Color Codes
Supported Color and Formatting Codes
Color | Color Code | Common Name |
---|---|---|
█████████ | &0 | Black |
█████████ | &1 | Dark Blue |
█████████ | &2 | Dark Green |
█████████ | &3 | Dark Aqua |
█████████ | &4 | Dark Red |
█████████ | &5 | Purple |
█████████ | &6 | Gold |
█████████ | &7 | Gray / Grey |
█████████ | &8 | Dark Gray |
█████████ | &9 | Indigo |
█████████ | &a | Lime Green |
█████████ | &b | Aqua |
█████████ | &c | Pale Red |
█████████ | &d | Pink |
█████████ | &e | Pale Yellow |
█████████ | &f | White |
Format | Code | Common Name |
---|---|---|
Magic - makes the distorted-looking, constantly changing text | &k | Random |
Bold | &l | Bold |
&m | Strikethrough | |
Underline | &n | Underline |
Italics | &o | Italics |
Reset - Resets all text effects, including color (turns color white) | &r | Reset |
WARNING: If a color code is used after a formatting code, the formatting code will be disabled beyond the color code point.
Quote from MinecraftWiki:&cX&nY (&c X &n Y)
Would be seen as: XY, where as
&nX&cY (&n X &c Y)
Would be seen as: XY, and
&cX&nY&rZ (&c X &n Y &r Z)
Would be seen as: XYZ
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