ChangeDamage

ChangeDamage by FalseVacuum

NOTE: I don't play MineCraft anymore. Please don't ask for new features. They're not going to happen.

Sorry guys, updates are *very* slow! I don't play MineCraft, and I'm super busy with other things. I do enough coding every day.... I would be thrilled to have someone to which to pass on the torch!

Up for takeover! PM me for details.

Features

  • Item/weapon damage
  • Arrow damage
  • Critical damage
  • Strength effect
  • Weakness effect
  • Separate world configurations for damage output (all of the above features)
  • Armor protection
  • Fall damage (including armor protection during falling)
  • Permission to decide if item/weapon damage changes based on the dealer. This also affects critical damage and the weakness and strength effects.
  • Ability to configure item/weapon damage output for PvP only or for both PvP and PvE
  • Default configuration so that you can avoid playing with things you don't understand yet.
  • Responsive development team—I usually get back to you within 24 hours, and I get right on to bug reports.
  • Open source

Overview

ChangeDamage is a plugin which allows you to change the damage an item does or the amount armor protects you. For example, you may want to make diamond swords more overpowered than they already are, increasing damage output to 20 (10 hearts). Or maybe you may want to nerf those OP diamond swords, so you decrease the damage output to 5 (2.5 hearts). Maybe, just for grins and giggles, you want the flower to do 200 damage. However you want it, that's how you can do it. You can also change the damage points of a piece of armor. You could buff the unobtainable chain armor, whilst nerfing the overpowered diamond armor!

So what ChangeDamage does is it allows you to change the damage output of any item. You can choose if this applies to PvP only or if this works for PvE. EvP will not be affected (for example, Zombie Pigmen's gold sword's damage output will be constant). It also changed the damage points of a piece of armor.

Commands

The current commands are:

  • /changedamage reload - Reload the plugin
  • /changedamage release - Disable the plugin (unload it, so you can remove it/replace it)

Future commands may include options to modify damage output of weapons from commands instead of from the text file

Config

  • pvponly - true/false - If false, ChangeDamage will affect player versus entities (PvE) in addition to PvP. If true, ChangeDamge will only affect PvP
  • verbose - true/false - If true, ChangeDamage will send you all sorts of useless spam messages that help me debug issues. Don't set this to true unless you know what you are doing.
  • research - true/false - If true, ChangeDamage will occasionally print out some notes for me. Please report these notes if you get them. They will be marked "[ChangeDamage] [Research]" and will appear in the console. This is to investigate the possibility of adding critical hit support.
  • damages - See "Damages", then see "Projectiles"
  • armor - See "Armor Points"
  • damages.expressions - Allows you to input an equation for how much damage a critical hit does. Variable 'n' is the amount of damage done by the player, rounded down to the nearest even number. Use the subnodes of "damages.expressions" "strength", "weakness", and "critical" to affect damage output for strength effect, weakness effect, and critical damage, respectively. See "Expressions"
  • fall - Allows you to decide fall damage. Only activated when the player falls more than 3 blocks. Variable 'd' is the distance fallen, rounded down to the nearest integer. Variable 'a' is the total armor points of the player. Use node "fall.expression" to specify damage. See "Expressions"

Permissions

The permissions nodes for this plugin are:

  • vacuum.changedamage - Gives access to /changedamage
  • vacuum.changedamage.damage - Default enabled. Disable to make damage output changes not be affected for this player.

Upcoming features

Color scheme:

  • In progress
  • Suggested
  • Completed

These are features I want to add but have not yet done so:

  • Change durability
  • Armor color
  • Mob effects when wearing certain armors (maybe)
  • Automatic updating
  • Modify enchantment power
  • Change potion power
  • Potion effect when attacking

PLEASE make suggestions. If it's something easy, you can be sure to find it in the next update!

Bugs

Color scheme:

  • Unresolved
  • Resolved but not in the current version
  • Resolved

Bugs:

  • ClassCastException caused by killing Ender Crystals
  • Cannot use non-armor pieces as armor (causes an error when falling)
  • NPE in arrow calculation
  • Arrow permissions weren't working
  • Critical damage didn't work
  • When performing a critical hit, damage output was reducing
  • The fall damage expression was being read from the wrong node

Download

To download the Bukkit approved version, click the "Download" link on the top right hand side of the page.

To download stable versions click here.

Source

http://code.google.com/p/vacuum-changedamage/


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