• published the article RSVP CurseForge Pax South Community Dinner

    If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*

    Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.

    Space is limited, RSVP to jadedcat@curse.com for confirmation of seating and location.

    Posted in: RSVP CurseForge Pax South Community Dinner
  • published the article Upcoming Approval Delays

    Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.

    Posted in: Upcoming Approval Delays
  • published the article Repo Maintenance

    The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.

    Ways to spend your time while waiting:

    - Tea
    - Cocoa
    - get a massage
    - go outside, the graphics are incredible
    - watch a movie or 2
    - try out a new game
    - read a book
    - look up cat pictures

    https://i.chzbgr.com/maxW500/3641435136/hB184B257/

    Posted in: Repo Maintenance
  • published the article Preparing for the new System

    As we start preparing for the new system (yay new features) we are working on getting mods moved out of the Legacy Categories. Right now if you are in a Legacy Category and not in new categories your mod is harder for the users to find. We are reading through the descriptions of mods that have not been moved to new categories and are putting them in the (hopefully) appropriate category. You can of course edit the categories and change them to where you feel the mod belongs. Please do not pick "World Gen" as it will not be a selectable category in the new system, pick an appropriate sub-category.

    While we are doing this we would also like to see mod authors add a default image to any non-api, non-library mod.  This image shows up in the search list and draws more attention to your mod from the users browsing the lists.

    Please forgive us if we put your mod somewhere you don't feel it belongs.

    Posted in: Preparing for the new System
  • published the article New Mod Categories

    It has been remarked on that the current category system is mildly non-specific for Minecraft Mods. So we gave you new specific categories that should help better organize your mods and help end users find what they are looking for.

    When editing categories, make sure you change both Primary and Secondary categories. Use Project Management and click on Edit Project. Then go down and use the dropdown menu to select your Primary Category then pick up to 4 Secondary Categories.

    The old categories have been moved to Legacy and will be disappearing when the new system is put in place. Currently if you are using a Legacy Category other than Forge or Other users will not be able to sort with that category.

    Feel free to comment if you feel a category is missing.

    Posted in: New Mod Categories