ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
@Jabberwockie666
By default, clearlag wont touch mobs. I purposely leave 99% of the features disabled to force users into configuring it for themselves.
If you have an issue with one of my features or would like to suggest and enhancement, feel free to post a ticket.
Hi there O/
live-time:
enabled: true
interval: 10
mobtimer: true
itemtimer: false
arrowtimer: false
arrowkilltime: 15
moblivetime: 120
itemlivetime: 240
Why is there no mob/item filter for this? ==
I want it to kill all hostile mobs after 120 sec, not murder
ALL living things on the server.... /facepalm
Seems exceptionally ignorant to leave it without a filter.
Did I miss something? Or did the dev.
This plugin will by default ransack your server.
BEWARE. Edit the config before you install it. Open the jar. Edit. Replace.
Else.. Expect custom named mobs, villagers, picture frames, minecarts
damn near EVERYTHING to just vanish the first time it runs.
@jeffjones33
Not possible.
FYI, My armor stands where also removed during clearlag. I don't have anything listed under remove-mobs besides your commented out cows
@wilsondc15
I honestly don't know how i could make it any easier for people to read and understand the config.
That means what mobs will be REMOVED. It's not a blacklist, it's a filter for which mobs should be removed. So remove ARMOR_STAND from it.
@bob7l
Clearlag still removes armor stands on auto-removal, even if they are set to skip in the config. Running 2.9 on spigot 1.8. I do not want them cleared on auto-removal.
Here is my config: http://pastebin.com/6R6a1nEE
@Sikatsuu
That purely depends upon your server resources, loading and type of world. That's part of running a server, making those judgement :)
Is there a way to make the clear lag message multiple lines?
How many entities in a chunk is considered much and needs to be checked on?
@foxi69
Set "warnings: " to "warnings: []". The [ ] brackets symbolize an empty array.
@foxi69
I'm having this issue too.
How can I disable the the warning message?
Oh ok. ;) Please add this soon. :)
@TheIntelloBox
Atm i only support english. Later on i'll add more support.
@bob7l
How to customize the message of : "You removed {NUMBER} Entities" : I want to translate it but I can't, there is nothing in the config.yml so could you add it and specify my name ?
@bob7l
Thank you this is working now.
Wouldn't it be helpfull if we where able to enable the command /lagg unloadchunks within the timed removal?
@bob7l
ty i will try...
@maclarenss
Try to do:
warnings: []
That's an empty array in YAML
@chsedv
Post a ticket