WorldBorder
Further releases for Spigot 1.13+ are now being posted on the Spigot site. I do not plan to release any further updates here on BukkitDev.
- Full list of Commands and Permissions
- Changelog
- Further Miscellaneous Information
- Source available on GitHub
- Old discussion on main Bukkit forum
If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to .
Thanks to the following people who have been kind enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft, ScarcityFree.com, polaris_iv (Forge port), matagin, T. Ahokas.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.
Description
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.
Features
- You can set up a separate border for each world, but only one border per world.
- You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
- Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
- Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
- You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
- You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
- You can use a bypass command to allow specific players to go beyond all borders.
- Borders can be automatically displayed in DynMap if you use that plugin.
- All plugin data is automatically saved whenever any borders or settings are changed.
- If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
- When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
- Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.
English Tutorial:
Spanish Tutorial:
Of special interest are the Fill command and the Trim command features:
Borders are also displayed automatically by default in DynMap if you have it:
Is there any way to make the image visible like the boundary of vanilla?
would there be a solution to make the map generate faster with the plugin?
Hello, how can I easily render dynmap if i have 30,000X and 30,000Y border?
Help! The /worldborder commands are available to me instead of /wb or / wb fill only restrict the world
So, for some reason, my World Border is round. Everytime I change it from true to false, save it, then restart my server, the border goes back to being round. I don't want a round border. I want it squared and crap. I'm lost.
In reply to bigearbennett_:
be a smart boi and issue /wb wshape [world] square
or just read thru wb /help ^^
Hi, I have an issue with teleporting from the nether to the overworld. I have the border of the nether set 8 times smaller than the overworld border. If I try returning from the nether to an area that would be outside it's border the world border will think the border to the nether still applies and teleport the player to a random location. For example, I have 8000 nether border and 64000 overworld border. If a player goes to 2000 in the nether and creates a portal, the worldborder plugin will see that the player travels to 16000, and for some reason because that value is higher than 8000(nether border) it will teleport them to some area within 8000 in the overworld. Is there any way to fix this?
In reply to Nufs:
did you ever figure out the reason for this??
My server is installed Worldborder and Terrium. I use "/worldborder world fill", and long times later it tells me finished. But it is still lagg when i explore the map. And most map files in "world/region" are only 8KB. The files of chunks which explored by myself are 8-10MB. What can i do to solve this problem?
[WorldBorder] Teleport cause: UNKNOWN ? how to fix that? Isn't that crashing my server everytime i join?
In reply to Forge_User_79494972:
In reply to Brettflan:
In reply to Forge_User_79494972:
In reply to Brettflan:
I am having troubles with the surface mode of the dynmap, the flat version works all fine with the worldborder.
The surface view goes way beyond the set worldborder when i do a full render and doesnt stop around it. Update render wont help. Even the trim command cant solve this but always shows, that there is nothing to trim.
Any suggestions?
In reply to Forge_User_31700178:
In reply to Brettflan:
I finally got around to transitioning over to the Spigot site for further releases. Version 1.9.0 of the plugin for Spigot 1.13+ is now available over there.
https://www.spigotmc.org/resources/worldborder.60905/
Has anyone else had the issue on 1.13.1 where the border doesn't show anything physical?
In 1.12.2 and 1.13, there is a border (blue stripes), but in 1.13.1, it keeps people out, knocks them back, and sends them a message. But it doesn't show anything.
In reply to PetrichorCraft: