BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
Cool, awesome, epic!
But block breaking doesnt seem to work D:
Any word on when the plugin will be updated for 1.2.4? Or is it already compatible?
Any updates for 1.2.4 in the near future? :/
@wide_load
Kk thanks
@kyela13
When a beta is available.
I've tried with 1.2.4.R0.1 and got a lot of errors. And the spawn was just a black screen of floating nothingness. My server loves this plugin. If you could fix it, please do.
@Tough_Love
Try it.
@predawnia
Well observed.
Not usable in 1.2.4.R0.1 :(
Does this work with 1.2.3 yet?
@wolfenit415
That is an issue with Bukkit, there is no fix unfortunately. It won't cause any harm, just makes the log file a little hard to read :(
Ive tried to use this a couple times now but it spams the console non stop about fetching add packet for every monster over and over. it never stops any ideas?
@Lumireaver
That would be a little awkward given the way it's implements. The double HP feature actually half the damage that a player does. So setting it to a random fact will probably make mobs never die due to rounding errors. I'll give it a go though.
I had the idea of adding special mobs, since I found a way you can add the potion effects to entities. So there could be special poison zombies or exploding spiders etc, and the cool bit is they would actually look different :)
Tried it for a while and I love it. I absolutely love it. I have a suggestion though. Could BloodMoon mob HP be a little more configurable? Just an option for triple HP would be nice, but "+/- X" would be ideal. Also could BloodMoon zombies be given a poison chance? Two little things I'm sure people would enjoy.
Something a little more complex, which I don't feel is nearly as important...could you make it so that each BloodMoon a specific type of mob/s is/are chosen to be buffed. IE: Zombie BloodMoon, Skeleton BloodMoon, All-Mob BloodMoon?
Also is it possible to spawn unnatural mobs with this plugin? A cave spider BloodMoon, or feral wolf BloodMoon would be pretty neat.
@Hydroblue
Did you even try it ?
Please update to CraftBukkit 1.2.3-R0.3! My server really needs it! Please!
You should add a command to enable the blood moon in a running server, it's annoying modifying the config every new world.
SO yea, this thing isn't working at all. I'm using PermissionsEX, added the bloodmoon.command.bloodmoon to my username, and even tried typing /bloodmoon directly into console. Both the console and in game chat say that /bloodmoon are not commands. typing /help reveals that /bmoon is a command, but when typed (in both) absolutely nothing happens.
@ramsydk
There won't actually be a noticeable performance hit unless you have a very bad server.
I noticed you mention trying to disable break-blocks to up performance, have you tried consulting with the author or looking at his method of breaking blocks with zombies since he has no performance hit with block-breaking?
Just wondering, since I believe the breaking of blocks is one of the nicest features of bloodmoon.
@meatwadathf
File a ticket if you beleive there is a bug.