Apocalyptic v2.3.7

Details

  • Filename
    Apocalyptic.jar
  • Uploaded by
  • Uploaded
    Aug 10, 2014
  • Size
    101.65 KB
  • Downloads
    4,965
  • MD5
    5e20a3eb4431b3c0b2129b8d885f9acd

Supported Bukkit Versions

  • CB 1.7.9-R0.2

Changelog

  • ==== 2.3.7 ====
  • Zombies no longer burn in daylight
  • Better cave generation
  • ==== 2.3.6 ====
  • Add command to give Hazmat armor
  • Add option to use dirt as top layer
  • Add UUID support
  • Implement zombie move speed
  • Fix schematic bug
  • Chests in schematic files will now be populated as per the world file
  • ===== Patch #1 =====
  • Fix bug if armor has ItemMeta but no display name.
  • ==== 2.3.5 ====
  • Fixed crashes on world generation.
  • Changed texture pack to Curseforge link.
  • Acid rain damage now says "Acid Rain".
  • Acid rain doesn't damage in biomes without rain and snow.
  • ==== 2.3.4 ====
  • Add configuration for oases and abandoned houses
  • Fix NPE when wearing non-hazmat armor
  • (obscurehero) Fix language errors.
  • ==== 2.3.3 ====
  • Added diamond/leather/iron/gold hazmat armor.
  • Some internal and balance changes.
  • ==== 2.3.2 ====
  • Re added resource pack support.
  • Made it so zombies cannot spawn within 16 blocks of a player.
  • ==== 2.3.1 ====
  • Fully implemented WorldGuard Regions support
  • Added Schematic generation (Requires WorldEdit)
  • Fixed SQL errors
  • Switched to new language file system.
  • ==== 2.2.10 ====
  • Fixed a few bugs
  • Added configurable radiation cures.
  • ==== 2.2.10 Beta ====
  • Fixed strings.properties not appearing
  • Radiation now uses metadata
  • Updated Updater
  • ==== 2.2.9 Beta ====
  • Fixed bug related to zombie health
  • Not Yet Fully Implemented WG regions support
  • Preliminary code for zombie grabbing
  • ==== 2.2.8 ====
  • Switched to Perlin noise for worldgen
  • Added (untestested) anti-zombie-conflageration
  • Kept hazmat pieces from being crafted in non-fallout worlds
  • ==== 2.2.7 ====
  • Fixed exception when zombie targeting in non-enabled worlds. (Sorry)
  • Started adding WorldGuard region support.
  • ==== 2.2.6 ====
  • Added permissions
  • ==== 2.2.5 ====
  • Fixed world generation
  • ==== 2.2.4 ====
  • Fixed NPE when zombie targeting in non-configured world
  • Added configurable auto-updater.
  • ==== 2.2.3 ====
  • Removed (broken by minecraft) resource pack to comply with BukkitDev rules.
  • ==== 2.2.2 ====
  • Updated to Resource Packs.
  • ==== 1.5.2:1 ====
  • Completely rewrote. Check documentation.
  • ==== 1.4.6:1: ====
  • Added range for extra zombies
  • Added option to keep zombies from burning in sunlight
  • ==== 1.3.1:6: ====
  • Fixed config rebuilding on startup
  • Added more configuration for spawning.
  • Fixed configurable zombie aggro range.
  • ==== 1.3.1:5: ====
  • Fixed zombie spawning. HUGE ERROR please update
  • Made zombies being faster actually working.
  • Added PluginMetrics
  • ==== 1.3.1:4: ====
  • Fixed config reloading unnecessarily
  • Made aggro range of zombies configurable
  • ==== 1.3.1:3: ====
  • New versioning system.
  • Added more configuration.
  • Added another zombie effect (Poison)
  • Made zombies faster.
  • Fixed unkownMajorMinorVersion error. (Now use 64 bit version or 32 bit version depending on your setup)
  • ==== 1.1: ====
  • Fixed nullPointerException on startup

Built with 1.7.10.