CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
Just for comparison forgot to wipe out the old dynmap tiles,
its almost like I'd prefere the more expanded cityworld without the mountains and then outside of that much more larger urban area, have the mountain enabled generation.
"As for the crazier roads, I have plans but I ran out of time this round."
Was thinking maybe have roads that goto a town through a valley, in a less tall and hilly biome, the underground tunnels are good, although not lit.
@XeonG8
Yea, I want to get those steep sides in too.
As for the crazier roads, I have plans but I ran out of time this round.
just found me a 1.01 link :D http://dev.bukkit.org/server-mods/cityworld/files/13-v1-01/
The mountains are awesome, snowblock & biome on the high points is so cool.. and wow trees on the mountains.. mojang could learn something from that :D this is like 1.3 minecraft update.
Only thing about them is they don't have steep cliff sides where its just stone like naturalize would do, because they have such curvy feel to them. That and those little fern trees kinda ruin the fallen snow effect as to many of them are spawned from y=180 to like y=205 ..think they should be removed from inbetween those heights.
yay I had wondered what on earth had happened, no updates or sign of life on here for months.
Went on a look around, sadly didn't see the 1.01 update where moutains show up now, bukkit dev staff been slow, was really looking around to see some more empty looking biomes with just stretch of road.. however still much better CityWorld now with the shore lines and sea, much more variety.
Other thoughts... was hoping to see dark grey wool roads (35:7) and nice rounded corners for the intersections, like quick example... :D![http://kraftzone.tk/forum/index.php?action=media;sa=media;in=78;preview](http://kraftzone.tk/forum/index.php?action=media;sa=media;in=78;preview)
Spaghetti highways (bridge over bridge or something, long roads surrounded by empty biomes like through a mountain/desert and odd garage station :D
UnsupportedClassVersionError?
Some folks are seeing the following...
13:58:41 [SEVERE] Could not load 'plugins\CityWorld.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException java.lang.UnsupportedClassVersionError : me/daddychurchill/CityWorld/CityWorld : Unsupported major.minor version 51.0
This seems to be related to java version. I am running Java Version 7, Update 5
You can check yours at http://www.java.com/en/download/ie_manual.jsp?locale=en
For more info...
http://geekexplains.blogspot.com/2009/01/javalangunsupportedclassversionerror.html
p.s. Mind you then there is the whole 32 vs 64 bit issue. If at all possible make sure you are running the 64 bit version. But also watch out for your 32 and 64 bit versions being different versions. Sun/Oracle/Java folks don't make this easy.
@Kiak
I actually just made the roads generate with black wool... cool. Mind you I am not sure how well it will work with the cross walks (white lines near intersections).
Love your worldgenerators mate :) even/especially Wellworld
Thanks for your hard work.
I think you and your users should have a look at the "Minecars" plugin (which i wont link in case of offense( easily findable on this website))
To me, it fits perfectly with the city generator if you set the roads to the appropriate blocks
Happy MCing
Ok I went here https://github.com/echurchill/WorldEdit_City to download Fab.js I hit the :"zip" button and I get "502 Bad Gateway" Is there somewhere else I can download it from? It looks like a fun script to use in my regular world.
Edit: Figured it out save as a .js and put it into the folder with the other worldedit scripts. It is a great for the normal world i like it. I still can't wait fo Cityworld 1.0 to come out!
@SomeITGuy
There are some folks using my old Fab.js (WorldEdit javascript) to do that and others are beta testers of the new 1.0 version due out in the next few days. I put up some pictures of it in the forum if you are interested. Mind you most of the photos are just odd ball things that happened along the way :-)
I keep seeing pictures of cityworld next to a biome how do you do that?
@SableDnah
I had support for "decay" in Conurbation but so far I have not ported that back to CityWorld. Maybe after I get 1.0 out I will take a look at doing that.
@xcoldfyrex
Yes that is doable. Some multiworld managers support using CityWorld in that way. What multiworld manager do you use?
World it be possible to make the world a nether or end type? A city with red fog..
@Feralkyn
I've been following this on github for a while now - it looks amazing!
I too would love to use this for our apocalypse map with a ruined/dilapidated feel.
@Feralkyn
I could imagine that custom biome support (replacing selected ones or adding it) could be a future feature of the minecraft modding API (or Bukkit-API if it then still exists) - maybe one should check out getsatisfaction and add a request for that, or bump it if it already exists.
GetSatisfaction got removed ?
Your cities are beautiful. They (it?!) look(s) very organic and real, and I personally love the clusters of like types (short buildings, park areas, skyscrapers, etc). Three things I'd love to see:
I'm trying to make a server that has cities like yours, but ruined & furnished, and interspersed with "regular Minecraft" biomes, and my god is it a chore to do it by hand! :P
Absolutely awesome plugin, I'm going to use this to host an "I am legend" style event for my server.
Why did I not see this back when I was doing my Grand Theft Minecraft....
Hey DC! Cityworld is awesome as always. Looking forward to next update, since we had the plugin issues with Urbania since 1.2.4 and it is generated with an older version of Cityworld anyway, I was starting to think on getting a new cityworld with either next release or around 1.3. Customization and materials selections as I requested before would be awesome, so would a lights on/off setting be too (so we could have a "dark" map if needed). With the new 256 height, a street level setting would be awesome (allowing for digging, or taller buildings). While I'm at it, importing prebuilt schematics would be a wet dream... Do come by the server again sometime ;)
@Einottaja