ChangeDamage 1.8.3

Details

  • Filename
    ChangeDamage.jar
  • Uploaded by
  • Uploaded
    Jun 8, 2013
  • Size
    43.62 KB
  • Downloads
    3,918
  • MD5
    faf61a992f0b528bea0a1d32e4225947

Supported Bukkit Versions

  • CB 1.5.2-R0.1

Changelog

  • 1.8.3 Fixed for 1.5.2
  • 1.8.2 Fixed hooks & package declarations for 1.5.1
  • 1.8.1 Added large fireball support.
  • 1.8 Fixed hooks for 1.4.2
  • 1.7.7 (2) Recompiled to be Java 6 compatible.
  • 1.7.7 Bug fix for end crystals
  • 1.7.6 Bug fix with calling /changedamage, bug fix with flying fish, bug fix with worlds without a default damage (I think that's what was causing it... I just handled the null), nuisance fix with a NPE in projectile detection.
  • 1.7.5 Bug fixes. Added more projectile support (only arrow and snowball are confirmed to work). Removed some unused stuff to comply with Bukkit policy. Item IDs are now dependent on Bukkit (potions will have to be resource unless I find another way).
  • 1.6.6 Fixed a minor bug that was causing major problems with fall loading.
  • 1.6.5 Fixed a bug involving critical damage, removed updater (it was disabled by default, but it's against Bukkit policy)
  • 1.6.3 A lot more stuff added in this time. I'm trying to stop using the word "equation", because the word "expression" is the technical term (an equation is two expressions that are equivalent). Anyways: Added Weakness effect support. Added Strength effect support. Fixed arrow bug. Added (fixed) Critical damage support. All of that stuff is now calculated with the weapon changes (even critical damage, so it no longer has a hook). Added 3 new operators: >>, >>>, <<
  • 1.5.0 I wasn't very meticulous with versions this time around. Added internal changes that allow formulas. Added fall damage support (including armor protection for falling). Added critical damage support (that is, falling and hitting at the same time). The critical damage code is in place, but I don't think it works; you're probably best off just leaving it. Restructured the program files to make more sense.
  • 1.4.0 Began work on hooking the random field in net.minecraft.server.Entity. If you receive messages about research, PLEASE comment on my page, and paste the message. If you know what was happening at the time (I'm looking for critical hits), please post!
  • 1.3.9 Added a permissions node, vacuum.changedamage.damage. Added potion support, but as it does not work, this was removed for this release.
  • 1.2.1 Added armor support.
  • 1.0.0 Moved all damage configuration to the config.yml. Added world support.
  • 0.1.2 Config file now updates if it was missing any information
  • 0.1.1 Moved default damage to the config.
  • 0.0.8 Fixed bug with arrows when PvE was disabled.
  • 0.0.7 Added arrows. Allowed debugging text option.
  • 0.0.3 Default option changed ID to 0 instead of -1 to avoid a bug
  • 0.0.2 Added default option
  • 0.0.1 Fixed resource link
  • 0.0.0 Release!

There are traces of potion support in the code.