* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of harryisbeast harryisbeast Aug 27, 2016 at 23:43 UTC - 0 likes

    @mysticlloyd: Go

    O God It's Mystic!! Why do I keep finding you?!

  • Avatar of Evgeniy_Lebedev Evgeniy_Lebedev Jul 22, 2016 at 09:18 UTC - 0 likes

    Can you add the /radiuspurge command please? Thanks!

  • Avatar of mysticlloyd mysticlloyd Jul 17, 2016 at 17:23 UTC - 0 likes

    I am having trouble viewing the dynmap for my server, I noticed the dynmap not working for another server I use and now mine is doing the same thing. I tried using my direct ip:8123 to test it, it worked for a bit and then stopped like the others. What might have happened to change all this?

  • Avatar of dutchy1001 dutchy1001 Jul 11, 2016 at 07:10 UTC - 0 likes

    Is the WorldGuard-Dynmap still active??
    As it's still working ATM the placeholders are now showing UUID's instead of names. Is there anyway so that this can show names again or does the code needs updating for this to add additional placeholders?

    On an other note...
    Could someone write an addon for dynmap to integrate uSkyblock?? Anyone that likes to do this you can contact me through our own bukkitdev page (link above).
    Thanks in advance.

    uSkyblock: Official Website
    uSkyblock: Issue report
    Latest Dev version download: Latest
    uSkyblock server: uskyblock.redirectme.net

    I'm associated with uSkyblock (v2.0.1 and upwards) but can't be held responsible for mistakes you make.

  • Avatar of mahlerian mahlerian Jul 05, 2016 at 04:57 UTC - 1 like

    Would be nice if you could get /fullrender to tell you the % completed with each message, rather like wb /fill does, rather than how many tiles have been rendered. Is there a way to find out how many tiles in total will be loaded?

  • Avatar of tradingodin05 tradingodin05 Jun 28, 2016 at 16:58 UTC - 0 likes

    love this plugin thanks try my server out everyone pvptime.myserver.gs

  • Avatar of Bonsall Bonsall Jun 23, 2016 at 01:29 UTC - 0 likes

    @mistermsk: Go

    Sounds like a compatibility issue. Make sure you download the right version for your server.

    Made possible by Voodoo Servers, good cheap Minecraft server hosting with amazing features.

  • Avatar of assasianfire assasianfire Jun 13, 2016 at 21:12 UTC - 0 likes

    Thanks for the update! works wonders on my server.

  • Avatar of mistermsk mistermsk May 28, 2016 at 16:30 UTC - 0 likes

    Ran find on my old servers. Tried latest download on 1.9.4. Below is what it says. Running on latest debian fully updated (64-bit) os.

    [12:27:55 INFO]: [dynmap] Enabling dynmap v2.2-1118 [12:27:55 INFO]: [dynmap] Dynmap is disabled (unsupported platform)

  • Avatar of Thommiii Thommiii May 23, 2016 at 11:19 UTC - 0 likes

    I think MC 1.9.4 need an Update. Or not?

    On my Server start since MC 1.9.4:

    [Server thread/INFO]: [dynmap] Loading dynmap v2.3-SNAPSHOT-1137
    [Server thread/INFO]: [dynmap] version=git-Spigot-4af49dc-4e19de1 (MC: 1.9.4)
    [Server thread/INFO]: [dynmap] Unload queue not found - default to unload all chunks
    [Server thread/INFO]: [dynmap] inhabitedTicks field not found - inhabited shader not functional
    [Server thread/INFO]: [dynmap] Mod Support API available

    And if i fullrender some Map, the dynmap web and the map rendering frozen and continue after a restart.


Date created
Aug 30, 2011
Last update
Jun 12, 2016
Development stage
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Apache License version 2.0
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