CookieMonster - Money and Items for PvM and PvP

Version: 1.8.1



I have re-written this from the ground up and moved this project to become "CookieMinion"

Improvements over the old CookieMonster 1.8:

  • Uses Vault for cash economy, greatly expanding compatibility
  • Entity data saved in metadata, freeing up threads required for cleanup
  • WorldGuard enabled/disabled regions are now a flag injected into WorldGuard itself ('cookiemonster')
  • Item drops can include metadata - even book contents!
  • Permission-based reward multipliers
  • Execute console commands when things are killed!
  • Can drop items that are converted to currency when collected from the ground.
  • Simpler configuration that can still be granular


  • Player-made spawner tracking removed, now only tracks spawners
  • Players can kill expensive things, balance won't go negative


This project page is being reserved for if/when I finally finish CookieMonster 2.0, which will be minutely configurable, but at the cost of a considerably larger code base.




Receive Economy rewards for hunting down monsters, animals, even other players!

This is a continuation of Coelho's initial CookieMonster Plugin
CookieMonster is based off of the inactive iMonster, however uses none of the code from it, so it is more lightweight.


  • configurable item drops and economy reward for each monster
  • configurable economy reward for items used to kill monsters
  • also supports PvP
  • Supports iConomy 4,5,6, BOSEcon 6,7, MultiCurrency, & EssentialsEco
  • Ability to change entity drops with drop-rate.
  • Ability to add minimum and maximum money drops for randomness
  • A kill tracking system to check for spawn camping
    • define a square-radius for area to check, including max. elevation change, # of kills in this area, & timespan before an individual kill is no longer counted
    • anything over that number within the area will disable rewards until the records are old enough to be removed
    • so far, only lasts in server memory, so records are lost on server stop/reload
  • doesn't allow to damage a creature/mobspawner if penalty is greater than account balance
  • option to only drop items for a direct kill (stops autofarmers)
  • option to replace normal drops with custom drops
  • option to drop custom drops items globally
  • configurable messages (including if there is no reward)
  • can distingush charged from normal creepers, and tame/pet wolves from wild wolves
  • can disable/enable rewards for defined regions
    • uses WorldEdit for selections


  • /cookiemonster (cm) reload reloads settings from configuration file
  • /cm region define <id> set a region (once a region is selected in worldedit)
  • /cm region list [page] list regions (in current world if as a player)
  • /cm region remove <id> to remove regions


  • ? permissions (for rewards & maybe permission to kill without penalty?)
  • ? penalties/rewards for killing players in groups?

Demonstration Video:


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