Decapitation
Decapitation
Features
- Causes heads to drop when a player is killed by another player or when killed outright.
- A command to set the name of a head
- A command to spawn heads
- Right click on a head to view the name
- Causes broken heads to drop as an item with the correct name
- A bounty system
- Store bounties in a flat file or mysql
Commands
/setname [username]
- Sets the type of the head you are holding to a player head and sets the name to the one specified. Username is case sensitive./clearname
- Clears any name on the head./spawnhead [username] <quantity>
- Spawn the specified number of heads with the specified name. Username is case sensitive./bounty
search [username]
- search for a bounty on a playerlist <page>
- list current bountiesplace [username] [price]
- place a bounty on a player or add to an existing oneclaim
- claim the bounty of the head you are holdingremove [username]
- remove the bounty of a playerlistown
- list unclaimed bounties you have createdredeem
- claim any heads that are owed to you
Bounty System
The bounty system requires Vault, an economy plugin and optionally mysql. This bounty system is based on heads.
Example: Let's pretend that I have a grievance against a player named mbaxter, but I'm too lazy to find and kill him, so I decide to place a bounty on his head. I type /bounty place mbaxter 100
which creates a bounty for $100 against him. On this server, the tax rate is 5% so I pay $105. A bounty hunter, diego96 comes along and checks the active bounties with /bounty list
. He could use the cash so he decides to go after mbaxter. Diego tracks down mbaxter, killing him, and claiming his head. Diego now types /bounty claim
while holding the skull. The skull is whisked away to me (or stored for me to type /bounty redeem
at a later time if I am not online or my inventory is full) and Diego receives $100. The evil mbaxter has been slain, I receive his head, and Diego receives his $100.
Configuration
All percentage fields are in the range 0 to 1, where 0.1 = 10%
dropSkulls: allDeaths: 0 #Percentage chance that a player's skull will be dropped when they die. killedByPlayer: 1 #Percentage chance that a player's skull will be dropped when killed by another player placeInKillerInv: false #If set to true skulls will be placed directly in the inventory of the killing player when possible. If the player was not killed by a player this has no effect. If the killer's inventory is full, it will be dropped at the killer's feet. bounty: enabled: false #Enables the bounty system tax: .05 #Sets the tax on bounties. Players are charged this tax when creating or removing a bounty huntedDropOnly: false #If set to true, only players with bounties on their heads will drop heads. canClaimOwn: true #If set to false, players will not be able to turn in bounties on their own head. datastorage: yaml #This can be set to 'yaml' if you want to use a flatfile or 'mysql' if you want to use a database. database: #This section is only for people who are using mysql. url: jdbc:mysql://localhost:3306/database #Database connection string username: minecraft #Database username password: lolololol #Database password
- Setting both options to false disables heads dropping on player deaths and only allows the
/setname
command. - Use of the bounty system requires Vault, an economy plugin, and mysql.
- Remember that players claim bounties by turning in the head. If your head drop rate is set to 5%, that means that player will likely have to be killed a large number of times before the bounty can be claimed. Consider setting the drop rate to 100% if you are using the bounty system.
Permissions
decapitation.setname
- Access to/setname
.decapitation.clearname
- Access to/clearname
.decapitation.spawnhead
- Access to/spawnhead
children:
decapitation.setname: true
decapitation.dropheads
- Description: Ability to drop heads on death. Defaults to true.decapitation.collectheads
- Ability to collect heads when killing another player. Defaults to true.decapitation.info
- Get the name of a headdecapitation.bounty
- Place, claim, and search bounties bountieschildren:
decapitation.bounty.search
- Search bountiesdecapitation.bounty.list
- List bountiesdecapitation.bounty.place
- Place bountiesdecapitation.bounty.claim
- Claim (turn in) bountiesdecapitation.bounty.remove
- Remove own bountiesdecapitation.bounty.listown
- List own bounties
decapitation.bounty.viewissuer
- View who placed bounties when listing
not working on 1.12.2 please update perfect RP plugin
does the player who gets killed lose his/her inventory
It would be nice to see this plugin updated as the bounty system is really fun. I can confirm the steve skin heads and that no matter what permissions i give to non OP players, nothing pops up when they put in the right commands.
@timothydavidhart
@frozenscream
It works very well./
Update?
Heads are all steve heads in 1.7.9 , please update =)
Can you make it where it takes the head away when the bounty is redeemed?
Thanks!
@DonMegel
Doesn't on mine and mine is a 16k diameter map.
Does this not create lag with large maps? Say, 8k diameter map
im in 1.6.1 and yes its still working
Does this plug-in support 1.6?
Is there a way to place bounties anonymously?
Might I suggest when a player make a bounty It will notify in chat to everyone that a New Bounty has been placed.You can eve use a perm for it. like decapitation.bounty.announce
SUGGESTION: add a language.yml file which allow you change the language of the plugin messages.
I've been running this plugin for a while now and the players seem to love it.
I have noticed an issue though and I'm not sure whether it's this plugin causing it or the way other plugins are storing information.
On both MultiInv and EnderChestPlus, which both store their own inventories, there seems to be an issue being caused by certain player heads being stored in them.
I think I've narrowed it down to names with an underscore in them. At best, the name will just get changed to gibberish when changing to a world with a separate inventory. But a lot of the time it will completely fail to store player inventories and throw up this error..
org.bukkit.configuration.InvalidConfigurationException: unacceptable character '�' (0xFFFD) special characters are not allowed in "<string>", position 267
I hope this is something that can be resolved one way or another.. I've had to turn it off for now, much to the dismay of the players :(
If you need any more info, I'm glad to oblige.
@omgitsmit
Do you have vault? It should say something like "econ not detected"? Bounties will not work without vault and an economy plugin.
Been trying to get this to run on our server. Running latest CB 1.5.1 Beta-release with the latest version (0.2.8). Added full perms and ran the /bounty command. Nothing comes up on the screen, no errors in console.
I WOULD WANT IT SO MUCH that it would show who claimed what bounty and if you claim a certain ammount of bounties you could get a title"bounty hunter" or something like that. Thank you for your attention, please add it
I think a timer needs to be set on bounties. So after x day after the bounty was created and no one has claimed it - they bounty money either goes back to the original players, or is just deleted. I have players creating bounties for players that don't exist/misspell.
Or it could link into essentials or somehow the players folder in the world folder to see whether the player has been on the server or not.
Did you ever get around to fixing the chance issue? I've been on 0.2.6 and with a 3% drop chance they still drop a head every single time.