CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
@xcoldfyrex
I have done it with MultiWorld, MultiVerse should be able to do it as well.
@DaddyChurchill Sorry about the late reply, I use multiverse.
@DaddyChurchill
Oh ok! Thank You for responding so fast, I appreciate it! And by the way, this plugin is amazing!
@Jhwx
Eventually... Sorry for being vague :S
:-)
I see that you said you don't like doing interiors, well I was wondering if you are ever going to do them? Sorry for being pesky :S
@Jhwx
This plugin creates a world that has bulidings at sea level and go above the clouds, mountains that go up beyond block 230 and creates LOTS of structures under each of them. It won't lag any worse than a manually create world with similar large scale constructs but depending on your system and that of your users lag might happen.
@Jhwx
it makes it so if you do /cityworld OR if you use a multi world plugin to make a world with this it will generate with city world. about the lag, this is directly from the post:
"This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine."
How does this work? Does it replace the whole map? :S I don't want to be taking chances with that haha, and, does it cause any lag? This plugin looks absolutely stunning, and I'd love to get it, I just want to know the answers to those questions. Thanks in advance! :D
@bobsayshello
I would like to say, while I am glad that the latest fix made things work for folks, everybody should really update to J7 as soon as they can. :-)
@smbarbour
Oh ok, thanks. The latest update seems to have fixed it anyway. :)
@smbarbour
Making the platforms "actually" work would be cool. It would be interesting to see what that would take.
@bobsayshello
"Unsupported major.minor version 51.0" means that you are using Java 6 and the plugin requires Java 7.
Is this compatible with Tekkit 3.0.4?
I'm getting a "Unsupported major.minor version 51.0" when I attempt to load this into my Tekkit server.
@dean2016258
Bukkit.yml
I saw part about oil drilling platforms... Any thoughts on having an option to actually have oil at those (from Buildcraft)? As a moderator and porter of the MCPortCentral community (which ports the mods for Minecraft to Bukkit), I offer my assistance to you if you want help in making this happen.
Tried to load this on my 32 bit linux RH server. Got the UnsupportedClassVersionError message.
[root@lk ]# java -version java version "1.6.0" OpenJDK Runtime Environment (build 1.6.0-b09) OpenJDK Client VM (build 1.6.0-b09, mixed mode) [root@lk ]#
The last build of CW was working ok. Just didn't like 1.01
@DaddyChurchill
i dont mean how to get out. i mean make a world named "build" or something as my default world that first spawners join in, and set that world as a world generating city world
@dean2016258
Yep, that is what /CityWorld [leave] is for. using it without the leave keyword will take you there and with the leave keyword will take you back to "world"
any way to generate it as default world without a multiworld plugin?
@XeonG8
Lights are "turn off able" via the config.yml.
As for central city surrounded by "nature" is a variation still on the todo list