BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
@wide_load ah, ok. thank you :)
<<reply 750050="">>
Thanks :D very nice to hear my work is appreciated. I will look into compatibility with that plugin, it is probably to do with the way I made the explosions larger ;)
@wide_load i am still having problems, but thats not why i came here.
even though it spams the console, and things CANT break through walls, i very much like the plugin. it adds a new dimesion to the game, and, if with another plugin called creepersday starts its invasion too, i get loads of massive hole-tearing creepers setting things on fire! i love people going to bed and haveing a creeper spawn next to them, anihilating the bed and the house. people now often hide in their house in the blood-moon, and WITHOUT wall-tearing spiders still get their house kaboomed by creepers, then the zombies come, and with another plugin again, skeletons sometimes get headshots, and kill you. end of player. also, i find in bloodmoon the mobs stay in groups (of one mob normally). the coast looks clear, then about 50 zombies come round the bend. i learned quickley not to blindly run around corners and run into about 50 zombies. this is lovley.
just a suggestion, maybe you should make it compatable with the plugin creeperrepair, so the bloodmoon creeper holes will repair, instead of greifing the map.
other than that, i could not have hoped for a better plugin.
thank you.
<<reply 749429="">>
There is a list of mobs, delete the ones you don't want form that list.
You are adding the blocks in a way that is not correct, without seeing the config file I can't tell you what you are doing wrong.
The error you posted was only the first line, there should have been more that followed it.
<<reply 749051="">>
Remove the other mobs from the list and add the blocks, if it's not working lookup how to use .yml files ;)
That error is not very much use without the rest of it ;)
<<reply 748383="">>
Have you added your world to the config file ?
@wide_load
thanks for the info :)
<<reply 743008="">>
This is still on my big list of things that need developer love. It's going to get a lot more good soon, extended view has been planed for longer than I can remember.
Could you please integrate a bigger focus range? Would be perfect for the Zombie Survival Server im making.
@wide_load
1.Sever :P
Every open Sever need to enter / BloodMoon?
3. So.. "Could not pass event CreatureSpawnEvent to BloodMoon" Is bug?
<<reply 729562="">>
SV ?
There is no such thing as a month in Minecraft. If you set always-on there will be no announcement.
File a ticket.
Sorry, would like to ask
I set the
affected-Worlds: [Word]
always-on: ture
bloodmoon-chance: 25
1. Every open SV need to enter / BloodMoon?
2. When the blood months to come, gamers will be seeing the error message?
3.Why has there been warning "Could not pass event CreatureSpawnEvent to BloodMoon" ?
THX :P
<<reply 725640="">>
Yup :)
Awesome plugin!
Is the "bloodmoon-chance: 14" a percentage?
<<reply 721470="">>
That is not a bad idea ! I will see what I can do in the next version.
Hey wide_load,
I love this plugin and I have some suggestions for it:
.) Can you make it possible that Nether mobs spawn on Bloodmoons? .) Can you make it possible that "aggressive" Giants spawn on Bloodmoons? .) If Ghast are spawning on Bloodmoons, would it be possible to disable that their shots destroy blocks? .) If Blazes are spawning on Bloodmoons, would it be possible to disable that their shots ignite players/buildings?
<<reply 719652="">>
:D
im sorry ima noob... it says bloodmoon is not vaild for this world when i do /bloodmoon please help
Nevermind :) i forgot ti insert the world(s) i wanted it to be enabled it for
@Eoden13
I will offer a way for other plugins to find out if the bloodmoon is active, but it has to be up to them to implement the rewards. AT the moment you can turn on double-exp to make mobs drop more xp.
Is there a way for this to give money rewards for killing creatures and more during bloodmoon? Currently using mob bounty but players are whining because the bloodmoon is to hard and they want more money during the bloodmoon...