Denizen
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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
why is not working cyrillic chat npc?
HEY! This space is no longer being updated.
BTW at previous comment (eve0021), need to run Spigot not CraftBukkit!
I downloaded the "denizen-1.0.1-SNAPSHOT" I got a bungee(?) error.
I am running on 1.11.2 bukkit server.
I have both Vault and Citizens2.
Cookies:
type: assignment
interact scripts:
- 100 Cookie Handler
Cookie Handler:
type: interact
steps:
'Spreading the Word*':
click trigger:
script:
- chat '&eĐể bắt đầu &dcuộc trò chuyện,&eclick chuột đến khi kết thúc &dcuộc trò chuyện'
- chat '&fChào chàng trai,có phải ngươi vừa gia nhập hiệp hội anh hùng không ?!'
- chat '&dCuộc hành trình của ngươi sẽ rất khó khăn đấy!'
- chat 'Nhưng nếu ngươi đã quyết định thì ta cũng chúc ngươi may mắn!'
- chat '&eKết thúc cuộc trò chuyện,Click chuột tiếp để trò chuyện với &dNPC&e thêm một lần nữa'
this is vietnamese error font,please help me !
@ChimpGamer
You can use 'execute as_op' or 'execute as_server' assuming you're executing a command via the NPC click trigger.
How do i give permission when i click on the npc where i assigned to command to but that command requires permissions
@mcmonkey4eva
Ty much! Its working! mcmonkey4eva 4eva!
@Bodyash
Yes. - execute as_player "command here"
There is way to run command as player that clicking NPC?
Hey everyone, heads up! We have a forum now: https://forum.mcmonkey.org/index.php check it out!
@ChimpGamer
Download the 1.9.4 release, not the 1.10 release, as you're on .1.9.4 - can get that from http://wiki.citizensnpcs.co/Versions since 1.9.4 lasted like 2 days and nobody released anything for it on this page in the time it existed.
this plugin doesnt work gives me error
[16:52:46] [Server thread/ERROR]: Could not load 'plugins\denizen-0.9.8-SNAPSHOT.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_10_R1/LoggerOutputStream at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.craftbukkit.v1_9_R2.CraftServer.loadPlugins(CraftServer.java:297) [spigot.jar:git-Spigot-798f32d-0cd0397] at net.minecraft.server.v1_9_R2.DedicatedServer.init(DedicatedServer.java:200) [spigot.jar:git-Spigot-798f32d-0cd0397] at net.minecraft.server.v1_9_R2.MinecraftServer.run(MinecraftServer.java:532) [spigot.jar:git-Spigot-798f32d-0cd0397] at java.lang.Thread.run(Unknown Source) [?:1.8.0_92] Caused by: java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_10_R1/LoggerOutputStream at net.aufdemrand.denizen.Denizen.<clinit>(Denizen.java:270) [?:?] at java.lang.Class.forName0(Native Method) [?:1.8.0_92] at java.lang.Class.forName(Unknown Source) [?:1.8.0_92] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot.jar:git-Spigot-798f32d-0cd0397] ... 6 more Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.v1_10_R1.LoggerOutputStream at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) [spigot.jar:git-Spigot-798f32d-0cd0397] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_92] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_92] at net.aufdemrand.denizen.Denizen.<clinit>(Denizen.java:270) [?:?] at java.lang.Class.forName0(Native Method) [?:1.8.0_92] at java.lang.Class.forName(Unknown Source) [?:1.8.0_92] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot.jar:git-Spigot-798f32d-0cd0397] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot.jar:git-Spigot-798f32d-0cd0397] ... 6 more
@SnUncle
... whoa. - walk l@x,y,z,world is the syntax. EG: - walk l@-190,60,759,world
Nice plugin and i love it but can you tech me how to let a npc walk or fish to a coordinate? I used the walk <X '-190.0', Y '60.0', Z '759.0', in world 'world' > and walk <[email protected] '-190.0', Y '60.0', Z '759.0', in world 'world' > but it's doesn't work please help me !! Thx!:) (IM from china so my English is bad)
@agentwolf44
You can get scripting help via our IRC channel -> http://mcmonkey.org/ircchat_denizen
@mcmonkey4eva
1.9.2 Also seems to be throwing event handler errors?
And the event on dawn in world: isn't working -> World: type: world events: on 04:00 in world: - execute as_server 'night' - announce 'The Darkness remains...'
@mcmonkey4eva
I'm trying to make an event which detects a player if he tries to interact with a trapdoor and then not let him interact and tell him a message or something, I can't figure out how to do this. Help Please?
@james847O
Sentry 1.9 is available (Though shitty)
Sentinel functions on 1.9 great... inquire about that @ http://webchat.esper.net/?channels=citizens
If you want a script to serve as a basis, http://mcmonkey.org/denizen/repo/entry/0
Also, check out the ATTACK command, http://mcmonkey.org/denizen/cmds/attack
Does anyone know of a way to make a script for an NPC in citizens to attack players? The old Sentry plugin doesn't work anymore.
@orgin_org
Make sure you have legitimate SPIGOT not "CraftBukkit", also make sure it's the legit latest version.