Default Config

# permission nodes:
# 
# to add command block commands give the user permission nodes:
# CBaS.command.[command name]
# example: for the "give" command use "CBaS.command.give"
# for all commands use "CBaS.command.*"
# 
# 

debugging:
    debug: false

commands:
    useBlacklist: false
    # if useBlacklist is false, this functions as a whitelist, otherwise it's a blacklist
    list:
    - tell
    - testfor
    - testforblock

# crafting recipes:
# for empty slot use NONE

CommandBlock:
    # top row (in crafting)
    recipe1:
    - REDSTONE_BLOCK
    - REDSTONE_BLOCK
    - REDSTONE_BLOCK
    # middle row (in crafting)
    recipe2:
    - REDSTONE_BLOCK
    - DIAMOND_BLOCK
    - REDSTONE_BLOCK
    # bottom row (in crafting)
    recipe3:
    - REDSTONE_BLOCK
    - REDSTONE_BLOCK
    - REDSTONE_BLOCK
    # should command blocks be locked to players?
    player_locked: true

Spawner:
    # top row (in crafting)
    recipe1:
    - IRON_FENCE
    - IRON_FENCE
    - IRON_FENCE
    # middle row (in crafting)
    recipe2:
    - IRON_FENCE
    - NONE
    - IRON_FENCE
    # bottom row (in crafting)
    recipe3:
    - IRON_FENCE
    - IRON_FENCE
    - IRON_FENCE
    # does the player need to hold a pig spawn egg in their hand when crafting (after all, it's a pig spawner)
    # players in creative don't need to hold an egg even if this is true
    mustHoldPigEgg: true

Comments

Posts Quoted:
Reply
Clear All Quotes