Hey im asking kindly for you to add something in, or to tell me how to use something, but I need it where they only get the effect if they are wearing a matching set. We have been looking for a plugin for weeks now that would do that, and I havnt found one. If you would kindly edit that in, tell me how to use that, or link me to a plugin that has that and this, I would very much appreciate it
Will someone help im using 1.7.9 and particles are not working. It says added effect But the particles are not showing
They work fine for me. I even loaded the plugin while the server was live. I guess there are only 4 particle effects you can add:
"ENDER_SIGNAL", "MOBSPAWNER_FLAMES", "POTION_BREAK", "SMOKE"
So doing
/aieadd ENDER_SIGNAL
adds it to whatever item you're holding.
I install the latest version of AIE 1.7.2 v1.4.1 for CB. I have CB v1.7.2 and when I run my server and then join all it says is: Unknown Command. So how do I get this to work?
Could you make it so in the config file you can adjust the speed of the particles? I'd like to increase the speed to have the particles pop-up constantly rather than every 2 seconds or so.
Do you think you could make it so items could ALSO give other players item effects if you hit them with it, if not do you know any other plugins that do? thanks!
@red0fireus
Are these effects directly listed in the Bukkit API?
@Nxtter
My code is open source. Even if you are a beginner, you can play with the code in my github.
However, I don't think my code is built for your suggestions.
The implementation should not be too difficult (I think). Find what PlayerEvent takes in for things similar to consumption interaction, and add effects to players when events fire. You may want to add a scheduler to disable effects after certain amount of time. But there might not be something like consumption event, so workaround may be needed (which complicates things a lot).
Hi! really good job here dude!
I was making a plugin like this on my own, and i just have to add a thing here, effects on food that apply when eaten, it would complete this good work.
I hope u consider it since im a begginer coder and it's being pretty hard for me to make it.
Is there anyway to add things such as flying when equipped? If so can you please add it? Thanks.
For some reason this plugin isn't compatible with the plugins I have on my server, would you have any idea why? ty :D
Does this work in singleplayer, if so, how?
Is there any way to hide the message it gives when you hover your mouse over the item?
Hey im asking kindly for you to add something in, or to tell me how to use something, but I need it where they only get the effect if they are wearing a matching set. We have been looking for a plugin for weeks now that would do that, and I havnt found one. If you would kindly edit that in, tell me how to use that, or link me to a plugin that has that and this, I would very much appreciate it
They work fine for me. I even loaded the plugin while the server was live. I guess there are only 4 particle effects you can add:
"ENDER_SIGNAL", "MOBSPAWNER_FLAMES", "POTION_BREAK", "SMOKE"
So doing
/aieadd ENDER_SIGNAL
adds it to whatever item you're holding.
Will someone help im using 1.7.9 and particles are not working. It says added effect But the particles are not showing
I install the latest version of AIE 1.7.2 v1.4.1 for CB. I have CB v1.7.2 and when I run my server and then join all it says is: Unknown Command. So how do I get this to work?
@chicken970
You have the effect already on that item. Do /aieremove <effect> then try again
Is there anyway to add these items to essentials kits?
Can you update this to 1.7.9? the plugin works good in 1.7.9 but the slowness effects is glitched!
Could you make it so in the config file you can adjust the speed of the particles? I'd like to increase the speed to have the particles pop-up constantly rather than every 2 seconds or so.
Will you make this plugin like Lore Attributes or Item Lore Stats? I want to edit the key word.
Thanks for this update! This is right what i needed!
This effect type is already used?
I keep getting an error saying "this effect type is already used" when I try and put speed on an item. Why is that?
Do you think you could make it so items could ALSO give other players item effects if you hit them with it, if not do you know any other plugins that do? thanks!
@TheChente
I can add that function I guess. I will resume in two weeks or so..
@suwako99 That should be easy to implement.
@red0fireus Are these effects directly listed in the Bukkit API?
@Nxtter My code is open source. Even if you are a beginner, you can play with the code in my github. However, I don't think my code is built for your suggestions. The implementation should not be too difficult (I think). Find what PlayerEvent takes in for things similar to consumption interaction, and add effects to players when events fire. You may want to add a scheduler to disable effects after certain amount of time. But there might not be something like consumption event, so workaround may be needed (which complicates things a lot).
Hi! really good job here dude! I was making a plugin like this on my own, and i just have to add a thing here, effects on food that apply when eaten, it would complete this good work.
I hope u consider it since im a begginer coder and it's being pretty hard for me to make it.
Keep the good work!
Will you add all of these effects
HUGE_EXPLOSION("hugeexplosion"), LARGE_EXPLODE("largeexplode"), FIREWORKS_SPARK("fireworksSpark"), BUBBLE("bubble"), SUSPEND("suspend"), DEPTH_SUSPEND("depthSuspend"), TOWN_AURA("townaura"), CRIT("crit"), MAGIC_CRIT("magicCrit"), MOB_SPELL("mobSpell"), MOB_SPELL_AMBIENT("mobSpellAmbient"), SPELL("spell"), INSTANT_SPELL("instantSpell"), WITCH_MAGIC("witchMagic"), NOTE("note"), PRTAL("portal"), ENCHANTMENT_TABLE("enchantmenttable"), EXPLODE("explode"), FLAME("flame"), LAVA("lava"), FOOTSTEP("footstep"), SPLASH("splash"), LARGE_SMOKE("largesmoke"), CLOUD("cloud"), RED_DUST("reddust"), SNOWBALL_POOF("snowballpoof"), DRIP_WATER("dripWater"), DRIP_LAVA("dripLava"), SNOW_SHOVEL("snowshovel"), SLIME("slime"), HEART("heart"), ANGRY_VILLAGER("angryVillager"), HAPPY_VILLAGER("happerVillager"), ICONCRACK("iconcrack_"), TILECRACK("tilecrack_");