BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
@worstboy32
You don't need the ' around the world names.
@Afforess
It would, but what about people that want to use their own texture pack, and people that want to use other client mods ?
This plugin looks great cant wait to see it work! But i tryed to install it and it was enabled. After i edited the config (i had only 1 line to edit) it would not load anymore. And im getting this error.. Anyone who knows what to do?
2011-09-01 05:37:51 [SEVERE] Could not load 'plugins\BloodMoon.jar' in folder 'plugins': while scanning a simple key in "<reader>", line 3, column 1:
--WebKitFormBoundaryIiatWRWY ... ^ could not found expected ':' in "<reader>", line 4, column 1:^
bukkit 1060 bloodmoon 3.1 config:
I have a some ideas for the next version (two to be exact).
1 - Hostile mobs have a higher spawn rate.
2 - Spiders have a chance of "poisoning' the player, causing them to take half a heart of damage for 1-20 seconds.
Just a thought, it would be really cool if you used Spout to actually change the color of the moon texture to be blood red on blood nights.
Zombies being able to break into your house is actually rather scary !
@BattleGroundxx
That is already done for 0.2, hoping to get that up tonight but I have a million things to do at the moment :(
LOL I've installed this plugin and i haven't seen it in action yet can you add a command that would start a blood moon event (temporarily or course)
@wide_load
ok
@telephonekiosk
I can make that an option in the config file.
@deleted_7372851
It's a 10% chance per hit ;)
I will make everything configurable anyway :).
Hi, works great and makes it much harder however, if you could can you take off the Small chance of your sword taking massive damage with each strike or have it toggable on/off as I don't really like it and I used both a diamond sword and an iron and they both went and that was killing 4 mobs, 2 spiders, 1 zombie and 1 skeleton so Its not really a small chance. Thanks
@wide_load
Sorry, I know nothing about making plugins, so I don't know what is/isn't difficult to do when making them :l. Would it be possible to add config options for which blocks they're able to break? (eg, able to break dirt but not able to break obsidian.)
@telephonekiosk
The idea is to make survival a lot harder, WorldGuard is for protecting creative stuff.
I have to work out how to make zombies break blocks before I can even begin to look at WorldGaurd, the problem is that everything to do with modifying the behaviour or a mob has to be done outside of Bukkit by overriding methods of the respective entity's class. All this means that it might not even be possible to use the WorldGausr APi, and if it is it is not likely to be easy.
@wide_load
well, the whole point of Worldguard is to protect certain areas from being destroyed (eg a town at spawn.) I think most people would like if you made it so zombies couldn't destroy block in areas protected with the Worldguard plugin, but that's just my opinion. :)
@telephonekiosk
Okay so config for everything, and no zombies will be able to break any block but not ones that randomly walk in to, only if they are focused on a player.
@BattleGroundxx
I am :D and thanks.
@BattleGroundxx
Use the ticket system to report bugs.
If you open a new ticket there is a template which you need to fill out.
@wide_load are you jacek from bukkit? this is looks awesome just like blood moon from terraria!!
@wide_load
How often Bloodmoon happens, whether I want a Creepers to be charged or all skeletons to shoot twice as fast, etc..
Also, when you give zombies the ability to break blocks, will you only allow them to break blocks in non-Worldguard areas?