CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
Absolutely LOVE this! Thank you so much!
Please can you make this for 1.8?
It is fery useful for hide and seek.
Heads up folks:
I have posted CityWorld v3.0 over at http://www.spigotmc.org/resources/cityworld.2250/.
@Mikhaila666
Have fun and don't get too lost :-)
Starting work on a new server project using Cityworld. Can't wait to introduce it to a new group of people :)
@ManBeastPigDev
I have never done it but it might be possible. But you will have to give CityWorld quite a number of schematics since it only uses each one once per 10x10 chunk area (if I remember right, I might be wrong though... it has been a while since I worked on that code)
Is there a way to make the whole world schematics? I only use a tiny world for a game map and need it to be entirely schematics. Can it be done?
thanks
@GoleoLP
Auto translation: "for me, the plugin works not :( The houses develop properly don't :( "
Sorry to hear that. What version of CityWorld are you using? What versions of Java, Minecraft, Bukkit/Spigot are you using it with? Do the houses not generate at all? Are they just partially there? What is missing in the houses? Can you send me a picture of the problem via private message?
bei mir funktioniert das Plugin nicht :( Die Häuser bauen sich garnicht richtig auf :(
Ok, I am almost done with the 1.8.8 happiness. Spigot/Bukkit has some issues that I am tracking down. I will likely release an update tomorrow. Till then
@DaddyChurchill
Roger that :) Just wanted to make sure you don't forget all about them "
I'm so excited for the update! Yay!
@PsychoLynx
First things first, just getting it up and running again against the latest Spigot and WorldEdit.
I am happy to say the first happened a few moments ago. Given how much gets generated by CityWorld, it is always fun trying to find instances of everything. Still looking for a castle and an oilrig.
WorldEdit, what is used for schematics, is proving to be a bit more difficult. They have changed the clipboard tech quite a bit and I am still researching how to make that work again correctly. Hopefully I will have an update this weekend.
Once that is out of the way I will see about improving things. :-)
@DaddyChurchill
Awesome to hear! Welcome back! I hope you'll implement some of the stuff that I PM'd you about :)
Howdy folks, it has been a while. I have a little break coming up and hope to bring CityWorld up to date with 1.8.3... whatever the latest is then.
Sorry for the dropping out, but bills have to be paid :-)
@Diablo419
It's an amazing plugin. It just doesn't work for 1.8.3+ yet - only 1.8.1.
Due to all the massive changes in material data Mojang did for 1.8.3+ it doesn't generate all materials correctly.
Also I believe DaddyChurchill is more active on Spigot rather that here now - and even then real life means hes not had time to contribute recently.
tl;dr; use an old spigot built, patiently wait for DC for find time. (Or pay for him to fix it - lol)
hey, when i installed at and ran it it didnt generate all of the buildings and they were half complete so i gatta say it isnt a very good plugin
http://www.spigotmc.org/resources/cityworld.2250/ Everyone, stop complaining. 1.8 version of this is out!
Hi, cold you please add option TreasuresInBuildings? Customizable loot in them wold be a great option. Thanks!
Hello there, dose this plugin work for 1.8???? =) And will you update it for 1.9 then it came?