Denizen
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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
HEY!
This project is moved!
Please download from:
https://www.spigotmc.org/resources/denizen.21039/
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
The Newest version has a error caused: http://pastebin.com/xyFATJna
@mcmonkey4eva
pls2notslapme
@omgitsbob12
This is a fixed error, update to the latest dev build at http://ci.mineconomy.org/job/Denizen_Developmental/lastSuccessfulBuild/ as well as the latest release of Spigot - if it still errors, just post again and I'll slap around the dev who wrote that particular section of code :)
When using essentials /sudo command, Denizen crashes the server, I orginally showed it to the Essentials people and they said Denizen was causing the crash.
@mcmonkey4eva
can you make a video for how set npc drop items
@mcmonkey4eva
ok i m update 187
@linghun91
Listen to me or ignore me, whatever you please... only one of the two will get Denizen working on your server though :)
@mcmonkey4eva
my spigot version is 1.8.7
@linghun91
Update Spigot.
[01:13:25 WARN]: [Denizen] Task #98 for Denizen v0.9.7-SNAPSHOT (build 1591) generated an exception java.lang.NoClassDefFoundError: org/bukkit/event/entity/ItemMergeEvent at net.aufdemrand.denizen.events.entity.ItemMergesScriptEvent.destroy(ItemMergesScriptEvent.java:87) [?:?] at net.aufdemrand.denizencore.events.ScriptEvent.reload(ScriptEvent.java:72) [?:?] at net.aufdemrand.denizencore.DenizenCore.loadScripts(DenizenCore.java:97) [?:?] at net.aufdemrand.denizen.Denizen$1.run(Denizen.java:814) [?:?] at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftTask.run(CraftTask.java:71) [mc1.jar:git-Spigot-b3c0272-7723b90] at org.bukkit.craftbukkit.v1_8_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) [mc1.jar:git-Spigot-b3c0272-7723b90] at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:726) [mc1.jar:git-Spigot-b3c0272-7723b90] at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:367) [mc1.jar:git-Spigot-b3c0272-7723b90] at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:657) [mc1.jar:git-Spigot-b3c0272-7723b90] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:560) [mc1.jar:git-Spigot-b3c0272-7723b90] at java.lang.Thread.run(Unknown Source) [?:1.8.0_45] Caused by: java.lang.ClassNotFoundException: org.bukkit.event.entity.ItemMergeEvent at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) [mc1.jar:git-Spigot-b3c0272-7723b90] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) [mc1.jar:git-Spigot-b3c0272-7723b90] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_45] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_45] ... 11 more [01:13:25 INFO]: [Citizens] Loaded 0 NPCs.
@mcmonkey4eva
I see what you are saying. That is a little odd. I think I may have something. It appears that PerWorldPlugin uses PluginManager pm = Bukkit.getServer().getPluginManager(); to "become" compatible with other plugins where according to this plugin it looks like its something to the effect of SimplePluginManager spm = (SimplePluginManager)Bukkit.getServer().getPluginManager();
That, according to PerWorldPlugin, makes them "yell" at each other and blow up the console. So it really doesn't seem to be a problem with any of the plugins just a disagreement since both plugins are working fine but I am just more of a stickler with my log file getting to massive sizes.
So really there is not true "error". I didn't notice it until I took another look at the error message.
I could be totally wrong as I am not familiar enough with Java to decipher these types of errors. But the functionality of the plugin doesn't seem to be affected at all but thank you for your responses.
@HalestormXV
I have /no idea/ what it's from because the error message is incomplete.
There should be more text after the "caused by:" but it just stops and repeats after that bit there. That makes little sense.
@mcmonkey4eva
Well that is all the error message says from the log but I am trying to figure out if it is PerWorldPlugins or Denizen causing it. That pastebin link is straight from the console. The only software I am running is Cauldron/MCPC+ for 1.7.10. Some plugins don't support that but others generally don't have an issue with it, thats why I said I was running a Cauldron server. I am running the old version of Denizen 0.9.5 because the 0.9.6 version says it doesn't support game version lower than 1.8.
I am also only running two scripts: (Both say they are compatible with my version of Denizen) http://scripts.citizensnpcs.co/view/1x1gua http://scripts.citizensnpcs.co/view/1b7hdi
If it is because I am running a cauldron server that is fine but that's why I posted it because I wasn't sure if it was me running a cauldron server, per-world plugins, or something entirely different.
@HalestormXV
Incomplete error post, running strange software, old version... you're not in a good position mate.
So i have a really odd error that is blowing up my log: http://pastebin.com/gRKnrT5x
I am running a Cauldron server.
@postitpolice
Most Denizen servers use Vault and run fine.
@omgitsbob12
An event? No. That doesn't make much sense. You can listen to the event for picking up items and check if the new item is taking the last slot or somethin'
I found what the problem was.
Can you run your server with vault?
http://dev.bukkit.org/bukkit-plugins/vault/
I found there's a plugin that adds a title on inventory, so I thought I could use denizen instead of using that plugin, is there an event that listens if a players inventory is full?
@postitpolice
I only have Denizen and Citizens on my server. But there are servers with all sorts of plugins including Denizen on 1.8.7 running just fine.
what about testing denizen in 1.8.7 server?
if it works fine, can you tell me which plugins are in your server?