ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
@_Wanderer
Nope
Does ClearLag require any other plugins/server mods to function properly?
@huntershenep
Plugin works perfect for 1.4.7, "updating" it would just be changing the title lol..
Please update to 1.4.7
Update to 1.4.7 ?
@bob7l
ah, sorry I was making assumptions without actually knowing hot to configure the plugin... thanks for the replies.
@cridus10
Just set arrows: true
@bob7l
well but it isn't worth it to leave the arrows lying around only to not remove the bobbers... can't it be taken as a separate entity in some way?
@deleted_10478491
projectile: false
is there a way to prevent the plugin from clearing the fishing rod's bobber?
Edit: Please remove my comment...
Also maybe an option to unload unused chunks when it does the automatic entity removal
Would it be possible to add a veto system? for example someone dies and theyre trying to get their items and the warning for clagg comes on, then they type /lagg veto and it cancels that one.
wait does it actually clear all ur lags?
Can you guys make a version for tekkit so there would be warning for clag. thanks you very much.
@bob7l
It could be something like
So will /clearlag remove all the drops too because i want to know if i should warn my players before doing it or not. nvm I answered my own question. Does this plugin do anything else to prevent lag other then killing mobs and removing items?
Do you think it would be possible to make current features compatible for older bukkit servers? I'm running tekkit (1.2.5) and this plugin would be pretty useful :)
@deleted_9935739
No, i didn't allow a mob limit because it's hard to say how many mobs should be in a server.
Can I add mobs to the limit config?