Catacombs
Dec 2019, RandomUnknown at Spigot has taken over.
- Though I (LigerXT5) am still assisting in the minor parts of the plugin, RandomUnknown has spent a lot of coding work to bring it up to MC 1.15.1 capable use. You can find his continuation at https://www.spigotmc.org/resources/catacombs.73564/
July 18th, 2016 Updated Notification
From LigerXT5:
- For the time being, please use the Spigot Forum for issues and conversations. https://www.spigotmc.org/threads/labyrinth-generator-aka-catacombs.165251/
- If you would like to assist with coding, be my guest in submitting pulls. I know how to code, but only to a short extent. I am moving focus of updates to Spigot. Due to limited control I have on this listing. https://www.spigotmc.org/resources/labyrinth-generator-aka-catacombs.26582/ If you need to get in contact with me on here, the best way is to send me a PM, that way I get an email notifying me. I don't get emails for forum or ticket posts.
Only One Room Generating?
I suggest checking your config. If it doesn't have the 1.7 new blocks (Granite, Andesite, etc.), the plugin will try to build around them. Add them to the config to be replaced by catacombs on plan and build. Refer to the attached config as a reference/example. If you have a lot of caves or "air" blocks in the area of building, add Air to the list as well. Great if you want floating catacombs in an Empty World.
Catacombs - Random Dungeon Generator:
Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband.
Features:
- Generates random multi-level dungeons.
- Only builds in solid regions it considers natural. Can build anywhere by adding AIR to config.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions.
- Integrated with most common economy systems (using Vault) (optional)
- Secret doors
- Information persists using sqlite database (no setup required)
- Only the toughest adventurers will survive without armour, weapons, food and torches.
- Special chests at strategic points to add to the general loot.
- Configurable Dungeon layout and content.
- Dungeons can be size/configured so they work better with parties of players.
- Admins can easily unprotect, reset, suspend, enable or fill dungeons in.
- Multiple world compatible.
- Here are some Spoilers giving you a taste of what you might find.
- And here are a couple of pictures.
Configuration page
Check out images for pictures of the hut types.
Having problems? Check out the FAQ
I made a short tutorial on how to plan and build a dungeon.
- http://www.youtube.com/watch?v=TfmA8Mzl2L4 (part 1)
- http://www.youtube.com/watch?v=yn1_Ayqd6F0 (part 2)
Here is a detailed demo and tutorial kindly done by Samkio and Torrent (WoopaGaming)
Here is a detailed demo and tutorial kindly done by BukkitDE (in German)
Here is a short demo kindly done by AbsintoJ (I think in Portuguese)
Instructions
Commands
Permissions
Configuration
Credits
- Credit to the Vault team for supplying a simple way to hook into assorted permissions and economy plugins.
- Credits to Samkio and Torrent (WoopaGaming) for recording a demo and tutorial.
- Credits to Jeussa and MnMaxon from Spigot for updating the plugins via donations from LigerXT5
ToDo
- Replace Iron Blocks with Anvils. Create a config option to toggle this for MCMMO servers.
- Jeussa added a way to customize loot, similar to Essentials's configs for kits with item names, lore, etc. I would like a way to do the same with the mob spawners. Currently I have to use CreatureSpawners and edit each spawner to customize the catacomb experience. One person contacted me about adding support for MythicMobs. I have no preference on this. But the extra abilities, I am sure some server admins would like.
- Cobwebs only spawn once, during first generation. Though I want to say this is a bug, it would be nice that web had a set percentage, customizable in the config, either in general, or per catacomb style.
- We are limited to a set selection of huts, per say, that appear at the top of the catacomb. These are the buildings that you see at the start before climbing down to the first floor of monsters. There is no way to add schematics to customize these. Though we can edit the area after generation, the protection boundaries are set. Which then requires an additional worldguard region.
- Same as above, the rare/unique rooms are hard set, and would be nice to add some variety. I have no clue how hard this would be to add some more rooms in, along with each room having a percent chance.
- Add in a command variable to the /catacombs delete CatName. Currently it defaults to replacing everything and filling in the rooms with Stone. If creating in, let's say the Nether, it would be nice to add at the end the name of the block to use to replace with, instead of stone. Such as the Nether, it would be Netherrack, or using the EmptyWorldGen (currently for testing in) with Air.
@EmoPandas Yes you are correct, I thought about the issue of what blocks to put the redstone dust and torches on when a dungeon is built through air. You'll be glad to know that I but some options in for this. I didn't fix it for generally because I didn't want to make the floor any deeper than it already is for other people who generally build into rock.
