4 - Mishandling of Multiverse

>> What steps will reproduce the problem?
1. Disable per-world attuning
2. Attune to a lifestone in world "worldA"
3. Die in "worldB"

>> What is the expected output? What do you see instead?
I'm supposed to be warped back to my lifestone in worldA. I actually go to worldA, but at the world's spawnpoint, not the lifestone.
This however doesn't occur if you die in your lifestone's world.

>> What version of the product are you using?
Latest (for good)

>> Do you have an error log of what happened?
Nope. None produced.

>> Please provide any additional information below.
I love your plugin.

User When Change
Pixelmod Jul 09, 2014 at 09:55 UTC Create

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  • 1 comment
  • Avatar of Cyprias Cyprias Aug 22, 2014 at 11:13 UTC - 0 likes

    Humm, that would seem logical. As is, the per world attunement mainly decided if a player can have a global lifestone or per world lifestone, and if they die it checks if they have one in their current world, if not it picks one from a different world.

    Try disabling fallbackToOtherWorldLifestone. That should prevent people dying in worldB from going to worldA.

    I should probably add a permission that's needed to respawn at a lfiestone. So if the permission isn't available in a specific world and a player dies, they won't go to a lifestone and will instead go to the world's spawn point. Someday.

  • 1 comment


Jul 09, 2014
New - Issue has not had initial review yet.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

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