Denizen
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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
@postitpolice
Denizen code isn't mentioned anywhere in that output, I have no idea what to tell you 0.o
So I erased dCore, and denizen.
That doesn't make server stop.
However, after that, I included denizen build #1585 and restarted the server.
Then as the following error log, server stoped when I did /gmc.
http://pastebin.com/GqG4k0zW
When there's only me, it's fine.
but if there's anyone and I do a command, then server stops.
This happens only when I include denizen...
@postitpolice
The first pastebin, you downloaded dCore (a dev tool) not Denizen. The second, has nothing to do with Denizen.
Why did you erase my request...? due to long error...? (so I pasted in pastebin)
and you erased some of the latest dev builds.
Anyway, my server was 1.8.7, and used the latest version of citizen and sentry, and the dev build denizen at 2015.06.30
This is the error log about that
http://pastebin.com/XuJjVjME
and this is the error log about denizen build #1585 which is the latest version of this time
http://pastebin.com/YS6M5aRp
@T_X_T
Can you try on the latest Dev release -> http://ci.mineconomy.org/job/Denizen_Developmental/lastSuccessfulBuild/ -> ?
Im not sure if this is where i should put it or through ticket, if you prefer ticket just let me know and remove the comment, i apologize in advance(yes i have all latest builds,mc/spigot/citizens2/sentry/ all
6/23/2015 7:08:10 PM [WARNING] java.lang.NoSuchMethodException: net.aufdemrand.denizen.utilities.packets.intercept.DenizenPacketListener.sendPacket(net.minecraft.server.v1_8_R3.Packet) 6/23/2015 7:08:10 PM [WARNING] at java.lang.Class.getDeclaredMethod(Unknown Source) 6/23/2015 7:08:10 PM [WARNING] at com.metmad22.HealthActionBar.ActionBar.sendActionBar(ActionBar.java:61) 6/23/2015 7:08:10 PM [WARNING] at com.metmad22.HealthActionBar.ActionBar$1.run(ActionBar.java:91) 6/23/2015 7:08:10 PM [WARNING] at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftTask.run(CraftTask.java:71) 6/23/2015 7:08:10 PM [WARNING] at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) 6/23/2015 7:08:10 PM [WARNING] at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:726) 6/23/2015 7:08:10 PM [WARNING] at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:367) 6/23/2015 7:08:10 PM [WARNING] at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:657) 6/23/2015 7:08:10 PM [WARNING] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:560) 6/23/2015 7:08:10 PM [WARNING] at java.lang.Thread.run(Unknown Source)
@mcmonkey4eva
That seemed to work, it looks like proximity just doesn't trigger now, I set the proximity toggle to true in the config and the script.
@omgitsbob12
Okay, it's not the script, though the script has errors (EG, flag.p:x instead of player.flag[x] and so on), but the script seems to be functioning roughly as well as one can expect such a dated script... it looks like it's not picking up the chat event... which doesn't shock me, since you use heroChat, which is pretty famous for messing up chat event handling. You might be able to switch the values of the two Denizen Config.yml settings that contain the words 'async' relating to chat... they should either both be true or false, switch them both to the opposite of whatever they are now, restart, and see if it fixes it. If not... well, might have to deal with some less simple solutions.
@mcmonkey4eva
Thanks for the quick response.
http://mcmonkey.org/paste/15882
@omgitsbob12
Hm... that script looks fine, despite being a bit dated. Can you post a debug recording (/denizen debug -r, run through the script as you would, /denizen submit)
@mcmonkey4eva
I used one of the scripts from years ago, the talking and everything is working fine, just having trouble accepting it, or denying it.
http://mcmonkey.org/haste/15881
@omgitsbob12
http://mcmonkey.org/haste Share your script?
I'm having trouble with the chat triggers. In the scripts I have the chat trigger tag up as well as a block that is listening for /yes/ and /no/.
After the npc has finished talking I would type yes or no in the global chat but nothing happens.
@Rulerish
I can't think of a single permission that's inherently required just to interact with an NPC.
I'm really sorry to bother with such stupid question.
Players seem not to be able to interact with NPCs which have assignments. I know its a permission bug, since when I'm op, everything works fine.. But I cant seem to find the proper interact permission :/
@silentspectr
You downloaded still the wrong version. Either way, update to 1.8.3 latest yo!
Hi i installed a 1.7.9 R-0.2 craftbukkit server and so i downloaded the 0.9.5 version of denizen but when i start the server, i got an error in my logs that says:
"This Denizen version is not compatible with this CraftBukkit version! Deactivating Denizen!"
and when i try the 0.9.4 version, it works but when i copy my scripts in the folder, i got spammed in my console by this:
http://mcmonkey.org/haste/15381
can you help me ? thanks
EDIT: after a little test, only a few scripts cause the exceptions. But it keep spamming my console
Hey, thanks for your help, sorry I am new to Denizens so a lot of stuff doesn't make sense to me.
@Jonsleaps
What even is " - define player.location 20 - while <def[player.location].is[OR_LESS].than[20]> {"
how about "- while <player.location.distance[<npc.location>].is[OR_LESS].than[20]> {"? Y'know, actually using the location tag and all that.
Well, I figured out how to make the Archer keep on shooting the player..
But now the Archer keeps on shooting at the player even when they exit proximity. Current Script