# In what worlds do you want this config file to apply?
# split with , . (eg.: world1, world2, world3, worldbla)
worlds:
#
# A player has a total amount of 20 hearts and 20 food bars
# If a player eats the food, you can decide, how many hearts or food bars should be regenerated
#
settings:
# Do you want the player to regain health when he has a food level that's above or equal to 8 bars?
regain-health: true
# Do you want to change the food level to change for a player?
# This can be set to true (by default), or false, if you don't want the player to lose any food levels (still can regain it thorugh eating, though)
change-food-level: true
max-food-level: 19
#
# Except for the potion type, you can always use min/max values, e.g. 3/6, and a random number from 3 - 6 will be chosen.
#
# If you don't want to have any effects on a food, type in none
#
# The effects have to be structured like this:
# [potiontype, probability, duration, strength]
# You don't have to include all parameters, but the order is crucial:
# [] -> Nothing happens
# [1] -> Speed potion, 100% chance, 30 sec, strength 1
# [2, 78%] -> Slowness potion, 78% chance, 30 sec, strength 1
# [3, 78%, 10] -> Potion of haste, 78% chance, 10 sec, strength 1
# [4, 78%, 10, 3] -> Slow Digging potion, 78% chance, 10 sec, strength 3
#
# You can also add multiple effects using the semicolon:
# [10; 12, 14%; 17, 100%, 10, 5] -> Regeneration effect for 30 sec, a 14% chance of getting fire resistance for 30 sec and Hunger for 10 sec with the strength of 5
#
food:
apple:
hearts: 0
food: 4
saturation: 2.4
effects: none
baked_potato:
hearts: 0
food: 6
saturation: 7.2
effects: none
bread:
hearts: 0
food: 5
saturation: 6
effects: none
cake_block:
hearts: 0
food: 2
saturation: 0.4
effects: none
carrot_item:
hearts: 0
food: 4
saturation: 4.8
effects: none
cooked_beef:
hearts: 0
food: 8
saturation: 12.8
effects: none
cooked_chicken:
hearts: 0
food: 6
saturation: 7.2
effects: none
cooked_fish:
hearts: 0
food: 5
saturation: 6
effects: none
cookie:
hearts: 0
food: 2
saturation: 0.4
effects: none
enchanted_golden_apple:
hearts: 0
food: 4
saturation: 9.6
effects: [10, 100%, 30, 4; 11, 100%, 320; 12, 100%, 320]
golden_apple:
hearts: 0
food: 4
saturation: 9.6
effects: [10, 100%, 5]
golden_carrot:
hearts: 0
food: 6
saturation: 14.4
effects: none
grilled_pork:
hearts: 0
food: 8
saturation: 12.8
effects: none
melon:
hearts: 0
food: 2
saturation: 1.2
effects: none
milk_bucket:
hearts: 0
food: 0
saturation: 0
effects: [-1]
mushroom_soup:
hearts: 0
food: 6
saturation: 7.2
effects: none
poisonous_potato:
hearts: 0
food: 2
saturation: 1.2
effects: [19, 60%, 7]
pork:
hearts: 0
food: 3
saturation: 1.8
effects: none
potato_item:
hearts: 0
food: 1
saturation: 0.6
effects: none
pumpkin_pie:
hearts: 0
food: 8
saturation: 4.8
effects: none
raw_beef:
hearts: 0
food: 3
saturation: 1.8
effects: none
raw_chicken:
hearts: 0
food: 2
saturation: 1.2
effects: [17, 30%]
raw_fish:
hearts: 0
food: 2
saturation: 1.2
effects: none
rotten_flesh:
hearts: 0
food: 4
saturation: 0.8
effects: [17, 80%]
spider_eye:
hearts: 0
food: 2
saturation: 3.2
effects: [19, 100%, 7]
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