Apocalyptic
Apocalyptic
There are currently 2 facets to this plugin. The first is the nuclear fallout, which contains many parts, and the other is pretty much old Apocalyptic, making zombies deadlier. They can both be enabled separately, allowing for complete customization!
|||| Fallout && Zombies ||||
Tutorial
Configuration
Installation
Commands & Permissions
Servers
- itchydog.itchy-dog.co.uk
- smp.projectbuilder.info
Want your server up here? Just ask!
Request a Feature
If you want something to be added, create a ticket and mark it as a feature.
Build Server
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
obscurehero has kindly started building Apocalyptic on his Jenkins server. You can find it here. It's not fully set up yet, but it will be soon.
Report a Bug
If you found a bug, check the tickets to see if it's been addressed already. If not, feel free to create a ticket about it. Please be sure to use proper grammar and spelling, and include the steps you used to replicate it.
Are you a Programmer?
This plugin is open source, so feel free to contribute to the repository on GitHub, which you can find here. I will accept most things, but try and keep it on-topic and with good standards like indentation and variable names.
Resource Pack
This plugin includes a resource pack. It should be sent to the client when they join. If you are having problems with that, here is the texture pack on Curse: http:minecraft.curseforge.com/texture-packs/apocalyptic-textures/
WARNING
After and including 2.3.6, this plugin is heavily version-dependent! It will not work for any Minecraft versions it was not built for!
Troubleshooting
You got an error! Oh noes! Follow these steps:
1. Make sure you have SQLibrary installed (Seriously, this is the #1 issue I get)
2. Read the stack-trace (the massive blerch of text Bukkit spits out when you try to feed it my plugin)
3. If the error you have is an UnknownDependancyException, here are some more steps to help you with that.
4. If it is an IOException, you may have messed up file permissions.
5. Comment. Give me the ENTIRE stack-trace (use pastebin), and tell me what you were doing when the error occurred (starting up, getting killed by a zombie, etc). Also, please respond to me after I help you. A simple "Thanks", or "That worked" will annoy me less then you leaving me hanging.
NOTICE
This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:
The plugins version checked
Downloading of the plugin files
Launching of the plugin files downloaded
You can disable the check and/or automated download via the configuration of this plugin.
The plugin may also make a connection to "api.mojang.com" to get UUID information. This is essential for the plugin to operate and may not be disabled.
Donate
Donate using Bitcoin:
1K22sQN8u2tffthEtcRnzfR4RK5mE4uMzo
@awesomefacecreeper
I want to make an Apocalyptic zone in a "semi-roleplay" map. Can U add worldguard features for make this? (if my language is wrong, excuse me, im spanish)
@mikee923
The config works so that each world can be configured separately. I will write the config guide today.
@BB0YKA0S
Excuse me?
hi cool plugin! is there a way to disable these in certain worlds? For example I have a faction world, anarchy world, pvp world and a wasteland/fallout world. I would like it so that this only works on the wasteland/fallout world?
Any help is appreciated! THANKS!
@awesomefacecreeper
Thanks! The health and speed things are the things I could use the most, more the speed as I don't really want players to be able to just walk away like I said. And yes, all of the players that i've had get on to test were enjoying the plugin a lot, and I hope this plugin stays around for a while.
worldguard regions
@TheWreckingCrew6
Change the amount that spawn in a horde. Your server should be saving logs to a file named server.log, in the main server folder. Look at that for any relevant errors.
@Pepper_coco
Thanks. :D It makes me happy so many people enjoy this. I will work on your ideas tomorrow.
Was running this on my server. 5 minutes in, people start complaining that there are to many zombies, and there are WAY to many. Server crashes. Didnt even have time to get logs.
@awesomefacecreeper
No worries, that wasn't the main thing I came to this plugin for anyways, was just something extra.
But I do have a few suggestions for the zombies part of this plugin
1. Ability to choose whether or not zombies burn during the daytime 2. Ability to make zombie speed higher than what it is now. I know you can put any number in, but it seems at some point they can't go any faster. I just want to be able to make them fast enough so players can't just walk away from them. 3. Have the option to change whether or not zombies will drop items if they arn't killed by a player 4. Have the option to change the zombies health.
I do appreciate the hard work you put into this plugin, and I, along with my players are enjoying it so far! So I thank you for that, these are just suggestions that i'm sure more people would want in the future, and that could enhance the plugin.
@Pepper_coco
I don't know what could be causing this, sorry.
@awesomefacecreeper
Yeah, it seems adding the more RAM really helped with the world generation stopping at a certain point, but the chunk errors are still there unfortunately. Here's a pic before and after a server restart. It seems all discovered chunks that are like this seem to be fixed after a server restart. Also, if a player logs out with one of these chunks within range an NPC of them is left, and when they log back in they only see blue or white.
http://imgur.com/DZ4MuCf,hppOUyf#0
http://imgur.com/DZ4MuCf,hppOUyf#1
@Pepper_coco
Probably, actually. Java's garbage collection isn't amazing.
@awesomefacecreeper
Hmmm, could it be a problem with RAM maybe? I only have half a GB on my test server, would adding another half help? It also seems that if you go so far the world just stops genning. After a restart it will start genning some more for a while, then it comes to the same problem after walking a while some more.
@WillMillerAK
Here are some. Please note I fixed worldgen in 2.2.5 to be like this, but it is not on bukkitdev yet.
@Pepper_coco
I think that might be 1.6. I heard something about it introducing chunk errors. If not, I don't know what could be causing it.
Nevermind, was just an error with the multicraft panel it seems. Did find one more issue though and it does involve terrain generation. When I fly around the world it seems that there's a chunk error every once in a while. I can fix these by simply restarting the server, but I can't go around the whole world doing this. So is this an issue also on the fix, or is it just another problem with me?
Ok, I do have a problem now (I fixed the error issue earlier).
Only part of the actual fallout map is getting loaded. Once you go and load more chunks the world begins to turn into a normal world. Is this my doing? Or is there something wrong
@Kazey123
I'm not sure I have one yet. I'll add one soon.
@Pepper_coco
That is a known problem, which will be fixed in 2.2.4. The bukkitdev admins, I think, are being slightly passive-aggressive towards me because I talked back to one of them. I put in the file for approval over a day ago and it still says "Under review". Sorry.