CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
Visit jectile.com for zombie survival and genuine Call of Duty in Minecraft.
Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
@DeeCaaDD
But I DO have crackshot, version v0.98.5 (latest) to be exact. Could it be caused by load order? Projangtile tries to load before crackshot is loaded.
Did you test it on 1.10.2 yourself?
@Sparclen
Nah that comes when you don't have CrackShot in your server.
@DeeCaaDD
If this works, you're a god. I'll test it out later tonight!
EDIT:
I've tested it and it didn't work. Looked at the startup log, and noticed the plugin didn't even load. I'm not 100% sure what the error means, but I guess you made this fix for 1.8 while I'm on 1.10.2.
If this is correct, please go through the effort of updating the fix to newer minecraft versions. Thanks!
Error in log: (sorry about formatting, can't find spoiler or code tags)
[21:16:39] [Server thread/ERROR]: Could not load 'plugins\Projangtile.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/shampaggon/crackshot/events/WeaponDamageEntityEvent at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.craftbukkit.v1_10_R1.CraftServer.loadPlugins(CraftServer.java:297) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at net.minecraft.server.v1_10_R1.DedicatedServer.init(DedicatedServer.java:203) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.java:535) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at java.lang.Thread.run(Unknown Source) [?:1.8.0_91] Caused by: java.lang.NoClassDefFoundError: com/shampaggon/crackshot/events/WeaponDamageEntityEvent at java.lang.Class.forName0(Native Method) [?:1.8.0_91] at java.lang.Class.forName(Unknown Source) [?:1.8.0_91] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] ... 6 more Caused by: java.lang.ClassNotFoundException: com.shampaggon.crackshot.events.WeaponDamageEntityEvent at java.net.URLClassLoader.findClass(Unknown Source) [?:1.8.0_91] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:101) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_91] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_91] at java.lang.Class.forName0(Native Method) [?:1.8.0_91] at java.lang.Class.forName(Unknown Source) [?:1.8.0_91] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:64) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [spigot-1.10.2.jar:git-Spigot-078e2f8-7f9fbe5] ... 6 more
@rogerin0
May I ask you how do you know this?
And if this is truth I could really take look into this and try to fix that bug with Java while hoping Shampaggon would continue updating CrackShot if I manage to fix that bug.
Edit. Managed to fix the projectile bug!
Edit. Released plugin which fixes the projectile bug! https://www.spigotmc.org/resources/26823/
@killerwars2000
The author isn't planning on updating until Mojang finally decides to do something about a bug that breaks how projectiles work at close range:
https://bugs.mojang.com/browse/MC-88491
It seems like the people at Mojang don't ever playtest their game, or bother with bug reports for that matter. It's going to be a long wait...
Hello Shampaggon, if possible could you please update to 1.9 pal, it has been a year allready. Or could you let DeeCaad take the developpement, he is very good check his plugin CrackShotPlus on spigot :D
We love your plugin so we decided to create a video to showcase its features, feel free to use it on your plugin info area: https://www.youtube.com/watch?v=0P4-Zx7X3hE
We would most appreciate it if you could give credit to our website: https://serverminer.com
@DeeCaaDD
Vouch for this guy! Ive known him for almost a year or more now. Guy has talent and believe that if this dropped support that Dee would be the only guy worthy of taking over. I mean look at CSP, seams Dee knows his CS. :)
please Testing you your Plugin in 1.10 and 1.10.2 have to many Buggs Please Update this and Fixed
Gauss:
Item_Information:
Item_Name: "&eGauss Shotgun"
Item_Type: 417
Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: ENTITY_IRONGOLEM_ATTACK-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: BLOCK_PISTON_EXTEND-1-2-0
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Carbine:
Item_Information:
Item_Name: "&eCarbine"
Item_Type: 417
Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_BLAZE_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.4
Reload:
Enable: true
Reload_Amount: 8
Reload_Duration: 30
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-0,ITEM_FLINTANDSTEEL_USE-1-1-14,BLOCK_WOODEN_DOOR_OPEN-1-2-16,ITEM_FLINTANDSTEEL_USE-1-1-26,ENTITY_PLAYER_HURT-1-0-27,BLOCK_WOODEN_DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: UI_BUTTON_CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-80
Particle_Critical: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 2
Chance: 10
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Bazooka:
Item_Information:
Item_Name: "&eBazooka"
Item_Type: 417
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Inventory_Control: Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0,BLOCK_FIRE_EXTINGUISH-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-10,BLOCK_PISTON_EXTEND-1-0-28,ENTITY_SKELETON_STEP-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 6
