Mishandling of Multiverse #4


  • New
  • Defect
Open
Assigned to _ForgeUser2804591
  • _ForgeUser10248129 created this issue Jul 9, 2014

    >> What steps will reproduce the problem?
    1. Disable per-world attuning
    2. Attune to a lifestone in world "worldA"
    3. Die in "worldB"

    >> What is the expected output? What do you see instead?
    I'm supposed to be warped back to my lifestone in worldA. I actually go to worldA, but at the world's spawnpoint, not the lifestone.
    This however doesn't occur if you die in your lifestone's world.

    >> What version of the product are you using?
    Latest (for good)

    >> Do you have an error log of what happened?
    Nope. None produced.

    >> Please provide any additional information below.
    I love your plugin.

  • _ForgeUser10248129 added the tags New Defect Jul 9, 2014
  • _ForgeUser2804591 posted a comment Aug 22, 2014

    Humm, that would seem logical. As is, the per world attunement mainly decided if a player can have a global lifestone or per world lifestone, and if they die it checks if they have one in their current world, if not it picks one from a different world.

    Try disabling fallbackToOtherWorldLifestone. That should prevent people dying in worldB from going to worldA.

    I should probably add a permission that's needed to respawn at a lfiestone. So if the permission isn't available in a specific world and a player dies, they won't go to a lifestone and will instead go to the world's spawn point. Someday.


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