BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
@predawnia
It should take double the normal number of hits for the mobs listed under double-health. I don't really know why that would not work as it should can you file a proper bug report and post your config file please ? :)
Is it normal for Zombies to survive at least 20 hits with a diamond sword during blood moon? I Experience this in version 0.7.5. Skellies die as expected tho.
I have a problem with the mobs not taking damage with swords and the swords not taking damage as well during a bloodmoon but arrows work fine!
Should make the moon turn red, and have a red tint over everything. :D
Good plugin! Tested it some minutes ago and i like it. Can't wait for the other improvements :-)
Pretty nice mod. Really looking forward to Weeping angel Enderman.
@wide_load
Kk I'll try that and see thx
@happypumkin
Maybe, you could always disable the super-creepers feature.
Will this mess up the anti explosion plugin i use to make creepers not damage land?
Another reminder to everyone,
Suggestions should be made by creating a ticket.
Any suggestion or bug report posted in the comments will be ignored.
I hope you've blocked mobs from breaking chests open? I know it's unlikely, but when it happens it could be a disaster in lost items.
Can you make it so that mobs can "smell" players? Meaning they can locate players who may be hiding. For example, the zombie outside your house can't see you, but he starts busting through the wall anyway. Also maybe double the monster spawn rate underground during bloodmoon?
hey,
could you make the moon actually turn red during bloodnights using spoutcraft? that would be very awesome
Pim
Well wasn't that a fast fix? :D I seriously didn't think you'd update it that quickly or take my notes seriously...
Sorry for doubting you man, going to check it out right away!
Well, I tried to help you out to see if the was a method of getting the servers Moon phase, but was unsuccessful. Would be nice if on the New Moon was the Blood moon. Just a thought nice plugin.
@FudgePoly
File a ticket if you think you found a bug.
Using CraftBukkit Build #1518 and BloodMoon 0.7.2, I'm face two major issues:
1. Health does not display normally, or it just doesn't work well. I got damaged normally by fire, but my health did not regenerate at ALL after the fire stopped and I made sure my food bar was full.
2. There is absolutely NO KNOCKBACK! You hit monsters and they flash red, but they do not knock back like they do in vanilla play. This is a deal breaker as far as I'm concerned, it unbalances the gameplay terribly during a blood moon and leaves players with no chance of survival agains, say, a creeper, as they can't push it back to avoid the explosion.
@Shirou7000
Looks good.
My world name is "world" so I've set
affected-worlds: [world]
Have I done it right and everything will work? (The Blood Moon will auto ignite?)
Btw. AMAZING! Plugin ^.^ I want more like that <3
And bug reports or feature requests posted in the comments will be ignored, use the ticket system.
http://dev.bukkit.org/server-mods/bloodmoon/#c65
http://dev.bukkit.org/server-mods/bloodmoon/?comment=67
ditto.
EDIT:
just make spiders run faster than players can sprint, including cavespiders. when notch updated spider speed but hadn't given us sprinting yet, spiders became my most feared monster because i couldn't outrun them.