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Python:
Item_Information:
Item_Name: "&ePython &l/&e Knife"
Item_Type: 417
Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
Melee_Attachment: Tactical_Knife
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: ENTITY_PLAYER_LEVELUP-1-1-10,ITEM_FLINTANDSTEEL_USE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Riotshield:
Item_Information:
Item_Name: "&eRiot Shield"
Item_Type: 267
Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked: GLASS-2-2-0
Sounds_Break: ENTITY_ITEM_BREAK-2-1-0
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting:
Item_Information:
Item_Name: "&eHunting Rifle"
Item_Type: 417
Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: BLOCK_NOTE_PLING-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ENTITY_ITEM_BREAK-1-2-2,BLOCK_NOTE_SNARE-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 1
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: BLOCK_NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 417
Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 6
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
mg:
Item_Information:
Item_Name: "&eMiniGun"
Item_Type: 420
Item_Lore: ""
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 1
Bullet_Spread: 2
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 10
Reload:
Enable: true
Reload_Amount: 450
Reload_Duration: 100
Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 0
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
flame:
Item_Information:
Item_Name: "&eFlameThrower"
Item_Type: 259
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 0
Recoil_Amount: 0
Projectile_Amount: 10
Projectile_Type: snowball
Removal_Or_Drag_Delay:
Projectile_Speed: 10
Projectile_Damage: 1
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 5
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 5
Reload:
Enable: true
Reload_Amount: 100
Reload_Bullets_Individually: false
Reload_Duration: 100
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 15
Close_Duration: 20
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: false
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
mig:
Item_Information:
Item_Name: "&eMinigun"
Item_Type: 420
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 1
Bullet_Spread: 2
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 3
Reload:
Enable: true
Reload_Amount: 450
Reload_Bullets_Individually: false
Reload_Duration: 450
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: slide
Open_Duration: 15
Close_Duration: 20
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: false
Hit_Events:
Enable: false
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: false
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-51
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
rrr:
Item_Information:
Item_Name: "&3Radiation Rifle"
Item_Type: 409
Item_Lore: "&3Tier: 5
&3Damage: 10"
Sounds_Acquired:
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Speed: 1000
Projectile_Damage: 10
Projectile_Subtype: 40-1-NONE-0
Projectile_Range: 1
Delay_Between_Shots: 14
Sounds_Shoot: BLOCK_NOTE_HAT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: false
Reload:
Enable: true
Reload_Amount: 10
Reload_Duration: 50
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-168
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
J:
Item_Information:
Item_Name: "&eJumper"
Item_Type: 131
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 20
Projectile_Amount: 5
Projectile_Type: egg
Projectile_Speed: 15
Projectile_KnockBack: 10
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0,BLOCK_FIRE_EXTINGUISH-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 5
Reload_Duration: 55
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-10,BLOCK_PISTON_EXTEND-1-0-28,ENTITY_SKELETON_STEP-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
es:
Item_Information:
Item_Name: "&5EnderStaff"
Item_Type: 398
Item_Lore: ""
Sounds_Acquired:
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: -20
Projectile_Amount: 0
Projectile_Type: arrow
Projectile_Speed: 15
Delay_Between_Shots: 20
Sounds_Shoot: BLOCK_BREAK-95
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 5
Reload_Duration: 55
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-95
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Jet:
Item_Information:
Item_Name: "&eJetPack"
Item_Type: 288
Item_Lore: ""
Sounds_Acquired: ENTITY_ENDERDRAGON_FLAP-1-2-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: -6
Projectile_Amount: 0
Projectile_Type: arrow
Projectile_Speed: 15
Delay_Between_Shots: 0
Sounds_Shoot: ENTITY_ENDERDRAGON_FLAP-1-2-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 200
Reload_Duration: 55
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: ENTITY_ENDERDRAGON_FLAP-1-2-0
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
defaultWeapons.yml for 1.9/1.10 (updated sound references)
Checked it twice for errors in console. I had a couple minor typos but I believe I caught them and these should all be perfect.
