WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of UnlightedStaff UnlightedStaff Nov 26, 2016 at 23:57 UTC - 0 likes

    Glad to see your still updating... Im updating my servers to spigot 1.10.2 now we will see what happens soon enough

  • Avatar of BillyGalbreath BillyGalbreath Nov 19, 2016 at 03:15 UTC - 0 likes

    Seems to be working great on Spigot and Paper 1.11

  • Avatar of Brettflan Brettflan Nov 12, 2016 at 13:08 UTC - 0 likes

    @ChadL123: Go

    I don't see the need. For one thing, "corner" doesn't mean all that much with a round/elliptic border, where the corner coordinates are unreachable. For another, it's not something most people would need to check, and if you do need to know, you can figure it out easily enough based on the center coordinates and radius value(s).

  • Avatar of ChadL123 ChadL123 Nov 12, 2016 at 10:33 UTC - 0 likes

    May I ask why there's no command to check what the cords of the corners are? Would make things a lot easier on server owners behalf

  • Avatar of NiftyManiac NiftyManiac Oct 19, 2016 at 20:27 UTC - 0 likes

    @BZFlag: Go

    Use /worldborder for visual border :)

  • Avatar of Brettflan Brettflan Oct 19, 2016 at 19:02 UTC - 0 likes

    @SXRWahrheit: Go

    Maybe they actually fixed it. I have my doubts though, there is a report of the bug still being around after they closed it.

    Apparently they did indeed fix it as of yesterday, according to one of the main Spigot devs.

    Last edited Oct 20, 2016 by Brettflan
  • Avatar of SXRWahrheit SXRWahrheit Oct 19, 2016 at 12:48 UTC - 0 likes

    The issue got marked as fixed :o
    I run and our Minecraft server at - feel free to visit.

  • Avatar of BZFlag BZFlag Oct 17, 2016 at 21:45 UTC - 0 likes

    @Brettflan: Go

    I setup WorldBorder with a 2048 radius on a square section centered on 0,0

    I tried to set worldborder to 2048, but it wants a diameter, so 4096 was the right setting. If set to 4096, the WorldBorder kickback didn't kick in, so in the end I settled on (2048+5)*2=4106 to show the border wall 5 blocks beyond the WorldBorder limit. This allows the kick back and still gives users the visual cue that they are nearing the border.

    I didn't see it before, but worldborder also allows moving the middle. It does not handle non-square shapes though.

    It would be nice if there was a way to get a visual border with WorldBorder. I do like the particle effects for the knock back. :)

    Still, WorldBorder for the win!


  • Avatar of Brettflan Brettflan Oct 17, 2016 at 20:45 UTC - 1 like

    @BZFlag: Go

    They don't interface, sorry. The 1.8+ native border functionality doesn't have a way to change anything particularly useful through Bukkit, just standard settings the same as server commands provide access to. You've mentioned many of the reasons why that isn't very useful due to the limitations of the native border functionality.

  • Avatar of BZFlag BZFlag Oct 17, 2016 at 19:14 UTC - 0 likes

    Does this WorldBorder plugin interface with the new 1.8+ worldborder feature? Is there a preferred way to set that up? The 1.8+ built in support shows a border, which is nice but does not have a full-render option or a prune option. Perhaps best practice would be to set the worldborder to the size WorldBorder plus enough blocks to get the kick-back? That way an unprivileged user can see a border, but never actually reach it? The 1.8+ support only handles square shapes. I don't know if dynmap supports the 1.8+ worldborder either. It might be a Good Idea to list some info here as to how or why to use both features. Thanks!

    Last edited Oct 17, 2016 by BZFlag


Date created
Aug 31, 2011
Last update
Aug 16, 2016
Development stage
  • enUS
BSD License
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Recent files
  • R: 1.8.6 for 1.10 Aug 16, 2016
  • R: 1.8.5 for 1.10 Jan 02, 2016
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015