configs/Config.yml
Config.yml
Config.yml
The basic settings
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | Command: Ignore: #Delay (in second) after which the command is effective Delay: 120 Spawn: #Maximum number of bosses per command use. Max: 50 #You can use color codes. {PLAYER}, {BOSSNAME} and {DAMAGE} are the possible parameters. #{PLAYER} can only be used in the ToOthers messages, {BOSSNAME} only in the ToPlayer, ToOthers and the Viewer messages and {DAMAGE} only in the ViewerMessage. Message: PlayerFoundBoss: ToPlayer: '&cYou attacked a Corrupted {BOSSNAME} boss!' ToOthers: '&c{PLAYER} found a Corrupted {BOSSNAME}!' BossFoundPlayer: ToPlayer: '&cA Corrupted {BOSSNAME}!' ToOthers: '&cA Corrupted {BOSSNAME} found {PLAYER}!' Proximity: '&4You feel an evil presence...' #The name to be displayed above bosses. {BOSSNAME}, {HEALTH}, {MAXHEALTH} and {HEALTHBAR} are the possible parameters. Set this message to 'false' to disable it. CustomBossName: 'Corrupted {BOSSNAME} &7[{HEALTH}/{MAXHEALTH}]' ViewerMessage: 'Corrupted {BOSSNAME} Health: {HEALTH} (-{DAMAGE})' ViewerDefeated: 'Corrupted {BOSSNAME} has been defeated.' ViewerDamageAbsorbed: Corrupted {BOSSNAME}'s armour absorbed the damage #Each value represents an interval in second. Task: #Frequency at which the boss list used by other tasks is updated. RetrieveBossList: 0.5 #Effect around bosses, 0 to disable. DrawBossEffect: 1.0 #Used to send a message to players when they're near a boss for a certain amount of time or #to activate OnProximity abilities. 0 to disable (but you shouldn't). CheckBossProximity: 0.5 #Used to remove bosses whose entity no longer exist in the world. Don't turn it off. CheckEntityExistence: 5.0 #Frequency at which the player stats are saved to the hard drive. SavePlayerData: 600.0 #Frequency at which logged in player have their stats read into memory. LoadPlayerData: 5.0 #Global boss settings. Boss: #Whether to override the default minecraft drops for bosses OverwriteDrops: false #Whether to use the health values in bosses.yml as multipliers or absolute values SetHealthAsMultiplier: true #Whether to use the damage values in bosses.yml as multipliers or absolute values SetDamageAsMultiplier: true #Whether to use the experience values in bosses.yml as multipliers or absolute values SetExperienceAsMultiplier: true #Whether to use the biome restrictions specified in the bosses.yml file EnableBiomes: false #Whether or not to check for updates on plugin enable #If false, you can still check using /lab update check CheckUpdateOnStartup: true #Whether or not to automatically reload the server after installing a new update. #If false, the person updating will receive a message stating that either a reload #or a restart is required for the changes to take effect. ReloadAfterUpdating: true |
Comments