All files are otherwise unchanged from the default ones generated by CrackShot v0.98.5
defaultExplosives.yml for 1.9/1.10 (updated sound references)
CocoPops:
Item_Information:
Item_Name: "&eCocoPops"
Item_Type: 351~3
Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~3
Projectile_Speed: 12
Sounds_Projectile: ENTITY_GENERIC_EAT-2-1-28,ENTITY_GENERIC_EAT-2-1-32,ENTITY_GENERIC_EAT-2-1-36
Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0
Cluster_Bombs:
Enable: true
Bomblet_Type: 362
Delay_Before_Split: 40
Number_Of_Splits: 1
Number_Of_Bomblets: 10
Speed_Of_Bomblets: 8
Delay_Before_Detonation: 40
Detonation_Delay_Variation: 10
Particle_Release: BLOCK_BREAK-127
Sounds_Release: ENTITY_PLAYER_BURP-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 25
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENTITY_ITEM_PICKUP-2-1-0
Extras:
One_Time_Use: true
Trinket:
Item_Information:
Item_Name: "&eTrinket"
Item_Type: 264
Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Explosive_Devices:
Enable: true
Device_Type: trap
Device_Info: true-true-true-false-false
Sounds_Deploy: ENTITY_ITEM_PICKUP-2-0-0
Message_Trigger_Placer: "&e<victim> has triggered your booby trap!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s booby trap!"
Sounds_Trigger: ENTITY_SHEEP_AMBIENT-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 50
Explosion_No_Grief: true
Enable_Owner_Immunity: true
Explosion_Radius: 5
Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2
Explosion_Delay: 10
Sounds_Explode: ENTITY_WITHER_SHOOT-2-2-0
Putty:
Item_Information:
Item_Name: "&ePutty"
Item_Type: 404
Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: itembomb
Device_Info: 2,10,159,159~14
Sounds_Deploy: ENTITY_ARROW_SHOOT-1-0-0
Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 16
Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0
C4:
Item_Information:
Item_Name: "&eC4"
Item_Type: 69
Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
# Ammo:
# Enable: true
# Ammo_Item_ID: 46
# Take_Ammo_Per_Shot: true
Explosive_Devices:
Enable: true
Device_Type: remote
Device_Info: 2-1A-TheStabbyBunny
Sounds_Deploy: ENTITY_CHICKEN_EGG-1-1-0
Message_Disarm: "&eYou have disarmed an explosive device."
Message_Trigger_Placer: "&e<victim> has set off your C4!"
Message_Trigger_Victim: "&eYou have set off <shooter>'s C4!"
Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-1-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
Explosion_Delay: 16
Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0
# Extras:
# One_Time_Use: true
Airstrike:
Item_Information:
Item_Name: "&eHarrier Strike"
Item_Type: 76
Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: flare
Projectile_Subtype: 76
Projectile_Speed: 10
Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0,BLOCK_FIRE_EXTINGUISH-2-0-0
Airstrikes:
Enable: true
Flare_Activation_Delay: 60
Particle_Call_Airstrike: lightning
Message_Call_Airstrike: "&eFriendly airstrike on the way."
Block_Type: 85
Area: 4
Distance_Between_Bombs: 4
Height_Dropped: 90
Vertical_Variation: 10
Horizontal_Variation: 10
Multiple_Strikes:
Enable: true
Number_Of_Strikes: 3
Delay_Between_Strikes: 20
Sounds_Airstrike: ENTITY_ENDERMEN_STARE-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENTITY_ENDERDRAGON_HURT-2-2-0
Extras:
One_Time_Use: true
Grenade:
Item_Information:
Item_Name: "&eFrag Grenade"
Item_Type: 402
Item_Lore: "&eExplodes three seconds after launch."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 46
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 60
Extras:
One_Time_Use: true
Flashbang:
Item_Information:
Item_Name: "&eFlashbang"
Item_Type: 351~8
Item_Lore: "&eDisorientates the target upon detonation."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~8
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 6
Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1
Explosion_Delay: 20
Sounds_Victim: ENTITY_PLAYER_LEVELUP-1-0-0
Sounds_Explode: BLOCK_ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
Toaster:
Item_Information:
Item_Name: "&eToaster"
Item_Type: 343
Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: landmine
Device_Info: 46,MINECART
Sounds_Deploy: ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0
Message_Trigger_Placer: "&e<victim> has triggered your mine!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s mine!"
