AntiPvPLogger
I decided to get off my bum and re-code AntiLogger completely. This time it is a lot more efficient and so far no dupes/glitches!
AntiPvPLogger is one of the most advanced CombatLogging plugin. It will solve all your problems. (Relating to combat logging). When a player logs out (By default) A.P.L. will spawn a clone NPC of that player for 15 seconds. If there are players nearby. Other players can then kill the NPC and get the loot. When the player logs back in his inventory will be cleared and he will be sent to spawn.
Thanks to everyone who has helped with this project. Whether it is if Bug reporting, suggestions, or beta testing. Thanks.
Here are some features:
- When a player logs out it will spawn a NPC clone of your player for 15 seconds. Only if there are enemies nearby.
- Config to edit options relating to the NPC spawn style.
- When you kill an NPC it drops the players items, and when the player logs back in their inventory will be cleared and they will die.
- Config option to make the NPC fight back.
- Configurable distance for detecting nearby players
- Does not spawn the NPC if they player is in Creative.
ChangeLog:
- Added configurable distance for detecting players.
- Added a bypass permission node: "antilogger.bypass"
- Removed fighting back option.
- Fixed inventories disapearing glitch.
A VIDEO THAT NEEDS AWARENESS
http://www.youtube.com/watch?v=6KEMCNAR504
Can we have some sort of update on if you're going to update the plug in to 1.3? It would be greatly appreciated.
@Stevensaurus
yes.
When will you get this updated for 1.3.1.?
I'm willing to assume this is broken on 1.3
Brilliant plugin, better than CombatTag. Looking forward to 1.3 update :)
not working on 1.3.1 any eta?
@Fluxty It wasn't really working correctly and it simplifies the code. @Stevensaurus
Yes, it is. In the config you have to set npc spawn distance to 0 if you want it to only spawn in they're in combat. Other wise it will use both.
@Stevensaurus No thats Heroes with combat
I see on a lot of servers that they have something that says "You are now in combat!" and "You are no longer in combat!", and it only spawns an NPC if they have been in combat recently. Is this that plugin?
Why did you get rid of the NPC fighting back config option?
@vortechjsbz
Do you have Citizens? Or Authme of some sort, try removing DeathTPPlus and see if it works.
@DylanHolmes
The NPC is not taking damage.
@vortechjsbz
Hmmm... I looked at it and I couldn't find anything in particular. What exactly is going wrong with yours? No drops?
@DylanHolmes
http://dev.bukkit.org/server-mods/deathtpplus
Very likely, it has to do with player deaths.. What can I do to help?
https://github.com/lonelydime/DeathTpPlus/tree/master/src/com/lonelydime/DeathTpPlus
@DylanHolmes
I am not sure, does your server have any plugins that deals with inventories or NPCs
@Gianex
How far it checks if a player is nearby in order to spawn an NPC i removed the fight back option.
@DylanHolmes
yes.
Config option to make the NPC fight back.
Where can I configurate that? This is the only thing I get in my config:
npc: spawn: distance: 15 time: 15
Btw: What is distance?
Thanks!
@vortechjsbz
DeathTpPlus? What does that do? That might be so.
@kosho1234
Yes in the config, under npc.spawn.time.