Action Bar Health
Actionbar Health:
This plugins lets you see the damage you just caused to a mob or player, and how much health it has left.
Commands: - /ActionHealth reload This command allows you to reload the config
- /ActionHealth toggle Disables or enables sending health messages
Config:
# The message the player is sent. # {name} shows the name of the mob or player. # {health} shows current health of the mob or player. # {maxhealth} shows the max health of the mob or player. # {usestyle} will use the defined chars. # {damager_health} get the current health of the damager. # {damager_max} get the max health of the damager. Health Message: '&6&l{name}: &a&l{health} / {maxhealth}' # If enabled players with the permission 'ActionHealth.Health' will only see the action health message. Use Permissions: false # If set to false player will not see health messages from mobs. Show Mob: true # If set to false player will not see health messages from other players. Show Player: true # If set to true player will get the message in a delay to get 100% accurate health. Useful for plugins that add damage by reading item lore. # This also uses more resources :( Delay Message: false # Style Health Full Health Icon: "&4\u2764" Half Health Icon: "&c\u2764" Empty Health Icon: "&7\u2764" # Set names. Case sensitive! Name Change: false Name: - Cow = Kuh # ActionHealth will be disabled for any world names added below. Case sensitive! Disabled worlds: - randomworld # Disable ActionHealth in regions where PvP is denied. Region PvP: true # When set to true and style health is enabled this will limit the health symbols to 10. # Currently not supporting 'Half Health Icon' Limit Health: false
Permission:
- ActionHealth.Reload Permission for /AHReload
- ActionHealth.Health This will send the player the health message only if 'Use Permission' is enabled in the config.
Haven't tried it yet, but 100/100 because lolikillyaaa is life. I plan on checking it out
Can author add something as {caused_damage} token (considering resist) ?? : [strength of the damager player] minus [player armor/resist] = {caused_damage}. And if {caused_damage} more than mob {maxhealth}, show full {caused_damage} anyway.
very nice,