Sounds_Trigger: ENTITY_ITEM_BREAK-2-1-0,ENTITY_ZOMBIE_VILLAGER_CONVERTED-2-2-0
Explosions:
Enable: true
Ignite_Victims: 120
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 16
Sounds_Explode: BLOCK_FIRE_AMBIENT-2-0-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-0-0
Extras:
One_Time_Use: true
defaultAttachments.yml for 1.9/1.10 (updated sound references)
M320:
Item_Information:
Attachments:
Type: accessory
Toggle_Delay: 5
Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 20
Projectile_Damage: 1
Sounds_Shoot: ENTITY_GENERIC_EXPLODE-1-2-0
Sneak:
Enable: true
No_Recoil: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 45
Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-10,ENTITY_SKELETON_STEP-1-0-20,BLOCK_PISTON_CONTRACT-1-1-35
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-24
Explosions:
Enable: true
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 5
On_Impact_With_Anything: true
Projectile_Activation_Time: 5
Sounds_Shooter: ENTITY_ARROW_SHOOT-2-2-0
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Hidden_From_List: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 20
Projectile_Damage: 40
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-0-0,ENTITY_SLIME_JUMP-1-1-1
general.yml for 1.9/1.10 (updated for sound references)
#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot
#Use this node to completely disable CrackShot in certain worlds. Example usage:
#
#Disabled_Worlds:
# - world_nether
# - world_the_end
# - world_foldername
#
#"Disabled_Worlds: []" means the list is empty. Change it to "Disabled_Worlds:" before listing worlds.
#Remember not to use any tabs. The spacing must also be correct.
Disabled_Worlds: []
#Use this module to limit the amount of weapons a player can have in the hot bar.
#If the specified amount is exceeded, the weapon cannot be used. Example usage:
#
#Inventory_Control:
# Group_Primary:
# Limit: 2
# Group_BlaBlaBla:
# Limit: 2
# Whatever_Name_You_Want:
# Limit: 2
#
#You can create as many groups as you want. Messages and sounds are optional.
#Enforce these limits using the Inventory_Control node in the weapon's Item_Information module.
#The example below is used for the default weapon Bazooka.
Inventory_Control:
Group_Bazookas:
Limit: 1
Message_Exceeded: "&e[IC] &bYou cannot have more than one Bazooka in the hot bar!"
Sounds_Exceeded: BLOCK_LAVA_POP-1-1-0
#A merged reload refers to the act of reloading multiple weapons in the same slot.
#Set "Disable" to true if you wish to prevent players from doing this.
#Messages and sounds are optional.
Merged_Reload:
Disable: false
Message_Denied: "&eYou cannot reload slots that contain more than one weapon!"
Sounds_Denied: ENTITY_VILLAGER_NO-1-1-0
@DeeCaaDD
I really hope he wont though, but if you get the permission and will actually update it, I and I'm sure many other CS users will appreciate the fuck out of it.
@AndyAdsffm
It works... even though everything doesn't work. If this is going to get abandoned I will ask Shampaggoon if I can continue developing CrackShot (Fix bugs).
Broken, just as @xPromethean said, all guns fire full auto, also improperly reload. Can't believe this plugin can actually be abandoned, please don't stop development and update to 1.10.
Faction allies/members can shoot each other? does anyone here have the same problem?
Thanks
My weapons are firing in full auto mode and it doesnt matter what weapon they are. Like a python has 50 rounds and acts like an ak-47. What do i do to fix this. Before you ask yes i am using the current crackshot version and i am on spigot 1.8.8
It's sad that the projectile bug still exist on 1.10
I'm confused. Main page says works with 1.9. The Download page however states: Version 0.98
Compatible with all Minecraft versions above 1.7.2 and below 1.9. ... BELOW 1.9.. Which is it devs?