WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of Brettflan Brettflan Sep 17, 2016 at 01:44 UTC - 0 likes

    @mistermsk: Go

    That's the vanilla border functionality added by Minecraft 1.8, which they happened to give the same name as this plugin. It's unrelated to this plugin other than having some similar functionality.

  • Avatar of mistermsk mistermsk Sep 16, 2016 at 14:16 UTC - 0 likes

    @Brettflan: Go

    Not sure if it is a embed minecraft thing or another plugin. However, I seen videos on it as well.

    BTW, I love this plugin. The fill is awesome when you use dynmaps.

  • Avatar of Brettflan Brettflan Sep 04, 2016 at 03:28 UTC - 0 likes

    @Kixot14: Go

    It wasn't answered because I didn't have a particularly useful answer, but since you seem to really want an answer, I've posted one.

  • Avatar of Kixot14 Kixot14 Sep 03, 2016 at 22:26 UTC - 0 likes
  • Avatar of Brettflan Brettflan Sep 03, 2016 at 09:56 UTC - 0 likes

    @dwa1275: Go

    In-game? No. If you have Dynmap, you can however see borders indicated on those maps.

  • Avatar of dwa1275 dwa1275 Sep 02, 2016 at 22:42 UTC - 0 likes

    is there a way for me to see the world border?

  • Avatar of SXRWahrheit SXRWahrheit Sep 02, 2016 at 16:32 UTC - 0 likes

    @Brettflan: Go

    I did see the bug report. That's weird. I'll bump it so it doesn't look like only you care about it. :P

    Additionally, I tried Paper just now and had the same issue. It might be because I'm generating a new world so there's a little more lag than normal, so I'll try again once tha'ts done.
    I run and our Minecraft server at - feel free to visit.

  • Avatar of Brettflan Brettflan Sep 02, 2016 at 16:27 UTC - 0 likes

    @SXRWahrheit: Go

    Yes, there was a pull request submitted to Spigot by the Paper dev to fix it, as I mentioned. Pull requests on the Spigot project aren't publicly visible, so I can't link to it.

    As for commentary, as I also mentioned there has been no comment on the bug report by anyone working on Spigot.

  • Avatar of SXRWahrheit SXRWahrheit Sep 02, 2016 at 15:58 UTC - 0 likes

    @Brettflan: Go

    If Paper fixes it, is there a PR of the necessary changes for Spigot? Has there been any commentary on it? What is your recommended workaround other than running Paper?

  • Avatar of Brettflan Brettflan Aug 31, 2016 at 09:16 UTC - 0 likes

    @garouklaivier: Go

    There isn't a permission for that, sorry. If there were, it would be granted by default to all Ops, who might not want to have bypass automatically applied to them. Anyone who you want to be able to bypass, just use the command on them. The bypass list is stored between server restarts.


Date created
Aug 31, 2011
Last update
Aug 16, 2016
Development stage
  • enUS
BSD License
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Recent files
  • R: 1.8.6 for 1.10 Aug 16, 2016
  • R: 1.8.5 for 1.10 Jan 02, 2016
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015