DropHeads
DropHeads
Let the head hunt begin!
Using quality heads 99% supplied by Minecraft-Heads.com & Nano Team ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
In reply to lokyycs:
Open /plugins/DropHeads/config.yml, from the folder you run your server in, and at the top of the text file there's a setting called "behead-announcement". It has 4 modes (GLOBAL, LOCAL, DIRECT, or OFF), to make it message everyone for every behead type, set "default: GLOBAL" and delete any other settings for specific mob types which might override it with a different value
is there a way to change the drop rate for all the mobs in one command?
In reply to nestooras:
You can go to '/plugins/DropHeads/head-drop-rates.txt' and delete all the mobs except for 'UNKNOWN' (the default that gets used when a specific mob drop rate isn't specified). That way you can configure just that 1 value to control all mobs
In reply to EvModder:
because I feel kinda dumb right now. I delete all 92 lines expect the unknown one and then put the value I want in the unknown option?
I know that pretty much what you've said I just want to make sure
In reply to nestooras:
no worries and yep that's exactly right :)
I find that there are no any textures of grumm for 1.19 mobs.
Will they be added soon in the future version?
In reply to siulung201314:
Yes, I am working on them now, but I didn't generate them yet because skin artists were still finalizing a better version of the 1.19 mob heads
I'm using the plugin on 1.19 v3.7.4 and none of the commands work. I cant do /gethead or /droprate. Also the head-drop-rates.txt isn't adding the new 1.19 mobs. Confused :/
In reply to olivr_a:
The new droprates are in the default file (inside the plugin jar), to get it in your config folder you will need to either add them yourself or delete it (or move somewhere to backup) and let the plugin regenerate it with the new values.
As for the commands not working, I'm not sure :/
Perhaps if you have more info (maybe an error message) we can figure it out; very possible new update introduced some bugs
In reply to EvModder:
Restarted the server and they started working again thx
When is an updated version for 1.19 coming out?
In reply to fridge_guy1:
Should be out (15hr ago but I didn't see your comment until now)
It might have bugs, so if anything doesn't work please LMK
I can't find out how and where to type the drophead.canbehead command
In reply to fridge_guy1:
I think it's a bug in v3.7.3, so I've removed that jar, try using the older version and hopefully it should work
After updating to v3.7.3, the console always shows this message.
[INFO] [DropHeads] dropheads.canbehead.<type>=false: playername
Does it mean that the player cannot get heads by killing mobs?
Is it an issue in v3.7.3?
Those players have permission of dropheads.canbehead.
In reply to siulung201314:
Yes, this sounds like an issue in v3.7.3, I will try and fix it tonight and I'll remove the jar from Bukkit (sorry for the bad release!)
For some reason, head drops against other players are only applying if the person who killed the other player is an admin. I looked through the config files and I couldn't figure out why this was. is there anything I specifically need to change to get it to work for normal players?
In reply to spooky_the_spy:
Try looking at another player (as a normal player) and run /droprate, it can help debug what is affecting droprates. The two usual culprit permissions are "dropheads.alwaysbehead" (false by default) and "dropheads.canbehead" (true by default)
In reply to EvModder:
I enabled both of the permissions and dropheads.droprate on a non-op player. After doing /droprates it said my head drop rate would be 100%. but after he killed me he didn't get my head or be beheaded message in chat. I gave myself admin again and killed him and that time it did give me the head. do you know what other permissions I might need to enable to get the plug-in working
In reply to spooky_the_spy:
It looks like it was a bug in the v3.7.3 update (the sub-permissions of dropheads.canbehead, e.g. dropheads.canbehead.player, were not being given by default like they were supposed to). I uploaded v3.7.3.1 which fixes it; while waiting for the file to process you can temporary switch to the previous version of the plugin (in which it should work properly)