main/0.5.1/config.yml

# In what worlds do you want this config file to apply?
# split with , . (eg.: world1, world2, world3, worldbla)
worlds: 

# 
# A player has a total amount of 20 hearts and 20 food bars
# If a player eats the food, you can decide, how many hearts or food bars should be regenerated
# 

settings:

  # Do you want the player to regain health when he has a food level that's above or equal to 8 bars?
  regain-health: true

  # Do you want to change the food level to change for a player?
  # This can be set to true (by default), or false, if you don't want the player to lose any food levels (still can regain it thorugh eating, though)
  change-food-level: true
  max-food-level: 19




# 
# Except for the potion type, you can always use min/max values, e.g. 3/6, and a random number from 3 - 6 will be chosen.
# 
# If you don't want to have any effects on a food, type in none
#
# The effects have to be structured like this:
# [potiontype, probability, duration, strength]
# You don't have to include all parameters, but the order is crucial:
# [] -> Nothing happens
# [1] -> Speed potion, 100% chance, 30 sec, strength 1
# [2, 78%] -> Slowness potion, 78% chance, 30 sec, strength 1
# [3, 78%, 10] -> Potion of haste, 78% chance, 10 sec, strength 1
# [4, 78%, 10, 3] -> Slow Digging potion, 78% chance, 10 sec, strength 3
#
# You can also add multiple effects using the semicolon:
# [10; 12, 14%; 17, 100%, 10, 5] -> Regeneration effect for 30 sec, a 14% chance of getting fire resistance for 30 sec and Hunger for 10 sec with the strength of 5
# 

food:
  apple:
    hearts: 0
    food: 4
    saturation: 2.4
    effects: none
  
  baked_potato:
    hearts: 0
    food: 6
    saturation: 7.2
    effects: none
  
  bread:
    hearts: 0
    food: 5
    saturation: 6
    effects: none
  
  cake_block:
    hearts: 0
    food: 2
    saturation: 0.4
    effects: none
  
  carrot_item:
    hearts: 0
    food: 4
    saturation: 4.8
    effects: none
  
  cooked_beef:
    hearts: 0
    food: 8
    saturation: 12.8
    effects: none
  
  cooked_chicken:
    hearts: 0
    food: 6
    saturation: 7.2
    effects: none
  
  cooked_fish:
    hearts: 0
    food: 5
    saturation: 6
    effects: none
  
  cookie:
    hearts: 0
    food: 2
    saturation: 0.4
    effects: none
  
  enchanted_golden_apple:
    hearts: 0
    food: 4
    saturation: 9.6
    effects: [10, 100%, 30, 4; 11, 100%, 320; 12, 100%, 320]
  
  golden_apple:
    hearts: 0
    food: 4
    saturation: 9.6
    effects: [10, 100%, 5]
  
  golden_carrot:
    hearts: 0
    food: 6
    saturation: 14.4
    effects: none
  
  grilled_pork:
    hearts: 0
    food: 8
    saturation: 12.8
    effects: none
  
  melon:
    hearts: 0
    food: 2
    saturation: 1.2
    effects: none
  
  milk_bucket:
    hearts: 0
    food: 0
    saturation: 0
    effects: [-1]
  
  mushroom_soup:
    hearts: 0
    food: 6
    saturation: 7.2
    effects: none
  
  poisonous_potato:
    hearts: 0
    food: 2
    saturation: 1.2
    effects: [19, 60%, 7]
  
  pork:
    hearts: 0
    food: 3
    saturation: 1.8
    effects: none
  
  potato_item:
    hearts: 0
    food: 1
    saturation: 0.6
    effects: none
  
  pumpkin_pie:
    hearts: 0
    food: 8
    saturation: 4.8
    effects: none
  
  raw_beef:
    hearts: 0
    food: 3
    saturation: 1.8
    effects: none
  
  raw_chicken:
    hearts: 0
    food: 2
    saturation: 1.2
    effects: [17, 30%]
  
  raw_fish:
    hearts: 0
    food: 2
    saturation: 1.2
    effects: none
  
  rotten_flesh:
    hearts: 0
    food: 4
    saturation: 0.8
    effects: [17, 80%]
  
  spider_eye:
    hearts: 0
    food: 2
    saturation: 3.2
    effects: [19, 100%, 7]

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