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>> What steps will reproduce the problem?1. Disable per-world attuning2. Attune to a lifestone in world "worldA"3. Die in "worldB"
>> What is the expected output? What do you see instead?I'm supposed to be warped back to my lifestone in worldA. I actually go to worldA, but at the world's spawnpoint, not the lifestone.This however doesn't occur if you die in your lifestone's world.
>> What version of the product are you using?Latest (for good)
>> Do you have an error log of what happened?Nope. None produced.
>> Please provide any additional information below.I love your plugin.
Humm, that would seem logical. As is, the per world attunement mainly decided if a player can have a global lifestone or per world lifestone, and if they die it checks if they have one in their current world, if not it picks one from a different world.
Try disabling fallbackToOtherWorldLifestone. That should prevent people dying in worldB from going to worldA.
I should probably add a permission that's needed to respawn at a lfiestone. So if the permission isn't available in a specific world and a player dies, they won't go to a lifestone and will instead go to the world's spawn point. Someday.
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