4Q0RYMcPE&feature=related pt 1
http://www.youtube.com/watch?v=AY-NAR0lA5I&feature=related pt 2
@Zimp_Minecraft
Oh, that will work out just fine! It's easy enough to build a portal looking structure around it :D
Thanks
@WhosDaMan
We may be on different pages still but that functionality is already available. Players stand on the published block and it will do a 5 second countdown and then teleport themselves (and their party) to the dungeon.