You need to turn the underfill option on in the config file. You may also need to increase the floor depth by 1 (to 4) (not for the secret doors which will should still work with 3 because the torch attaches to the side of a block, but for the traps).
i love the plug in, but i started a new map and im getting an error when trying to do anything but /cat. (IE /cat plan, /cat ? /Cat list)
"Exception Trapped Java.lang.Nullpointer exception"
Any idea on how to fix that?
I have been testing your mod and you need to add the blocks that you lay the redstone on for the secret passages traps etc etc that get generated with the map. sometimes you will get this bug when generating on ground but this will allow you to generate floating catacombs! Other than that awesome mod! will be testing out the new update!
LINK
All of these are broken because the redstone gets placed on a empty block and the generator does not place a block for the redstone...
iron sword with sharpness3 (damage_all.3) > unenchanted Diamond Sword
@LordPhrozen Glad the new version of eco creatures got the combat going but it still doesn't sound right. How much damage do you do per shot. Regular diamond sword damage is 3.5 hearts (aka 7 hps). You should only be able to one shot, a zombie say, if you are doing 25 hearts of damage.
The percentage reported during swing is the mobs health, are you saying that is negative? Do you have any other plugins that change creature health?
Seems to have been a minor conflict with eco creatures, updating their plugin fixed things.
Now, I'm sure people are going to ask this, so i'll do it first:
How about an option to have advanced combat server wide? :]
Also per dungeon We should have a global HP / damage buff for creatures in that dungeon. My players have tons of top tier gear, and are demolishing creatures.
I dont give myself items, here is my current equipment layout : Iron Helm- protect all 2 Iron Chest Iron legs- protect all 2, Diamond Boots Iron Sword, Damage_all.3
Solo, I'm one-shotting just about everything.
Side note : Heroes doesn't havea 1.0.0/1.0.1 version out yet, cant really test :P
@LordPhrozen Strange. The fact that the fishing works means you must have the advanced combat on. So after that it all comes down to how the monster spawns. Can you confirm the monsters are spawning from a spawner inside a protected/enabled catacomb? Check you can't destroy the walls, check '/cat which' Also it does sounds from the description like Worldguard can adjust Entity damage so you might also want to try without that briefly. If you can confirm it is interaction with another plugin then I can probably install it and resolve the conflict.
No block, no messages, no wild swings, no advanced combatant all, cept fishing heals.
I dont run any other combat plugins. Just worldguard showcase, etc.
@micdoodle8 I don't know how well the features interact with 'Heroes' you'll have to try and let me know if there are issues.
@LordPhrozen Are you getting the wild swing messages when you attack too quickly? Are the zombies going up in level and toughness when there are more of you? A clue is it will say ZOMBIE(2) for a 2nd level creature etc. A zombie has 50 hps times by it's level so with a diamond sword it's going to take 7 or 8 swings each to kill (in leather armour).
Does this support 'Heroes' by chance?
Ohh, so I was doubly wrong.. :)
Advanced combat sounds interesting. I'll have to try it out.
Testing 1.1 seems unable to turn on advanced combat. flags on. healing fishing pole works, but the combat attackspeed debuff seems failed, as does monster hp. we're slaughtering them like crazy
Can we get an external link since curse hasnt approved?
Released another new version of Catacombs (v1.1) with an option to enable the all new Advanced Combat system for people to help me play test. See AdvancedCombat for all the details. Be warned this is alpha code.
@Nori_Silverrage The Blockheads are an English rocky/funky/punky band originally fronted by the late great Ian Dury. The fans of the band also generally refer to themselves as Blockheads as well, which over here generally means a stupid person (www.theblockheads.com). So that's the origin but with an obvious link to the blocky nature of everything in Minecraft.
@Blockhead2
Is your account name (blockhead) in reference to Charlie Brown or just the blocky heads in MC? ;)
Edit, its here... 9 hours to posting... Hmmm, /me wonders what curse does for those 9 hours.. ;)
@Blockhead2
Add another hour on to that... Crazy... Sometimes I like Bukkit Dev and sometimes I find it annoying... Its much easier to find stuff on Bukkit forums than on here too... :|
Hopefully it'll be approved soon.
@Nori_Silverrage Not sure how long it usually takes to approve an upload. Been 7 hours on this one so far :(
Sweet! New release! Thank you! How long does it take curse to show the upload? :)