CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
@DaddyChurchill
I have way too many other plugins to mention, and that shouldn't be relevant.
And yes I have visited my city world.
@DaddyChurchill
Loot blocks inside of buildings, to make it sort of like survival games (though not necessarily with chests for the loot). I worked around it by modding the source.
@blainicus
What do you have in mind?
Is there any way to customize this beyond the flags in the config, or compiling a branched version?
Thank you for this mod. Could we maybe have an option to generate minor chest rewards perhaps inside buildings (default off). I am using this as a zombie city currently and think it would add another level of danger, especially since I have most forms of player-created light disabled. I love the overall feel and design on the city layout.
Once I get back to interior generation I will give it a shot. Glad you like the mod
@djrazr
Are you having the same problem or were you just correcting the Multiverse syntax?
I give a 10/10 for this its really good thanx for it enjoying every moment
"I have Multiverse. World generated by /cityworld command. But it stops generating CityWorld when I explore more."
Same here.. generator: CityWorld was right....
Would i be able to use a city and just add the gen to gen more of the city i already started.?
@EinQ
That is because Multiverse doesn't really know about the world that /cityworld made. I really wish bukkit handled more of the multiworld stuff themselves but there ya go.
As for how to create cityworld that multiverse is aware of type this into your /t console...
Keep in mind, I am writing this from memory and may have gotten the syntax wrong. For more info take a look at: http://github.com/Multiverse/Multiverse-Core/wiki/Custom-Generator-Plugins
I have Multiverse. World generated by /cityworld command. But it stops generating CityWorld when I explore more.
I have attached few images.
Plugins: http://i.imgur.com/ywH4K.png
Bug images: http://i.imgur.com/lqEvU.jpg http://i.imgur.com/aupAW.png http://i.imgur.com/fy0Iq.png
I would like to use this, and i have it, but how do i make a cityworld useing Multiverse-Core?
@docabbit
I really hope the official modding support included a cleaned up config/permission story.
@ryanblm
Yea I am getting rid of those knee biters in the next release. Right now the only thing you can do is get rid of all spawners in the mineshafts. There is an config option for that.
Appears I just have to stop the server instead of using reload. Annoying, but it's been the case with many other plugins and using permissionsex.
Hello daddychurchill i love your plugin and it works amazingly well with multiverse however i do have one concern me and one of my admins tried it in a test server before putting it on our main server and we came across silverfish spawners.. is there anyway to disable that specific spawner?
-Ryanblm
Everytime I reload the plugin(s) the config file is reset to default (everything set to true) so I can't actually keep the settings to regenerate a map. It will just create the map with everything set to true.
Steps: /mv create Metropolis normal -g CityWorld I edit the config file /reload (It apparently resets the config.yml file to default) /mv regen Metropolis -g CityWorld /mvconfirm Regenerates the world with the default settings
@Typical_Name
What do you mean? When is the config blank? Have you gone to a cityworld based map? Until you do the config will be empty. Also, I have reports that the creation of the config file can fail with certain "too-clever-for-their-own-good-custom-permissions" plugins. What other plugins are you using?
Um... the config is blank...