DragonAntiPvPLeaver
DragonAntiPvpLeaver (DAPL) is a lightweight version of AntiPvPLogger.
Based on NPCLib and AntiPvPLogger.
IMPORTANT
You need the right version since the Wolverness commit.
- Spawn an NPC if enemy player logs out
- DAPL/NPC spawn disabled if player got kicked *new in 2.1.6.4*
- WorldGuard support
- Factions 2.0+ support
- Possible to only spawn NPC if enemy player is nearby
- Increase in NPC lifetime if an NPC takes damage
- Multi-language support, messages configurable
- Broadcasts NPC events only around a specified radius
- Bypass permission (dragonantipvpleaver.bypass)
- Metrics statics
- h14ix Updater (default you get only a notification)
If a player logs out (if npc.spawn.onlyIfPlayerNearby is set on true a player must be in the config defined npc.spawn.distance)
an NPC spawns at the position of the left player. You can kill the NPC and loot the player. When the player rejoins the server, he dies.
The NPC despawns after a specified time (see npc.spawn.time). If the NPC takes any kind of damage, his despawn time increases by npc.spawn.additionalTimeIfUnderAttack.
- Maintenance the plugin
This plugin fetches the newest version from the dev.bukkit page. You can disable this feature in the config.yml. Set "autoupdate" to "off".
This plugin used Hidendra's plugin metrics system and send custom data to mcstats.org. For more details the see DAPL Metrics page.
Config: config.yml
Source: https:github.com/IDragonfire/DragonAntiPvPLeaver
Thanks to Serilum for maintenance.
Thanks to keptlv for the image banners.
Thanks to all users that updating the NPCLib from Top-Cat.
Jump to 38sec to skip installation and see the plugin in action
more videos: youtube.com
This plugin dont works in my server, when Im fighting vs a player, he can do /spawn and /f home, and when deconnection, its not spawn a npc;..
@vicente947
Have you try DAPL 1.9.3 [R0.2] and can you post the errors?
Has anybody test 1.4.7-R1.0 with DAPL 1.9.3 [R0.2]?
Atm. I have no fast internet :(
Please update to RB of 1.4.7 :)
@IDragonfire 1.9.3 [R0.2] works fine on the latest recommended build. :)
New version for 1.4.7-R0.2:
http://dev.bukkit.org/server-mods/dragonantipvpleaver/files/10-dragon-anti-pvp-leaver-v1-9-3-r0-2/
@FuRiouSOne
Unstable has from my point of view a different meaning ...
I hook into Craftbukkit code (like CombatTag). Each time bukkit change a class I hooked, I must update my plugin ... A development build has unstable code, peaces change maybe daily ... You mean with stable, the server is running with good performance and all work what you need and in most cases all works very fine, but there are things server admins never seen, that work not very well ;)
Ps.: I work atm. on a solution, that doesn't break on each update ;)
@IDragonfire
I run over 50 different plugins across 3 servers and the only unstable plugin is yours. How can you say latest spigot or craftbukkit is unstable when it is running perfectly fine as well as all the plugins installed (but yours). Maybe you should run a dev build like many other plugins out there do.
Combat Tag works with latest bukkit and spigot so i don't see a reason why you cant update your plugin. If you don't have time that's understandable but don't reply with ignorant statements saying i'm running an unstable spigot/bukkit builds..
@FuRiouSOne
The newest dev build breaks my plugin :(
I try to fix it, as long as you use a unstable build you must wait, because I can't update the plugin every day ...
Running spigot 465, dragonantipvpleaver just crashed my server :(.. http://pastebin.com/CHT6U9F4
EDIT: Using dragonantipvpleaver 1.9 btw
@IDragonfire
I use CB 1.4.7-R0.1, DAPL v1.9 and Multiverse-Inventory v2.5
@WalyssonDN
What is your Minecraft Server Version? What is your DAPL version? What MultiVers Inventory Plugin do you use?
@noxturno
He means the Minecraft Beta Build ;) Newest Development Build breaks my plugin ... Btw. i have also a beta for version 2.0.: https://github.com/IDragonfire/DragonAntiPvPLeaver/issues/23
@LEOcab
where is the beta? the dropbox download ?
I found a bug, using this plugin and Multiverse-Inventories, when we kill the NPC, items fall to the ground, when connected right back, the items are on the ground and also in inventories, some players were using to duplicate items! =/ (by Google Translator)
@EnderdragonDE
Tried that one, same problem. I just switched to the beta. I'll report back with results :P
EDIT: beta works fine. Stick to the beta, everyone! :)
@IDragonfire
1.4.7-R0.2 (Build #02610)
I'm having a similar problem here. Mine spams on a ChunkLoadEvent.
http://pastebin.com/n4TUS0Es
I'm using dev build #2611. I'll switch to the beta later and see if that helps. I only switched to dev because of a piston problem but it ended up being a WorldGuard issue and not a Bukkit issue.
@noxturno
What version do you use? A devlopment build or beta build?
@noxturno
Strange, I fix it ...