IMPORTANT: If you are updating to version 3.0 you must delete the old config in the plugins folder so a new config with all the new features can generate
What's new in V3.0?
-Added new disaster Tsunami
-Massive changes to Geysers
-Added blacklist blocks feature
-Lots of customization available in the config (messages, sizes, delays, etc.)
-MASSIVE performance boost to sinkholes
-Lots of bug fixes
-Added the command to start disasters on other players
-Console support for almost every command
-Removed the command (/disasters define)
-Added a reload command
Adds naturally occurring disasters to the game to make it more challenging. This is a really hard survival challenge and is really difficult. Most disasters have different levels of severity (levels 1-6). The default chances for levels are as follow:
(Probability table can be modified in the config and no need to worry about going over 100)
30% - Level 1
25% - Level 2
20% - Level 3
15% - Level 4
9% - Level 5
1% - Level 6
(Level 6 disasters can be disabled via commands or config if desired, level 6 events can cause major lag)
Every natural disaster has custom death messages but when the server is restarted or reloaded will clear the memory of old earthquakes and sinkholes, mobs will only freeze above surface level during blizzards to prevent major lag.
This plugin has a soft depend on world guard so you can protect your regions, world guard is not required and if you use world guard but do not want region protection you can disable the feature in the config. If world guard protection is enabled and you have world guard installed then disasters will not occur on or damage any regions regardless of flags. WARNING disasters might damage regions if they are not expanded vertically.
This plugin has a soft depend on CoreProtect so you can roll back any damage caused by disasters under the user "deadly-disasters". CoreProtect is completely optional and the plugin will work just fine without it. Note that blocks damaged after a disaster will not be logged by the user "deadly-disasters" such as leaves decaying from missing trees. Entities that are killed by disasters will not be rolled back as the API does not support this.
Sinkholes - The terrain around the player begins to fall to the depths of the world into pools of lava (Overworld, Nether, End) (Most biomes)
Earthquakes - The world cracks and forms pools of lava at bedrock throwing all players and mobs around with tremors for the bigger earthquakes (Overworld, Nether, End) (All biomes)
Tornadoes - Wind rapidly spins pulling blocks and all entities around in this cyclone throwing them far and high in the sky (Overworld, Nether, End) (Most biomes)
Cave Ins - The roof caves in over you and crushes you, watch out when you go deep in a cave (Overworld, Nether) (All biomes)
Water Geysers - A boiling hot water spurt from deep within the earth launches you to the high skies, the water is hot and burns to the touch (Overworld) (All biomes)
Lava Geysers - A burst of lava launches you through the pits of the nether burning to the touch (Nether) (All biomes)
Acid Storms - Acidic rain falls from the sky burning all players and mobs and melts metals so make sure not to drop your tools (Overworld) (All biomes with rain)
Extreme Winds - Strong winds send players and mobs flying through the map, its best to hide underground during these winds (Overworld) (All biomes)
Soul Storms - Storms made of lost souls in the nether, some souls are hostile and deadly (Nether) (All biomes)
Blizzards - Freezing cold storms that will literally freeze mobs and players in solid ice, mobs can be thawed out after the storm, you will need a fire to keep warm (Overworld) (All biomes with snow)
Sand Storms - Very strong gusts of wind that blow sand everywhere making the desert truly dead (Overworld) (Desert and mesa desert biomes)
Black Plague - Deadly disease that can spread from mobs with a very low survival rate (Overworld, Nether, End) (All biomes)
Tsunamis - A dangerous burst of water that will make ocean traveling much more dangerous (Overworld) (Ocean biomes)
/disasters mintimer <seconds> - sets the minimum time in seconds for a natural disaster to have a chance of occurring, default is 90 (Very difficult!).
/disasters <enable | disable> <all | maxlevels | disaster> - toggle all disasters from occurring or toggle level 6 disasters from occurring (level 6 disasters will convert to level 5's) or toggle a specific disaster.
/disasters <enable | disable> all - This is the command to toggle on or off all disasters from naturally occurring.
/disasters <enable | disable> eventmsg - enable or disable the broadcasting of natural disasters occurring.
/disasters reload - reloads the config.
/disasters start <disaster name> [level] [player] - lets you start a specified disaster from your location (will select a random level if unspecified).
Landslides/Avalanches - Unstable ground on mountains can bury you under rocks or snow (Overworld) (Mountain biomes)
End Storm - Very violent storms caused by unstable rifts in the void (End)
Solar Storms - Very dangerous storms that can burn the world with the heat of the sun (Overworld)
Please report any bugs to me!