We have two exciting pieces of news for the Bukkit community today!
First and foremost, we'd like to officially announce that we're extending our Author Rewards Program for BukkitDev. What does this mean for you? That means you will soon be able to start earning points for the mods you upload that allow you to earn things like cash and cool swag! We'll give you more details as they come, and let you know when this program is live for Minecraft.
Our second announcement is regarding Skyrim: Curse.com is giving way $15,000 dollars to modders! The first 35 uploaded Skyrim mods that meet our approval guidelines in each of the four main categories, will earn some phat loot to line the pockets of their authors! Mods must be uploaded to skyrimforge.com by December 15th, and meet all criteria established by Curse moderators. You can find more information here.
@Ninezat
Because we are a gaming community so wouldn't it make sense to have things about games on here and more then just Minecraft? Seriously, I'm guessing probably 70% of the Bukkit community plays Skyrim. So stop hating
@superbomb17 I realize this is an old announcement, but you must realize that announcements are shared between all curseforge projects. They aren't just for dev.bukkit.
EDIT: I also see that this is a repeat of what is said on an old page. Just drop it.
@Ninezat
maybe because BukkitDev is partnered with Curse, and the contest was setup by Curse?
Seriously. This is Bukkit Dev. Why is there ANYTHING about Skyrim on it? Bukkit is for Minecraft. Remove the 'both', remove the 'and Skyrim', remove the 'second announcement [etc]' bit, and remove the 'First and foremost, '. Then fix all grammar up again, ofc, and it would FIT on here. ._.
@OrtwinS
Except for dev.bukkit.org, Bukkit is hosted by Multiplay, who imposes no advertising whatsoever. BukkitDev, while it has a few perks, is running on the horrible Curse engine, a godawful piece of crap even if Curse.com didn't impose advertising and crap on it.
A much better solution to the problem that BukkitDev is supposed to have solved (i.e. the problem was that plugins were being managed by the forum engine) would be to write a much simpler, in-house engine that could do everything we need. With not too much code or disk space, FillBukkit (I heard this name crop up somewhere before BukkitDev came around) could provide basic utilities for plugin management. Each plugin would have a BBCode-enriched page where they could put all their info, similar to how the plugins.bukkit.org was handling the info. Instead of hosting each JAR file like BukkitDev is currently doing, the site could simply have a tool for authors to manage their externally-hosted JARs. This would have all the API capabilities of BukkitDev, without the huge hosting requirements.
Q:What about the ticket, repository, and page systems BukkitDev has? A:That's what Github is for. Github has issue tracking, wiki service, and of course, file repositiories. Most authors aren't using Curse's versions of those tools anyway, because Github is way better than Curse.
Q:What about the forum systems? A:Fine, FillBukkit could have a separate forums for each plugin. With smart database structure, that wouldn't take any more space than plugins.bukkit.org was.
Q:What about BukkitDev's management systems for categories, relationships, team members, and licenses? A:Those are all very simple/lite and could be easily included in FillBukkit.
Q:What about the milestones and localization systems? A:Is anyone actually using those? Milestones are more easily done in a few typed out sentences, and the localization system in BukkitDev is limited to Lua only. GetLocalization.com is a much better localization system, for the few who need that utility.
If Bukkit announced they were going to leave BukkitDev for something like FillBukkit, I would definitely make a huge donation and help it on its way.
I think Minecraft becoming just like RPG.....
@Codename_B is going to be a millionaire.
@Oxguy3
I have suggestion for you: why dont you pay and maintain all the hardware and software behind BukkitDev and Bukkit?
Curse Curse all you want, but they keep it running.
I know its blatant advertising, but I can simply ignore it.
Nice to see them giving back to the community. $15k is a lot of money, so good luck to all the modders who are enterting.
Cool..... Marketing, Marketing, Marketing...
Earning points for cash huh? That would be excellent, especially since no one takes the time to hit my donate buttons on my mod's pages.
@kukelekuuk00
I figured that was the case for the Blizzcon announcements, but this announcement is specifically tailored towards Bukkit, but with Skyrim crap thrown in.
I know this announcement is from Curse, that's why I'm so annoyed. The guy from Curse couldn't even be bothered to capitalize the name of this site! Luke_gb had to edit it and fix it. Check the revision history and see for yourself.
@Oxguy3
this is from curse so its about all things curse uses (so dev.bukkit.org, curseforge.com, wowace.com and ofcourse skyrimforge.com)
and all these announcements show on all the curse core websites.
Seriously though, Skyrim has nothing to do with Bukkit and doesn't belong here. BukkitDev isn't worth it at all if Curse is going to put spam on it, even if they're disguised as "exciting announcements".
What a typo! XD It says "exciting announcements" when it should read "blatant advertising"! Lolololo you guys should fix that.