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Meat!

Animals Drop Meat



Notice: This page only covers the most notable features and additions,
for more details refer to the change-log!



http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/6/65/Hunger.svg/18px-Hunger.svg.png What version to choose?

All versions are safe to use - It's simply a choice of how many features you want!
If you don't want the auto-update or any customization options you can safely stay on v1.0.
(Versions in parentheses are not recommended - consider a lower/higher version instead.)

 

Version 1.0

No commands, no permissions, no config, no performance bloat!
Just install and you are ready to go!

Choose this version if you want the simplest most reliable version possible!

(Version 1.1)

/animaldm check and /animaldm download command to check for / download updates.
By default only OP can use these (requires the animalsdropmeat.update permission).
Will auto check for updates unless CheckForUpdate is set to false in the config.
(Has tab-completion for convenience.)

Version 1.2

It is now possible to tweak the drop-rates in the config.
(Baby animals drop half of the specified quantities rounded down.)
So for convenience /animaldm reload has been added (permission: animalsdropmeat.reload)
The system for specifying drop-rates isn't instantly obvious. The chance to drop a specific quantity (Qty) is that quantity's Rate divided by the sum of all Rates.
For example: to make 60% chance of drop quantity 1, and 20% chance for zero drop and quantity 2 drop, do:

  Sheep:
  - Qty: 1
    Rate: 3
  - Qty: 0
    Rate: 1
  - Qty: 2
    Rate: 1

Sum{Rate} = 3+1+1 = 5 which gives: 3/5 = 60% for Qty:1 and 1/5 = 20% for Qty:0 and Qty:2.
To disable drops completely, make a single quantity zero entry with any rate (preferably zero) - or set all the rates to zero. Completely removing an animal from the config will only cause it to be re-added with default values. Which brings me to the default values, these are:

  • Horse: Qty 2 : 50% , Qty 1 : 25% , Qty 3 : 25%
  • Wolf: Qty 1 : 100%
  • Squid: Qty 1 : 100%
  • Sheep: Qty 1 : 67% , Qty 2 : 33%
  • Ocelot: Qty 1 : 100%

Version 1.3

Same as version 1.2 except animals dying from fire drops cooked/grilled meat.

(Version 1.4)

All animals now drop properly named meats!
Meat names configurable, with these default names:

  Horse:
  - NameRaw: Raw Horse Beef
  - NameCooked: Horse Steak
  Wolf:
  - NameRaw: Raw Dog Meat
  - NameCooked: Dog Steak
  Squid:
  - NameRaw: Raw Squid
  - NameCooked: Fried Calamari
  Sheep:
  - NameRaw: Raw Mutton
  - NameCooked: Grilled Lamb Chop
  Ocelot:
  - NameRaw: Raw Cat Flesh
  - NameCooked: Cooked Cat Meat

Renamed meat stack separately from "vanilla" meat of course.
(Using an empty custom name will make it drop vanilla meat just as in previous versions.)

Version 1.5

Added the correct smelting ("cooking") for the custom meats that I forgot to add in v1.4...
(Cooking custom raw v1.4 meats would always yield vanilla cooked meats - only death by fire would yield the intended custom cooked meats.)

Version 1.6

Added the ability to configure meat types for all the drops.
- Want horses to drop pork instead of beef? - Sure!
- Want cats to drop fish? - Do it! You're the boss now!
- Want that horse pork to turn into chicken when u cook it? - Um, I guess... (but this is not recommended - see the change-log for details).
Added meat-drops to Villagers: "Raw/Grilled Long Pork", 50% chance each for qty:1 / qty:2.

Version 1.7

Added meat-drops to Bats, Spiders, Cave Spiders, Creepers and Witches!
- See the new Meats-page or the change-log for drop-rates and details!
Added support for using rotten flesh as a meat-type (used by spiders by default)
- Will add optional support for cooking vanilla rotten flesh in the next version of ADM.
- Already using a plugin to let you cook vanilla rotten flesh? Set "CancelVanilla: false".
Added "Consumption Substitution"!
- Replaces the effect of consuming an item with the effects of a different item.
- Can for instance be used to "consume" rotten flesh without food poisoning.
... By technically consuming a different item instead of the rotten flesh.
- Can be disabled in the config (however rotten cooking requires it enabled to work properly).
- Less hunger / saturation restored from meat from smaller animals like Dogs and Cats!
... See the Meats-page for the new properties of dog and cat meats.
- Consumption Substitution will be configurable in a future version...

Version 1.8

Added meat-drops to Giants and Ender Dragons!
- See the updated Meats-page for drop-rates and details!
Added support for using salmon as a meat-type (not used by default).
Added support for using clownfish as a meat-type.
Added optional support for some vanilla meat cooking: (all enabled by default)
- Vanilla rotten flesh --> "Broiled Rotten Flesh" ("Animals.Zombie")
- Vanilla clownfish --> "Baked Clownfish" ("Animals.Clownfish")
- See the change-log for more details.
Added configurable "Stack Splitting" ("Advanced.StackSplitSize") (1-64)
- Because it's no fun if the Dragon / Giant drops a single big stack!



(Source is included in the .jar :: Stats here: mcstats)


Some of the assets (or parts thereof) on this page is copyright Mojang AB


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