# permission nodes:# # to add command block commands give the user permission nodes:# CBaS.command.[command name]# example: for the "give" command use "CBaS.command.give"# for all commands use "CBaS.command.*"# # debugging:debug:falsecommands:useBlacklist:false# if useBlacklist is false, this functions as a whitelist, otherwise it's a blacklistlist:-tell-testfor-testforblock# crafting recipes:# for empty slot use NONECommandBlock:# top row (in crafting)recipe1:-REDSTONE_BLOCK-REDSTONE_BLOCK-REDSTONE_BLOCK# middle row (in crafting)recipe2:-REDSTONE_BLOCK-DIAMOND_BLOCK-REDSTONE_BLOCK# bottom row (in crafting)recipe3:-REDSTONE_BLOCK-REDSTONE_BLOCK-REDSTONE_BLOCK# should command blocks be locked to players?player_locked:trueSpawner:# top row (in crafting)recipe1:-IRON_FENCE-IRON_FENCE-IRON_FENCE# middle row (in crafting)recipe2:-IRON_FENCE-NONE-IRON_FENCE# bottom row (in crafting)recipe3:-IRON_FENCE-IRON_FENCE-IRON_FENCE# does the player need to hold a pig spawn egg in their hand when crafting (after all, it's a pig spawner)# players in creative don't need to hold an egg even if this is truemustHoldPigEgg:true
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