Configuration
Example Configuration:
#World Wrap configuration file #For each world you want to use with World Wrap, please copy the template below and replace "world" with the world's name #Please consult http://dev.bukkit.org/server-mods/worldwrap/ for questions General Settings: Mobs follow rules: true Experimental rules: false ################ #World-specific# #Configuration # # Options # ################ world: #If you would like to have the player recieve a message when he/she is teleported, mess with these settings. Message Settings: Send Bottom Message: true Send Edge Message: true Edge Message: You have reached the edge of the world! Bottom Message: Woosh! Top Message: Down you go! Send Top Message: true #This is triggered when a player reaches the top of the world, and is teleported to the bottom (if Sync top is enabled below) Top Settings: Top of the world: 127 Teleport method: ground Teleport depth: 5 World name: world Keep coordinates: false Randomness of teleport: 20 #This is triggered when a player reaches the bottom of the world, and is teleported to the top (if Sync bottom is enabled below) Bottom Settings: Place onto glass: false Delete glass after 30 seconds: false Bottom of the world: -5 Teleport method: sky Teleport height: 125 World name: world Keep coordinates: false Randomness of teleport: 20 #Round world feature, this is the amount of blocks you can travel from spawn Edge Settings: Radius of world: 128 Teleport method: normal World name: world Keep coordinates: false #If something is not triggering right, it's probably an issue here. #Make sure all the events you want to use are set to true. Teleportation Options: #Sync Top = place player at the bottom of the world when they reach the top of it Sync Top: true #Sync Bottom = place a player at the top of the world when they reach the bottom of it Sync Bottom: true #Sync Edge = round world. If a player ventures too far from spawn they are teleported to the other side of the spawn's allowed radius. Sync Edge: false
Most of the configuration is explained in the auto-generated config file, look there for reference.
World wrap supports multiworld! By default, it will use settings on the world named "world"
To add another world to the config, simply copy and paste the config, change the name of the world, and then fix the settings to your desire.
Here is an example of a config that uses Top and Bottom Sync in the world named "world", and Edge Sync in the world named "world_nether"
General Settings: Mobs follow rules: true Experimental rules: false world: Message Settings: Send Bottom Message: true Send Edge Message: true Edge Message: You have reached the edge of the world! Bottom Message: Woosh! Top Message: Down you go! Send Top Message: true Top Settings: Top of the world: 127 Teleport method: ground Teleport depth: 5 World name: world Keep coordinates: false Randomness of teleport: 20 Bottom Settings: Place onto glass: false Delete glass after 30 seconds: false Bottom of the world: -5 Teleport method: sky Teleport height: 125 World name: world Keep coordinates: false Randomness of teleport: 20 Edge Settings: Radius of world: 128 Teleport method: normal World name: world Teleportation Options: Sync Top: true Sync Bottom: true Sync Edge: false world_nether: Message Settings: Send Bottom Message: false Send Edge Message: true Edge Message: You have reached the edge of the world! Bottom Message: Woosh! Top Message: Down you go! Send Top Message: false Top Settings: Top of the world: 127 Teleport method: ground Teleport depth: 5 World name: world Randomness of teleport: 20 Bottom Settings: Place onto glass: false Delete glass after 30 seconds: false Bottom of the world: -5 Teleport method: sky Teleport height: 125 World name: world Randomness of teleport: 20 Edge Settings: Radius of world: 128 Teleport method: normal World name: world Teleportation Options: Sync Top: false Sync Bottom: false Sync Edge: true
Just an fyi, the example config to send people between worlds has quite a number of errors.
This would be a better example:
can you make it so it replicates a sphere with a rectangle? like if the go to the northernmost or southernmost edge of the map they dont teleport, but if they go to the westernmost and easternmost they teleport to the other edge of the map, like east>west west>east
Whoops! What did I do wrong here?
http://pastebin.com/wZTMCP6b
:(
My world is: Talaria
My nether is: Talaria_Nether
My skyland is: Limbo (was going to be used for the Limbo plugin, but now I use the roof of the Nether and Skylands as my heaven... just to justify why it's called Limbo. -_-)
Instead of edge settings a radius can you make it a value set to x and/or y and/or z?
So I can have world000 in the middle, world001 on the right (east) world00-1 on the left (west) and world010, and world 0-10 above and below. Like a grid
-120 | 020 | 120 -110 | 010 | 110 -100 | 000 | 100 -1-10 | 0-10 | 1-10 -1-20 | 0-20 | 1-20
XYZ coordinate system 000 north teleports to 010. 010 west teleports to -110. Pretty much what I want to do using multiverse, worldguard and some area detect and teleport plugin.
Sorry, my grid didn't show up properly.
I meant to say that instead of a single warp devised on radius, can you set it up to warp from the west to the east, and from the east to the west side of the map and the same for north and south. In addition, could it be set up so that each 'side' of the map warps to different worlds? If you were to build grid of worlds would it be possible for these worlds to be connected logically, that is.
World 2 is connected east to world 3 and connected west to world 1. and the north would be world 21 and the south to world 20 for instance